Part of the reason I love my copy of Mafia 2 is because it is in a metal case, I got some DLC, I have the orchestral score on a lovely LP style CD and an artwork book. I could have bought the ordinary game and got none of that but I paid the extra £20 or so for all of that. There has to be a good few pirates who are willing to buy a game for all that extra stuff. Combine the incentive idea with a few others that give people more reason to buy a game and then you'll see a drop in the number of pirated games. Although, I'm just preaching to the choir now.squid5580 said:You would not believe how many times I have said the exact same thing lol. I love swag. I have bought games I really had not much interest in just because it came with some cool figurine or something.
There is a difference between swag and "project $10" though. That gives me no more or less incentive to buy a game. And just as easily pirated.
That's a nice idea, actually. Take your cues from contemporary psychology instead of corporate paranoia.PurplePlatypus said:You know what happened recently? A DVD thanked me for buying it. Instead of that stupid, long, over dramatic crap of ?You wouldn?t steel a car!? it had been replaced by a quicker far more pleasant to witness ?Thanks for buying this and supporting the industry?. It was cheery, lightly, slightly humorous and not an absolute ***** to sit through for the 1000th time.
Positive re-enforcement.
If a DVD can make me feel appreciated for buying it I?m sure some companies could manage a similar thing with games.
I've never heard of that before, but that's utterly brilliant.PurplePlatypus said:You know what happened recently? A DVD thanked me for buying it. Instead of that stupid, long, over dramatic crap of ?You wouldn?t steel a car!? it had been replaced by a quicker far more pleasant to witness ?Thanks for buying this and supporting the industry?. It was cheery, lightly, slightly humorous and not an absolute ***** to sit through for the 1000th time.
It requires testing before it ships, you know, and that won't stop post-release piracy.Kheapathic said:I always thought if companies really wanted to stop it, they should code something really bad into their files and then take it out when the product ships. Now call me cruel or whatever, I'd see nothing wrong with a bad source of code that ruins the persons PC. If they want to protect their investment, they should show the people they detest they mean business. That's just me though.
They won't have to sift. All they have to do is rely on ratings. The ones with the highest ratings get voted to the top of the list.Exocet said:Instead of trying to stop leaks,an impossible task,why not release fakes?Flood the torrent sites with fake releases.Sure,the most resilient pirates will get the game,but those unwilling to sift through pages of comments to find a link to a real upload will be stopped.All that for a half a day of putting trash code and silly pictures and "leaking it".
I edited your post because this is the only part I really know how to address.warprincenataku said:Another more practical solution would be a constant contact DRM, although annoying, it would help to crack down on a good portion of pirated titles.
What you are suggesting amounts to game publishers/developers DDoSing private websites from their offices. It's illegal and a plain bad idea to do from your workplace. If they're going to do it, a publisher would be paying a "security firm" to handle it at an undisclosed location and time.brandon237 said:And this could be enough to send a relatively clear message.Some Fella1 said:What your solution can do is cause a ton of chaos in pirate sites, especially if companies get large numbers of employees involved.
Imagine if every subsection under EA did this as a reaction to what happened with Crysis 2, you could put whole sites out of business. With enough fake trash and time you could make a site fall onto its figurative knees begging for mercy.
And imagine if you got Activision and Ubisoft to do it too... And one has to admit that it would be AWESOME.
Well, start a company with a 100 guys that basicly only thumbs up and comments, also act like legit pirates, they can even say that the torrent is a fake and lead them to another torrent although the other is also a fake. It could make torrent sites become messy and loose new comers.TriggerHappyAngel said:Thousands of Pirates have a much larger impact on the thumbs up/down scale than the few hundred people that made the game and want to protect it.similar.squirrel said:You could arrange for the fake uploaders to get their thumbs-up, too. It would be labour intensive, but it could work.TriggerHappyAngel said:And then 1 person uploads a legit file, gets a thousand thumbs up, and everybody just downloads that file.
Several "fake" torrents have no impact if there is 1 obvious good one.
Also; there is a comment section (where "fake, don't download!" says enough) and some torrent uploaders are well known, so torrents by them are always legit.
This.Emilin_Rose said:Tl;dr: Cheap trinkets with popular games=more sales based on human nature