Article: Where's my 21st-century television? [http://techreport.com/discussions.x/22134]
I just read this and I think it is a very honest assesment of the issue. The full article is pretty short and worth reading over, but here is what Gabe Newell had to say:
Anyway, I just think this article is worth reading and highlights what the real issue is behind piracy and how to combat it. I know it's been said around here many, many times before, but it seems like developers just aren't getting the picture: Make it easy for your consumers to purchase and play your games!!!!!
I just read this and I think it is a very honest assesment of the issue. The full article is pretty short and worth reading over, but here is what Gabe Newell had to say:
Now of course we're in the gaming section, but the article highlights what is probably getting far more piracy than games - TV shows. Now, fortunately for us Canadians, the law still allows us to download P2P movies/tv shows/music as long as we don't upload or crack anything. Therefore, I do admit to downloading the latest episodes of about 4 shows I watch. I have Netflix, but I do not have Cable TV anymore so basically I don't have many other options if I want to watch these shows.In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.
Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company. For example, prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.
Anyway, I just think this article is worth reading and highlights what the real issue is behind piracy and how to combat it. I know it's been said around here many, many times before, but it seems like developers just aren't getting the picture: Make it easy for your consumers to purchase and play your games!!!!!