deadish said:
You know, the "strong woman" that doesn't need to be rescued, is in command. You know the typical stuff Hollywood occasionally put out as "tokens" to appease these feminist critics.
I don't think you've managed to give a particularly useful definition. I'm not even particularly sure what the "typical stuff" is, since "in command" has never been a requirement of any feminist critic I've followed. Anita Sarkeesian included.
Perhaps I'm not getting my point across here. I'm not judging the "quality" of entertainment. Just whether it's successful in pulling in a crowd (and making money).
No, you were perfectly clear. The fact is, aside from the part about women not being a homogenous group, this isn't a "female" thing or a "feminist" thing or whatever else.
Again, so what, and how does that relate to games?
When did I mention anything about "core gamer" or whatever?
I didn't say you did, but you did address it in one of your more recent comments in another thread (the NPD thread). It's only slightly reworded. You've gone from "companies go where the money is" there to "welcome to capitalism" here. However, that's not a necessity for the point to be relevant. As the "core gamer" becomes a smaller and smaller chunk of the gamer base, are you still going to be all "yay capitalism?"
All I'm saying is, if you want more females buying games, all the huffing and puffing about BS like not enough "strong female characters" and the presence of fanservice big boob females, is barking up the wrong tree.
And I go back to my previous statement about Hunger Games, et al.
But again, you seem to be operating from the assumption that women are a collective. That women who are Twilight fans are necessarily the ones in gaming, or who would be drawn to gaming.