I don't play MMO's at all. I've got a lot of friends that do and so could group with them or join their guild easily enough. But it all comes down to the following question for me:
Why would I want to do this?
Levelling up to max a certain build and then grinding loot? I played that game. It was called Diablo 2.
The game itself (like all rpg's) isn't really based on any kind of skill. It's a combination of management (for control and levelling) and luck (for equipment). Any halfwit can just put in the hours and become good at it. At the end I can't believe there's any kind of feeling of achievement there (like that little thrill every time you solve a Portal chamber).
Instead you grow comfortable with it. I know, I've played certain short games through hundreds of times and got comfortable with their patterns as well. This makes you come back again and again, going through the motions, I know how enjoyable this can feel. But it's no reason to start playing the game.
So in the end the only reason to play an MMO over another game IS the social aspect. And most people aren't waiting for a social aspect in their game. I'd rather like to engage in a social aspect around a game, not directly in it.
Why would I want to do this?
Levelling up to max a certain build and then grinding loot? I played that game. It was called Diablo 2.
The game itself (like all rpg's) isn't really based on any kind of skill. It's a combination of management (for control and levelling) and luck (for equipment). Any halfwit can just put in the hours and become good at it. At the end I can't believe there's any kind of feeling of achievement there (like that little thrill every time you solve a Portal chamber).
Instead you grow comfortable with it. I know, I've played certain short games through hundreds of times and got comfortable with their patterns as well. This makes you come back again and again, going through the motions, I know how enjoyable this can feel. But it's no reason to start playing the game.
So in the end the only reason to play an MMO over another game IS the social aspect. And most people aren't waiting for a social aspect in their game. I'd rather like to engage in a social aspect around a game, not directly in it.