gargantual said:
That was a very good read. Thanks for sharing man. I mean hey, imagine if we were all on skype, these flame wars would look like considerably different forum discussion.
And, somehow, probably more entertaining to listen to. ^_^ (At the very least you'd be able to do mock live commentary as if it were a sporting event). [footnote]Yay! I can do footnotes! Now I can make my long essays of posts look even more like bad Wikipedia entries![/footnote]
Not that I would advocate for any reduction of user-privacy as we barely have any these days. All we want despite our biases, and personal tastes (low-brow high brow etc) is to be understood, and I believe we still have the capacity to do that as adults. Before the 7th console gen started I never remembered 'female protagonists' being an alien concept. hell one of my favorite games was Parasite Eve.
One of mine was the Phantasy Star games, the first of which had a fantastic female lead, and the others of which had great varieties of female PCs. [footnote]I'm actually a bit disappointed Sarkeesian didn't mention them, since they're good examples of some things done right, and other things done poorly, while still being quite ahead of their time all things considered, especially the second game. But they've always been niche even among the already niche audience of non-Final Fantasy JRPG players; it's highly likely she wasn't familiar enough with them to comment.[/footnote]
I never thought much about this issue back then, either. Though I have always felt the damsel in distress plot was stupid, not necessarily for being sexist[footnote]The earliest incarnation of the hero-rescues-princess-from-demon/dragon-type damsel in distress that I know of, The Ramayana(pronounced 'rahm-EYE-uhnn-uh'), is actually a beautiful story I'd highly recommend to any fan of ancient literature, world mythology, and/or comparative religion... well, an abridged version, anyway.[/footnote], but for being overused to the point of meaninglessness. Imagine if all the characters in A Song of Ice and Fire had the exact same basic character plot; even if it was one of the better ones in that series, it'd still lose all its power pretty quick.
I did somewhat notice that there weren't many female leads in the 80s and early 90s, but felt like that had changed since then. I wasn't well-learned enough in the art of character creation to realize that most mainstream female "characters" in gaming are essentially drawn from a small pool of archetypes: generally either good little Rapunzels waiting to be saved[footnote]I'm not referencing Tangled; I'm referencing the original fairy tale.[/footnote], or hyper-sexualized fighting machines that "don't need no man". It's a shame Laura Croft was marketed the way she was, because watching the opening cutscene and seeing the early levels of the first game(which, by the way, has aged TERRIBLY; I didn't play it until a few months ago), she really seemed like she could have been the better-developed character we saw in the recent prequel[footnote]...Tomb Raider Zero, anyone?[/footnote] but in the pre-Buffy era of the 90s.
For those of you who want an excellent example of a game featuring a female lead with a theme of motherhood, check out the indie game Shelter.
I guess it was the suggestion somewhere in the 2nd vid that video game sexism influences real world sexism and rape culture that was the firebomb for those responders. They probably felt insulted or painted as undiscerning or unintelligent consumers is the best I can guess.
That does make sense[footnote]Though I think that potential reaction is unfair, since I don't recall her ever criticizing customers for buying these kinds of games, directly or indirectly, and whenever she does refer to consumers, she always uses the pronoun "we".[/footnote], though it also could have been a misunderstanding of what she says throughout the first video (I actually doubt the vocal anti-feminist crowd even watched the other three videos based on the number of views they all have). In it, she frequently refers to the damsel in distress as trope backwards and sexist, and outright calls the girlfriend-punching sometimes-panty-flashing opening of Double Dragon "crap"(probably the most emotional she gets in all four videos). I can see that being misconstrued as calling the entire games, as well as Miyamoto and other great, well-respected game designers, backwards and sexist, even though she frequently stresses that the presence of sexist elements doesn't mean the games lack value, and that they are still great fun to play[footnote]She mentioned that she's been playing and loving Mario and Zelda since she was a kid, and that they will always have a special place in her heart.[/footnote]. She also stresses a few times, almost out of nowhere, that these game designers are NOT necessarily sexist misogynists at all, but simply well-meaning victims of cultural mythology. [footnote]As a huge fan of Joseph Campbell, I understand the enormous, often understated, power that cultural mythology has on people. Ironic thing is, much as I admire him and his theories... reading his work and watching his lectures, I certainly wouldn't call Campbell "feminist". lol[/footnote] She also at one point argues that these tropes (or plot devices, as some understandably prefer to call them) can potentially hurt men, as well. I wonder how many people are aware she says those things.
But... to be absolutely fair, I understand[footnote]I need to stop referring to so-called "anti-feminists" as "them"; our language and choice of words are hugely influential on our thinking, as well.[/footnote] not wanting to be subjected to a kind of analysis that has conclusions, or perceived conclusions, we not only disagree with but might feel threatened by. This understanding actually dawned on me just yesterday from checking out this MundaneMatt's playlist on feminism, since I'd actually never heard of him before, just to see what was there... and I couldn't bring myself to watch a single video in it, because the very titles of the videos disturbed me greatly. I'm quite tempted to make unfair judgments and comparisons based on video titles
alone rather than the arguments within those videos. And no, I'm not going to say what those judgements and comparisons are, since, like I said, they're unfairly based 100% on the titles alone, and so not worth the dignity of being shared with the world. If I ever can work up the courage to watch the videos and determine
for myself(that is, not based on what other people say about them) that their titles match their content, then I'll share them.
I think the first step to understanding each other when we disagree on these hot button issues is understanding ourselves and being self-critical. After all, while each individual is an individual unto themselves, human psychology is still human psychology, and there's certain behavioral tendencies that are common to most of us barring severe mental disabilities. None of us are perfect, either, and are all capable of making flawed arguments based on flawed understanding of facts, or capable of doing/saying hurtful things unnecessarily and/or unintentionally. I also believe we're all capable of being better. We can't progress without improving ourselves, and we certainly can't understand others if we don't understand ourselves.
I've always been of the mind that real predators have more real world influences and real social environments of criminal tolerance as the true catalyst for their criminal behavior. (ex Steubenville rape case) and that fictional avatars aren't as nuclear of an inspiration. After all whose a better scapegoat for an offender in court 'an institutional authority figure, friend or big brother who directly or indirectly endorses such wrong or a digital avatar and an insanity defense?'
I think she actually makes that point, as well, though not in those words or with that example: that video games don't make rapists out of people who won't rape to begin with, or turn non-sexist people sexist. It's the violent video games vs real world aggression argument all over again.
It's more that they don't help the issue, and are just one more thing that subconsciously reinforces the already-present beliefs in actual criminals.
The status quo I still blame MS, EA, and Activision's game marketing. Maybe thats just the nostalgist in me, but I sense a cultural regression in AAA games promotion thats really at the heart of any current sexual polarization seen in AAA games. Outside of that, I think its just a lot of horny guy devs doing what they want, who are very aware, that reality is different, but change is already coming, and new platforms of gaming are demanding different kinds of games, so thats something to be happy for eh?
Oh, yeah. I'm very optimistic for the future. Things were always going to look worse before they got better. I do sometimes wonder if these megacorps market they're games like that deliberately to stir up controversy, since any publicity is good publicity. That new Hitman game might not have sold as well if there wasn't that whole fiasco about the trailer, after all.
...though it is a bit disturbing to know that we're sometimes paying up to 60 US dollars for someone else's masturbation fantasies. In an era where porn is readily available, I must wonder what the point is. To quote Linkara, "If you wanted to make porn, why didn't you just make porn?"