Greenlight's biggest strength is also its biggest weakness.
Popularity is the only thing that matters. Not quality.
I've seen some awesome looking games make it through Greenlight (still waiting on Battleworlds: Kronos' release) while many really stupid hopefuls miss the mark.
But that doesn't stop shitty games from making it through because again, the system is based entirely on popularity and some people will organize enough to do anything purely "for the lulz".
To put this into perspective: Out of every Greenlight queue of 50, I -MIGHT- upvote one or two games.
Weeks or months later those games eventually make it with rare exception. I can think of maybe one or two games I upvoted that haven't made it at all.
...And you know what? That's entirely reasonable because:
1) Most things that go into any market are mediocre or shit.
2) My preference isn't entirely in tune with the popular market and I'm mature enough to realize this.
In other words: Stop blaming Greenlight for the effects of Sturgeon's Law and grow up.
Popularity is the only thing that matters. Not quality.
I've seen some awesome looking games make it through Greenlight (still waiting on Battleworlds: Kronos' release) while many really stupid hopefuls miss the mark.
But that doesn't stop shitty games from making it through because again, the system is based entirely on popularity and some people will organize enough to do anything purely "for the lulz".
To put this into perspective: Out of every Greenlight queue of 50, I -MIGHT- upvote one or two games.
Weeks or months later those games eventually make it with rare exception. I can think of maybe one or two games I upvoted that haven't made it at all.
...And you know what? That's entirely reasonable because:
1) Most things that go into any market are mediocre or shit.
2) My preference isn't entirely in tune with the popular market and I'm mature enough to realize this.
In other words: Stop blaming Greenlight for the effects of Sturgeon's Law and grow up.