And They Said it Was... OVERPOWERED.

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Crowser

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Feb 13, 2009
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Red Rum said:
Axel and Zangief in Street Fighter 4. I actually did a tournament of AI characters to see who would win, and it came down to them. I forgot who won.
You mean Abel? -.-
The computer in that game really doesn't fight like human opponents... They have GODLY reaction time but honestly they do some really stupid stuff as well. Once you figure out the little quirks that game becomes really easy, even on hardest.
Now Guile on the other hand... Well maybe thats just because I play Makoto =P
...Sonic bullshit...
 

Twad

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Nov 19, 2009
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Magic in Oblivion. It does everything. It requires nothing but itself to function. It does everything better than everyone, and only needs mana. Mana is infinite and free. If someone happen to be immune to magic, just cast a spell to make yourself good with swords, or conjure a demon to do your job.

Magic in oblivion is one of the things that made me simply quit playing the game. (i like playing a sneaky rogue, with bows... but in Oblivion its one of the "worst" way to play due to the very poor balance in the game)
 

Twad

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HT_Black said:
The Gauss Rifle in S.T.A.L.K.E.R.: Call of Pripyat.
Also, you can find a grand total of twenty bullets for it, on the corpse of the guy who was just taking potshots at you with it.
Well, yeah. Its the ultimate weapon. It was the best gun in all 3 games.
Actually, if you do the right things with the right people you can buy lower-quality gauss ammo from the drunk engineer in the first map. Plus a few hidden stashes in prypiat (and elsewhere)have good gauss ammo in them. One of these stashes is in the cement factory basement in the second map (where you find eletronic coponents)
And anyway, the G36 is like the one of the best gun in the game as far as i know. Supremely accurate. Common ammo. Can kill any human in 2-3 shots at most with headshots.
The FN2000 isnt even nearly as good since it wear down so fast.
 

Netrigan

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Sep 29, 2010
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mythtech said:
faux (spelling?)in fallout 3 was op once you get him to join you there is no challenge you don't even see half the enemys before he kills them. I once took 43 missiles and tried to kill him didn't do it that is op
I just added him to my party. Makes exploring all the locations in the game a lot easier. With about a third of the Wasteland and most of the DC area to explore, he comes in handy. No reason to fight the myriad of Albino Radscorpions, Enslave soldiers, and Deathclaws when all I want to do is say "I was there". I do leave him and Dogmeat at home when doing actual missions.
 

Snotnarok

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Nov 17, 2008
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Eggsnham said:
Snotnarok said:
Sniper rifles in most games. They're the only gun that kills in 1 hit at all ranges, close range? 1 hit, medium range? still one hit, long range 1 hit. So for all of us non-sniper rifle users who chose an assault rifle that's balanced to kill in a certain amount of bullets with different firing rates and damage, snipers get to do it at all ranges? No.

To drive my example in more, I was using a shotgun in bad company and I ran in (spas shotgun, magnum ammo) , shot a sniper he survived my shot and killed me with his sniper rifle in one shot. That's BULLSHIT, there is no defending that at all, it's unbalanced and stupid.

At close range sniper rifles should do minimum damage unless it's a headshot, for those who've yelled at me that snipers need to be able to defend themselves at close range, pull out your backup pistol and use that.

When you go shotgun you have to watch people run by all the time who're out of range, as a sniper you should have to hide as well when someone gets too close. You don't get to be an all range fighter.

And don't give me it takes skill to do quick scoping, it doesn't. It's an exploit.

And that's it, sniper rifles in 99% of games are OP.
To be fair< most people don't know how to quickscope, and the accuracy of snipers are terrible when not scoping, so really, it's just a matter of personal ability. Besides, in the Bad Company games, sniping is generally a one hit kill only in point blank range, or if it's a headshot.

And whippin' out your pistol is usually only last ditch for people who are in a 1v1 encounter, sure, it's quick, but the other guy is usually quicker because he doesn't have to pull out another weapon and he's already seen you.

I don't usually snipe, but I can understand why people complain when game devs. nerf sniping, it's almost a bit of a talent in a way.

I mean anybody can pick up an assault rifle, SMG, or even a shotty and shoot dudes, but it's more of a learning curve with sniper rifles.

Besides, if memory serves, one can use shotguns in long range encounters in BF:BC2. I remember being able to get headshots with the shotty+12 gauge slugs across maps.
You whip out your pistol and if there's more than 1 in close range you try your best and use your knife. It's not always balanced in every situation.

And yes you can equip a shotgun with slugs in bad company 2, but you cannot just switch it on the fly. If you pick buckshot you're killing range is not far and its a solid chance you might not kill in 1 hit, but sniper rifles at close range kill in one hit as I've said. So if you see someone 90% of the time you gotta let them go unless you can sneak up to them. Sniper rifles no matter what in most games are 1 hit no matter what, sometimes they're limited to the torso or upper body.

Seriously it's not a talent to quick scope, its not hard at all and it defeats the purpose of a long range weapon. It's a exploit, if you pick sniper rifles you should be shooting at range. Just like if you pick a shotgun you should be fighting in close range.

Why do you think snipers should be able to have 1 hit kills at all ranges? Because they have to cycle their gun every shot? What about shotguns they have to cycle AND load 1 round at a time.

Assault rifles have all sorts of firing rates and ranges too, but they're always bested by a sniper at any range because no matter what the sniper just needs one bullet.

Fine, snipers can kill at long range and short range, on one condition, they give shotguns more than a 10 feet kill distance and people stop bitching about it being OP.
 

Squilookle

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Nov 6, 2008
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TheXRatedDodo said:
Squilookle said:
I don't really 'get' the whole overpowered weapon making you want to stop playing thing. It just made victory more sweet when you triumphed over something, and in singleplayer using something overpowered was just fun, and usually very limited too. I mean, that's the entire point of Golden Gun matches!
The best online games are more along the lines of a Gentleman's Duel, only they're not very gentle.
Provided the maps are laid out well enough to be perfectly balanced for both team and the weapons are balanced enough for no real gun to have no real advantage over any other gun (aside from the skill of the player using them) and it comes down to nothing but skill over who wins.
This is why football and tennis and such are such well structured games.
Symmetrical playing fields, equal tools for both sides, may the best man win.

This is why I find myself playing less and less online games nowadays and heading more towards well built singleplayer experiences, where narrative, subtext, plot and characterization are the main focus rather than balance (note: I'm not saying that balance is non-essential to a well made singleplayer experience.)

To me, Call of Duty's finest multiplayer was United Offensive. No perks, no killstreak rewards, no limitations on which weapon you use, just near enough a test of skill. Situational awareness, aim, flow of movement throughout the map, etc.

Both sides being equal and then winning makes victory sweet, one side having an advantage yet still losing is simply poor form. How can there be any satisfaction in winning or losing when the odds are stacked in a game of skill?
I understand all that, and being a big fan of CTF I know the value of symmetry in multiplayer, believe me, but none of this really makes a difference- if it's a pick up your weapons thing, then both sides have access to the same overpowered weapon/vehicle anyway.

And if they don't, doesn't it make it more triumphant to defeat someone who is using something overpowered? To me it seems basically the same as taking on an ace sniper and beating them at their own game.
 

Griphphin

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Jul 4, 2009
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True Nero said:
Dual Rangers in MW2.

certain perks help, but ultimately i just found is so disgusting to be able to run like a maniac and blow people away.

use to be dual 1887, but then they lowered the power
Pre-patch 1887's were so crazy, lol.

Yeah, I think that's going to be my choice actually. That they could 1-hit kill from such a long range and with such little aiming, with high ammo capacity to boot, was just ridiculous.
[HEADING=3]Video supplement of the insanity[/HEADING]​
 

Odbarc

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Jun 30, 2010
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Kitsuna10060 said:
Odbarc said:
You'll all agree, I'm sure of it...

Offering + Genji Glove + Atma Weapon + Valiant Knife = 1 hit kill anything
you forgot

Gem Box + Economizer + Quick + Ultima :D
That's only almost half as effective. What would work is Cyan + Quick + SwordTech 7 (x2).
Actually, the entire game is riddled with broken OP weapons. Fight is probably the least useful option in the entire game. Pummel, Drill, SwordTech 1 for Pete's sake. All trump 80%+ of any weapon used to Fight.
 

Lunar Templar

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Sep 20, 2009
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Odbarc said:
Kitsuna10060 said:
Odbarc said:
You'll all agree, I'm sure of it...

Offering + Genji Glove + Atma Weapon + Valiant Knife = 1 hit kill anything
you forgot

Gem Box + Economizer + Quick + Ultima :D
That's only almost half as effective. What would work is Cyan + Quick + SwordTech 7 (x2).
Actually, the entire game is riddled with broken OP weapons. Fight is probably the least useful option in the entire game. Pummel, Drill, SwordTech 1 for Pete's sake. All trump 80%+ of any weapon used to Fight.
this is true, and the GBA remake only got rid of ONE OP combo XD
 

Fightgarr

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Dec 3, 2008
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I have a few, most of them are related to FFT:
Blade Grasp - FFT - The best reaction ability in the game effectively makes nothing able to hit you. Blade Grasp + Two Hands + Any decent sword + Teleport = you just won.

Orlandu - FFT - After he joins your party the game may as well be over, he's overpowered to the point where everything becomes laughable, having every sword technique and coming primed and ready with...

Excalibur - FFT - Automatic haste and regen + 3rd or 4th most powerful weapon in the game. The haste thing sorta kills it most.

Army of One - FFXIII - Once you have this ability, staggering and boosting stagger becomes fucking laughable.

Spectre Gear - Mass Effect - Once you hit level 35 or so you begin to actually encounter the good brands of weapons. Of course that's completely moot because by that point in time is really difficult not to already have the Spectre gear which trump the stats of every gun in the game and break difficulty to the nth degree.

Cone of Cold + Crushing Prison - Dragon Age - Basically all the things you do as a mage in DA: O were at least a bit broken, I found this a little more broken than other things.

Lightsabers - KOTOR 2 - I actually really enjoyed KOTOR 2, but if you're the saber-focused class and you acquire your first saber, you can basically consider the game over. Past the couple of sections where you play as other members of your party exclusively, every fight is broken by the fact that you have a fucking lightsaber.
 

Zannah

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Jan 27, 2010
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Fightgarr said:
Lightsabers - KOTOR 2 - I actually really enjoyed KOTOR 2, but if you're the saber-focused class and you acquire your first saber, you can basically consider the game over. Past the couple of sections where you play as other members of your party exclusively, every fight is broken by the fact that you have a fucking lightsaber.
You know, that's what lightsabers are for :p