...And we had to share the rock!

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NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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[sup]Bonus points if anyone gets that reference.[/sup]
Going through my big stack of archaic gaming hardware, software, abandonware, underwear, and shareware, I found myself coming to the conclusion that I don't have nearly half of the patience I used to.

    Now, before I lose you, I'd like to submit that I'm talking about patience for gaming. I had the (mis)fortune of watching my friend play through an old Castlevania on an emulator, when I saw him making liberal use of the Fast Forward and Rewind buttons to ensure both a perfect run and a more timely one. Last I checked, unless it's Prince of Persia, then having a rewind option is somewhat counter-intuitive to the nature of platform gaming, the challenge is to not excessively screw up, but that sort of behavior encourages caution to the wind. The biggest shocker for me is that it looked so natural.

    Wasn't there once a day when seeing that kinda behavior would inspire the taunting joke of failure or stinging condemnation for failure to function as a gamer should, but instead, nothing seemed amiss at all until I thought about it in retrospect. "Wait," I said to myself, "That's not right..." It's odd how it hardly occurred to me until far after the fact. I tried to figure out what to attribute it to, and eventually decided on patience.

    I've lost it, or at least, what most of it I had. There was a day when I could binge a game, regardless of the tedium involved, for hours at a time. Where 4 hours of homework were simply a stepping hurdle between me and free time. Where mandatory reading and tediusness between fun was a simple act of doing instead of a chore of immense dread. The drawing point between patience and complaint has been shifting thoroughly and slowly since my early childhood days.

    Looking at it from here, I can't even recall the last time I had patience to sit down and play an old and incredibly fun (but tedious) game like Harvest Moon or Link to the Past without losing patience with it after a very short period. Looking at games today, we complain about un-skippable cut-scenes and slow dialog, when not too long ago these were merely steps to be walked, and were done so, ad nauseum, without a single complaint. Hell, we did it for fun. Looking back, I wonder when that change happened, and how we didn't notice it happening.

    It's kinda weird looking back, and wondering if I'll be able to bridge the gap, and recover some of that patience. Maybe even remember the days of walking 10 miles to school, barefoot and in the snow. Uphill. Both ways.

    With some luck, maybe even remember what it was like to be grateful for the opportunity.
 

CoziestPigeon

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Oct 6, 2008
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Harvest Moon is THE BEST. And always will be! That one never bored me, just put me to sleep. After 32 consecutive hours playing.
 

The Iron Ninja

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Aug 13, 2008
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You walked 10 miles to school?
Barefoot?
In the snow?
Uphill?
Both ways?

In Louisiana?

Please note that I'm a rather unintellectual little ninja, so I may have missed the point (though at least I didn't just start listing games for no apparent reason) but the gist I got from all this was that you feel that the great games of yesteryear were full of tedium and controller-through-television-screen difficulty and yet we all (or at least those of us old enough to remember such times) remember them with great fondness. But today's games, even having the slightest bit of this style of playing, would be overlooked or even hated, since we've all grown so impatient via being exposed to the games with unlimited lives, regenerating health, mini-maps, handy dandy notebooks and the like, or we just got too old to be bothered.

Is that right?
 

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
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The Iron Ninja said:
You walked 10 miles to school?
Barefoot?
In the snow?
Uphill?
Both ways?

In Louisiana?

Please note that I'm a rather unintellectual little ninja, so I may have missed the point (though at least I didn't just start listing games for no apparent reason) but the gist I got from all this was that you feel that the great games of yesteryear were full of tedium and controller-through-television-screen difficulty and yet we all (or at least those of us old enough to remember such times) remember them with great fondness. But today's games, even having the slightest bit of this style of playing, would be overlooked or even hated, since we've all grown so impatient via being exposed to the games with unlimited lives, regenerating health, mini-maps, handy dandy notebooks and the like, or we just got too old to be bothered.

Is that right?
More or less, but it's also a function of not days were better then, or are better now, but that we practically can't do without these days. I'm noting the lack of patience today than I did back in the day, but also noticing how developers are trying to work around that. Note, even our old school gamers like Yahtzee complained about the old style of gaming in his review of Bionic Commando.

I do miss the patience we had as gamers a while ago, mostly because it's almost too frustrating to bear now.

Oh, and the old "walking 10 miles to school, barefoot, in the snow, uphill, both ways" is a crack at older generations. My dad's grandfather told him that horror story when he would complain about having to get up so early in the morning to go to school. Those complaints once came from my mouth, and those were his responded words.

"...And we were grateful for the privilege to go to school!"

TheNecroswanson said:
I still rock the socks off of my older games and what not.
And I can't stand it when people are doing tool assisted runs. It destroys the fact that you're playing a game. Where's the challenge if you can't fail.
I agree, and I hate tool-assisted runs as well, for the same reason. Although, I'm not saying old games are too hard, it's just that we don't all have the patience for them anymore, at least, not as much as we should. Or did.

Although, in tool-assisted runs' defense, they do look cool. Kinda like actors and stunt-men in action movies.
 

Anton P. Nym

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Sep 18, 2007
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Primarily I'd like to post just to say I love the subject line; it comes from one of my favourite speeches.

Secondarily, though, I do agree that assisted runs are little better than aimbots and take all the challenge out of the game. The only reason I don't get as riled at them is that it's just wankery in private, as opposed to wankery in public like aimbots.

-- Steve
 

SteinFaust

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Jun 30, 2008
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i enjoy taking my time with a game and actually playing it thoroughly before i start using tools or cheats. when i use those, it's just to get more fun and replay value out of a game i had been done with.
 

Corven

Forever Gonzo
Sep 10, 2008
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It's the curse of the digital age, only a couple months ago I had a dial-up connection it would take several hours just to download something around 40 megabytes, now that I have Hi-speed internet I find myself frustrated that my 40 megabyte download only take 5 minutes, I want it faster, I want it in a hurry, I want it NOW, see where I'm going with this.

Same thing with loading screens before I would have to wait maybe a minute or two for the next area to load in a game, now I get frustrated if the game loading screen only take a few seconds, with the ability to send information at faster rates we have become impatient or annoyed with anything less then what we have now, instant gratification for lack of a better word, we all want everything now and anything less then that is a waste of our time.
 

DevonBasedMan

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Oct 28, 2008
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my first game when i was a lad was 'sonic the hedgehog' on the megadrive. i would play through the levels i could do, building up as many lives as i could over maybe an hour. then i would get to the level i was stuck on and lose all my lives in about five minutes. only to play through the levels i could do over about an hour.... so pasted my weekends.

now i've been spoilt by the auto save feature.
 

Bling Cat

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Jan 13, 2008
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Having recently acquired Megaman 9, and seeing some of the shit it pulls - Enemies that fall from the ceiling, grabbing you and crushing you onto spikes is one example - I can indeed agree that games have become a lot less, What's the word... Immediate?

Though play any of the Call of Dutys on veteran, and eat your words. Those are an exercise in pain. Pure pain.
 

tendo82

Uncanny Valley Cave Dweller
Nov 30, 2007
1,283
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I have no idea how I slogged through as many turn based RPGs as I did. I think my 14 year old self equated reading menus with intellectualism. Nothing, of course, could be farther from the truth.
 

Higurashi

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Jan 23, 2008
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Aye, I had a LOT more patience for gaming back in the days. I was hardcore back then, with games like Secret of Mana. Ah.. I miss my skill back then. On the other hand, I have gained so much other things in life.
 

Sennz0r

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May 25, 2008
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EDIT: Yeah I noticed I became a lot more impatient with some games I used to play back in the day. That might just be because I played them already. Maybe if I play an old school game like the first Zelda I won't be that impatient.
 

poleboy

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May 19, 2008
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Mariena said:
I lost my patience when they introduced quick save o_O
I'm still on the fence about quicksaves. I hate redoing things for no reason but on the other hand, I hate myself for pressing the damn button every 10 seconds merely out of habit. I wish more games would let you choose the intervals between autosaves instead (and use more than one slot!)
 

Duck Sandwich

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Dec 13, 2007
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Back when I had a lot more time to play games, I would happily immerse myself in RPG's and occasionally, Starcraft (some campaign missions/online matches can take a long time to finish).

One day, when I decided that after school I would limit myself to an hour of playing games before doing my homework, I played Knights O' The Ol' Republic 2, only to find that within that hour, I had done nearly nothing but have a few conversations to advance the story.

It can be very frustrating to not be able to find satisfaction from gaming before having to attend to work/school, etc. Taking a quick break from homework to have a session of gaming, only for your session to have to end prematurely because the level you were playing was too long, or you didn't quite have the skill necessary to beat it before having to stop playing, somewhat defeats the purpose of taking a break.

With less time to spend on gaming, I feel much more inclined to make the most of it. Thus, the RPG's, the strategy games, and the games I used to dust off when I was bored, are cast aside in favour of a few quick levels of Mega Man, Streets of Rage (on the Wii's Virtual Console, which allows saving) or Devil May Cry. That way I can have my fill of kicking the asses of robots/street thugs/demons in a relatively short time.