Angry Joe's interview with Major Nelson

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nevarran

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Capitano Segnaposto said:
Sorry, there are more Cons than Pros to this.
Don't buy their console then, problem solved!
That one Con works fine by me. And as someone who's used to Steam, even that one time lend, is a good option.

Cecilo said:
I Don't know where people are getting this notion. But you cannot "Loan" Your game to anyone. 10 People can play the game on your console. But if you want to give someone a game to play, you have to gift it to them. The game then becomes theirs, forever. You cannot get it back, and they cannot gift it to someone else. This is of course after thirty days.
Pretty much nothing, from what you wrote, is true. You just couldn't get it more wrong, even if you were trying to... Were you?
 

fix-the-spade

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octafish said:
I can see how the 24 hour connection could be a pain, but not really for anyone with money to waste on a luxury item like a game console.
I keep seeing this argument, it's completely daft.

More than half of all the 360s sold have never been connected to the internet, ever. Of the 46million Xbox Live user accounts created since it's birth (that includes the original model's players and multiple accounts run from single consoles) less than half again pay for Gold. Three quarters of the Xbox's current user base either doesn't want or can't have Live Gold (or a broadband connection to support it, possibly).

Consoles are mostly bought by people (or let's face it, parents) who aren't hobbyists and won't stump up the cost of a fast* broadband connection ad-infinitum. Also, the one time cost of a console is tiny next to a stable broadband line, the majority of the 360's sales came at under the $300 mark, the PS2 at under $200, one time cost for hardware. A broadband connection in the US averages over $500 per year**, on top of $500 for the console, $60 for XBL and $55-60 per game since second hand sales are blocked or price limited at ten percent.

That makes the first year cost of a Xbone, one new game and Live to be $1200, $560 each year after assuming one game per year.
Who can't afford that? A Hell of a lot of people actually.


* The Xbone will demand a minimum 1.5mbps connection or it won't work, that's the minimum between the console and home, not the speed of your line, so you need faster than that.
**As of November 2012
 

Something Amyss

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Asuka Soryu said:
It's amazing watching the guy try to avoid questions or talk about: "we're going to the future, why wouldn't you want to come with us?" whenever you mention the flaws of the system.
Or trying to pretend Joe is talking about certain points as opposed to others.

He's all "how is family play bad" when Joe's on about offline restrictions.
 

nevarran

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Capitano Segnaposto said:
Except here is the thing. Steam is Digital. Owning a Physical copy is not. So when I am told that I can't do what I want with my physical copy, then there is a huge issue.

But of course, you don't care as you are an Xbot. So buy the console and help show that gamers are sheep that will do whatever they are told. Thanks!
Hah :) "Xbot"? Come on, you can do better.

Fist of all, games are always digital, the disc is just a carrier for the content. And if I buy a piece of paper with a Steam code on it, is that a "digital" game or physical?
Second, games bought directly on Steam are digital, but there are many retail games that require Steam. And once you insert that code in the program, I'm pretty sure there is no turning back, the disk becomes as useless as it can be.

Xbot
 

Rickin10

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I thought Joe did well considering how he's just a guy off youtube vs a bs master.

He at least asked the questions gamers want answers too. Compare and contrast to IGNspot 'pro journos' 'S..s.so Major, The XBox One looks totally awesome, do you want to tell the fans out there all about awesome magic clouds and family planning. If you're not to busy. Sir.'

Love how he completely avoided the question over the huge chunks of the world that have no/shit internet connection, and when joe hit him with the fact that the CDproject Red guys wont even be able to play their own game in their own country.

Squirming was noted.
 

Cecilo

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nevarran said:
Capitano Segnaposto said:
Sorry, there are more Cons than Pros to this.
Don't buy their console then, problem solved!
That one Con works fine by me. And as someone who's used to Steam, even that one time lend, is a good option.

Cecilo said:
I Don't know where people are getting this notion. But you cannot "Loan" Your game to anyone. 10 People can play the game on your console. But if you want to give someone a game to play, you have to gift it to them. The game then becomes theirs, forever. You cannot get it back, and they cannot gift it to someone else. This is of course after thirty days.
Pretty much nothing, from what you wrote, is true. You just couldn't get it more wrong, even if you were trying to... Were you?
http://cdn.duelinganalogs.com/wp-content/uploads/2013/06/Console-Confusion.jpg

Bah. I am horrible at image tags. This link shows you how the consoles compare. I don't care how you try to spin it. The PS4 is more simple, easier to use, and is actually a console. You plug it in, you hook it up, and you play. God help you if you want to go over to a friend's house and play on your Xbox. You'll need to set up via the wireless, or wire. Lan parties. NOPE. Loaning games easily? NOPE. Loaning Games more than once? HAHNO.
 

barbzilla

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Dec 6, 2010
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nevarran said:
the_green_dragon said:
One thing i love about this:

You can share your game with 10 people! 10 PEOPLE!

Dude, I can share my game with any freaking person i want at the moment, I just give them the disc. Bloody hell.

Also people turning off your xbox by yelling XBOX OFF, you know, parents, girlfriends, friends being jerks, lol.
Come on, don't play dumb. He was talking about a situation where your son is on the other side of the country, can you give him your disk?
I have many friends who live far from my home, different countries, different continents even. I can't give them shit.
Even a complete idiot would see the benefit from being able to share your entire library with a click of a button.

captcha: dream big
I have no issues sharing my games with people across the country. The USPS isn't that expensive to ship a disc, though I do recommend getting the insurance (its only an extra 50c or so).

OT: I think AJ did a fair job considering the situation. He would have been better served by taking a list of the top 10 questions and finding a more diplomatic way to ask said questions (without just bowing down on them). On top of that, the way it went just furthered my belief that MSFT has a full on Pro-Money Anti-Consumer attitude.
 

suntt123

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nevarran said:
Hah :) "Xbot"? Come on, you can do better.

Fist of all, games are always digital, the disc is just a carrier for the content. And if I buy a piece of paper with a Steam code on it, is that a "digital" game or physical?
If Microsoft really wanted to mimic Steam's success they should offer the games at a reduced cost and allow us to play the games offline without the need to check in every 24 hours, rather than the full retail price compensate for the drawbacks, or else offer A LOT of sales. The drawbacks being that with a digital copy, you are unable to sell or trade your game at will, as well as the fact that your "ownership" can, at anytime be taken away.

The problem with this is that according to what we've learned of the trading system on the XB1 you can only trade a game ONCE and even then, and only after someone has been on your friends list for 30 days. It is true that this will make trading games with friends over long distances simpler (after a 30 day wait that is)but the fact that my physical CD can no longer play the game in question is the issue. The fact is that if MS had simply chosen not to produce physical copies anymore this system would actually make sense. But, as it stands, I can achieve this exact same result by simply swapping game CDs with friends, and I won't have to wait 30 days. Sure, they have to be nearby but that is the majority of the case. People whom you would trust with your copy of your game.

Second, games bought directly on Steam are digital, but there are many retail games that require Steam. And once you insert that code in the program, I'm pretty sure there is no turning back, the disk becomes as useless as it can be.

Xbot
Yes, but how does it ever make sense that you have a CD of the thing, yet are unable to play the game offline. At least with steam offline play is a possibility.

This does not seem to be the case with the XB1. From what we understand, if you cannot connect once per 24 hours, or finish a mandatory install you cannot play. That's counter intuitive to a device that costs $500 whose only (supposed) purpose is to play games. The console has yet to actually launch and this is coming from what we've been told thus far, but it's not exactly encouraging. A console game should not have to force users to meet so many conditions just so they can do what they purchased the console for in the first place. THAT'S PRETTY MUCH THEIR ONLY ADVANTAGE OVER PC.

Furthermore, the XB1 practically REQUIRES a high speed internet connection, something that about 1/3 of America either does not have access to or care about, some of the features will not be available outside of the US and other features won't be available anywhere at launch lastly, only 21 countries will be getting access to the XB1 at launch.

source:
http://www.digitaltrends.com/web/why-are-one-third-of-americans-turning-their-backs-on-high-speed-internet/

So, let's see who exactly the XB1's features can appeal to. At least at launch.
You must be:
In the US
Have high speed internet (So live in a city, rather than a rural area)
Have access to it 24/7
Have friends/family who live far away (As that's pretty much the only advantage their trading/sharing system brings)
Have a lot of disposable income ($500 console plus $60 yearly subscription fee ad infinitum)

Yeah... I'm not any of that... If you are than congratulations, Mr. Minority but the rest of us can't really make full use of this thing... This enormous, $500 thing.

TL;DR
Too much stuff to have to put up with for a machine whose only REAL purpose is to PLAY SOME GAMES. Especially if you don't meet the above criteria.
 

Pirate Of PC Master race

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Jun 14, 2013
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nevarran said:
the_green_dragon said:
One thing i love about this:

You can share your game with 10 people! 10 PEOPLE!

Dude, I can share my game with any freaking person i want at the moment, I just give them the disc. Bloody hell.

Also people turning off your xbox by yelling XBOX OFF, you know, parents, girlfriends, friends being jerks, lol.
Come on, don't play dumb. He was talking about a situation where your son is on the other side of the country, can you give him your disk?
I have many friends who live far from my home, different countries, different continents even. I can't give them shit.
Even a complete idiot would see the benefit from being able to share your entire library with a click of a button.

captcha: dream big
Now I don't know much about statistics(I think MS should know better about their own customers), but I think:

Assumption
1. majority of the console users are age of 14~27 male.

2. majority of those people's close friends are in 30 minute proximity of the car.


Conclusion
Now I could say:
1. Those people are likely to have no children.(or if they do, they would be face deep financial trouble which I would laugh at.)

2.Most of them doesn't even have a friend outside of the country. I know I do, but then MS said Fu*k you Korea.

Statistical data show that as distance of "a friend" gets closer, more annoying the game sharing becomes.(see assumption #2)
Even a complete idiot would see the benefit of say - giving a disk.
 

nevarran

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Cecilo said:
http://cdn.duelinganalogs.com/wp-content/uploads/2013/06/Console-Confusion.jpg

Bah. I am horrible at image tags. This link shows you how the consoles compare.

I'm sorry, but how is this image confirming what you wrote?

barbzilla said:
I have no issues sharing my games with people across the country. The USPS isn't that expensive to ship a disc, though I do recommend getting the insurance (its only an extra 50c or so).
Oh, come on! USPS? Insurance? Really?

PirateOfPCMasterrace said:
Now I don't know much about statistics(I think MS should know better about their own customers), but I think:

Assumption
1. majority of the console users are age of 14~27 male.

2. majority of those people's close friends are in 30 minute proximity of the car.


Conclusion
Now I could say:
1. Those people are likely to have no children.(or if they do, they would be face deep financial trouble which I would laugh at.)

2.Most of them doesn't even have a friend outside of the country. I know I do, but then MS said Fu*k you Korea.

Statistical data show that as distance of "a friend" gets closer, more annoying the game sharing becomes.(see assumption #2)
Even a complete idiot would see the benefit of say - giving a disk.
I'm sorry, I don't understand you statistical analysis, but the father/son thing was just an example.
And I never said giving a disk is a bad thing, did I?
 

barbzilla

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Dec 6, 2010
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nevarran said:
barbzilla said:
I have no issues sharing my games with people across the country. The USPS isn't that expensive to ship a disc, though I do recommend getting the insurance (its only an extra 50c or so).
Oh, come on! USPS? Insurance? Really?
I didn't say you had to use my methods, but yes. After I finish my game, I generally send it to my brother. He usually does the same with his games. On top of that, I have a whole group of friends that I do that with locally. This means that I usually only have to purchase one out of every seven games I play (without resorting to piracy, just trading between friends). This would no longer be possible with the X1.
 

WeepingAngels

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Capitano Segnaposto said:
nevarran said:
Capitano Segnaposto said:
Sorry, there are more Cons than Pros to this.
Don't buy their console then, problem solved!
That one Con works fine by me. And as someone who's used to Steam, even that one time lend, is a good option.

Cecilo said:
I Don't know where people are getting this notion. But you cannot "Loan" Your game to anyone. 10 People can play the game on your console. But if you want to give someone a game to play, you have to gift it to them. The game then becomes theirs, forever. You cannot get it back, and they cannot gift it to someone else. This is of course after thirty days.
Pretty much nothing, from what you wrote, is true. You just couldn't get it more wrong, even if you were trying to... Were you?
Except here is the thing. Steam is Digital. Owning a Physical copy is not. So when I am told that I can't do what I want with my physical copy, then there is a huge issue.

But of course, you don't care as you are an Xbot. So buy the console and help show that gamers are sheep that will do whatever they are told. Thanks!
You don't know how physical copies work with Steam do you?
 

nevarran

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suntt123 said:
If Microsoft really wanted to mimic Steam's success they should offer the games at a reduced cost and allow us to play the games offline without the need to check in every 24 hours, rather than the full retail price compensate for the drawbacks, or else offer A LOT of sales. The drawbacks being that with a digital copy, you are unable to sell or trade your game at will, as well as the fact that your "ownership" can, at anytime be taken away.
Say that to MS, mate. I don't make consoles, nor do I want to mimic Steam's success.

suntt123 said:
Yes, but how does it ever make sense that you have a CD of the thing, yet are unable to play the game offline. At least with steam offline play is a possibility.
Well, it doesn't make sense. What am I to do about it? Cry like a baby?

suntt123 said:
Yeah... I'm not any of that... If you are than congratulations, Mr. Minority but the rest of us can't really make full use of this thing... This enormous, $500 thing.
I'm not either. And the only 500$ thing, I plan to make use of, is a new video card.

barbzilla said:
I didn't say you had to use my methods, but yes. After I finish my game, I generally send it to my brother. He usually does the same with his games. On top of that, I have a whole group of friends that I do that with locally. This means that I usually only have to purchase one out of every seven games I play (without resorting to piracy, just trading between friends). This would no longer be possible with the X1.
And if you can add that group of friends to you family list? And continue sharing game, without even having to ship the discs? How is that a bad thing?

p.s. That is assuming you can exploit the family list, of course. But as of now, I don't see how MS can stop you from doing it.
 

WeepingAngels

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Capitano Segnaposto said:
WeepingAngels said:
Capitano Segnaposto said:
nevarran said:
Capitano Segnaposto said:
Sorry, there are more Cons than Pros to this.
Don't buy their console then, problem solved!
That one Con works fine by me. And as someone who's used to Steam, even that one time lend, is a good option.

Cecilo said:
I Don't know where people are getting this notion. But you cannot "Loan" Your game to anyone. 10 People can play the game on your console. But if you want to give someone a game to play, you have to gift it to them. The game then becomes theirs, forever. You cannot get it back, and they cannot gift it to someone else. This is of course after thirty days.
Pretty much nothing, from what you wrote, is true. You just couldn't get it more wrong, even if you were trying to... Were you?
Except here is the thing. Steam is Digital. Owning a Physical copy is not. So when I am told that I can't do what I want with my physical copy, then there is a huge issue.

But of course, you don't care as you are an Xbot. So buy the console and help show that gamers are sheep that will do whatever they are told. Thanks!
You don't know how physical copies work with Steam do you?
I wasn't talking about Physical Copies with Steam. I am talking about Physical Console games.
My point is, a physical copy of a Steam game is worth even less than a physical copy of an Xbone game. You can't even resell a physical copy of a Steam game.
 

Yuuki

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If you know that you're short on time, you ask the important shit first! You can't "build up" to it, the absolute BIGGEST questions need to be addressed as soon as possible. When you do run out of time, you'll know that you at least got the big stuff out of the way : /
 

kenu12345

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Aug 3, 2011
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nevarran said:
p.s. That is assuming you can exploit the family list, of course. But as of now, I don't see how MS can stop you from doing it.
By locking in the people you put into the list permeantly. Its not hard. I already know info on a couple sites that are locked in. Then again you never know I suppose, so no use assuming either way
 

nevarran

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Yuuki said:
If he knew he was short on time, that's when you ask the important shit first! You can't "build up" to it, the absolute BIGGEST questions need to be addressed as soon as possible so if you do run out of time, you'll know that you at least got the big stuff out of the way : /
The thing is, if you ask the tough question first, you may end up with even shorter interview.
He doesn't have a fixed appointment, nor is he a representative of some big media. At any moment the person, he's interviewing, can say "OK, man, I gotta go. IGN's waiting and then I have a thing with GameSpot..."
You build up slowly and drop the bomb in the end. If the guy walks away, all the same, it was the last question anyway. Sounds like a good strategy to me :)

kenu12345 said:
nevarran said:
p.s. That is assuming you can exploit the family list, of course. But as of now, I don't see how MS can stop you from doing it.
By locking in the people you put into the list permeantly. Its not hard. I already know info on a couple sites that are locked in. Then again you never know I suppose, so no use assuming either way
Hmm... makes sense. But it won't be an issue. You add a couple of friends and they stay there, no worries. Unless you change your friends often :)