Considering writing something a little longer and more profesional than my usual shit on this subject so I'm going to make a topic so I can steal your ideas.
One of the things you may not know about me (and no I don't mean all the dead hookers)is that I am a major animation buff. Nothing is more frustrating to me than the slew of talking animal bullshit cgi movies when we could be doing a whole lot more. Also. Wall-E is the best film pixar has ever produced.
But I digress. As technology continues it's inevitable march forwards a lot of the old techniques and skills that made an animator what he is are being forgotten. Western style 2d animation has been largely forgotten with Disney handing the 2d reigns to Japanese companies such as Studio Ghibli. Now even games are starting to move away from classic animation in favour of procedural animation. It started simply enough when ragdoll physics allowed monsters to sail through the air like marionettes stuffed with helium instead of just falling to the ground with the same animation each time. GTA4, for all it's failings, really wowed me with the euphoria animation system. The way ingame characters would try and exert force and pressure realistically depending on their situation was a truly beautiful thing to watch but I can't help think that this could be the death knell for classic game animation which is already losing ground to easier and quicker animating methods like Mocap.
DOn't get me wrong I think all these leaps are great things but I think that animation, particularly by hand animation, adds a lot more personality than mocap or procedural animation. Sure it might not be as 'spot on' and it may take longer but in the end I think it adds, oddly, a much more human touch to a character.
One of the things you may not know about me (and no I don't mean all the dead hookers)is that I am a major animation buff. Nothing is more frustrating to me than the slew of talking animal bullshit cgi movies when we could be doing a whole lot more. Also. Wall-E is the best film pixar has ever produced.
But I digress. As technology continues it's inevitable march forwards a lot of the old techniques and skills that made an animator what he is are being forgotten. Western style 2d animation has been largely forgotten with Disney handing the 2d reigns to Japanese companies such as Studio Ghibli. Now even games are starting to move away from classic animation in favour of procedural animation. It started simply enough when ragdoll physics allowed monsters to sail through the air like marionettes stuffed with helium instead of just falling to the ground with the same animation each time. GTA4, for all it's failings, really wowed me with the euphoria animation system. The way ingame characters would try and exert force and pressure realistically depending on their situation was a truly beautiful thing to watch but I can't help think that this could be the death knell for classic game animation which is already losing ground to easier and quicker animating methods like Mocap.
DOn't get me wrong I think all these leaps are great things but I think that animation, particularly by hand animation, adds a lot more personality than mocap or procedural animation. Sure it might not be as 'spot on' and it may take longer but in the end I think it adds, oddly, a much more human touch to a character.