bobleponge said:
But you also have to look at it in the context of the culture at large.
"Have to" in order to what?
bobleponge said:
Black people have a history of being oppressed by white people in America, so (...) movie about a heroic white guy going around killing evil black people would be tasteless and offensive, because of the exact same context.
Explain.
Are those black people the same ones who are being oppressed? Or at least from the same time and space? Are they being oppressed NOW in the same way? Is there any relevance to that particular oppression? See, just because you are saying "context" doesn't mean that particular word can be an argument in itself. People who point at it using character's PoV do their job by answering similar questions to those above and below before they are even asked - are you?
Is there a limit to that "tasteful immunity from being killed by a specific killer"? If oppression happened (to someone else who happened to share a skin color by accident, but that's apparently a small thing, so let's ignore it) 100 years it means tasteless while 200 years ago is all right?
If "oppression distance" is at least remotely measurable by years, then is it also measurable by other means? Like, does Mongol oppression of Slavs make games where white dude kills Asians less "tasteless" in comparison? Or are they automatically offensive because some magical number was reached through Vietnam alone? But wouldn't that also mean that both kind of killing games are tasteless? Or is there something special about one specific plight of one specific group?
Or is it merely "that American thing" again, rather naive in a world where video games have more than American sensibilities to work with, not to mention far richer cultural context to draw from, which results in inevitable hierarchy shifts? As in: "just because thing X happened there does not make it automatically relevant enough to dominate any context"?
bobleponge said:
Hookers and strippers are very frequently murdered by men, due to the incredibly off balance power dynamic, so it's kinda crappy that a silly/fun action fantasy would trivialize that.
Is there anything that video game does not trivialize by including that "anything" in virtual, interactive world? If yes - what is it? If no - why are certain encounters tasteless when trivialized by default when so many others are not? Is there some rule for that or is it just as subjective as trivializing infanticide in Crusader Kings by attaching merely some negative "score" modifier to it? Like... Hitman did?
Is any killing trivialized when it lacks a deep commentary and consequences to player comparable at least with what happens in "Crime and Punishment"? Perhaps. Should any piece of culture aspire to that level or is it only a task for "video games with killing sexualized NPCs"? Why are gender- (or race-) related issues special enough to deserve that kind of a bar or at least a special recognition via focusing on them so much? Power imbalance is hardly unique, while historical context (oppression) is not even remotely comparable to what happened to different groups (that receive no special treatment in games, sometimes even the opposite).
Right now, when stripped from redundant elements the whole idea means that you can be offended because something happens to a (fictional) person who shares (arbitrarily selected) trait with you, provided that trait was also a reason for negative treatment in the past. You might have a leg to stand on, albeit crippled one, if what happens in-game has at least some remote connection to that particular trait - eg. killing someone *because* of that trait. But that would mean that being offended would have to be reduced to games that actually promote racism, sexism and other -isms and we can't have that, as it limits fundamental human right: to feel offended
