As Jacob pointed out if a story has no respect for any of the female characters within it, then at some point that starts to imply the developer's opinion of women in general (whether this is actually accurate or just the result of bad writing becomes irrelevant) which turns what is otherwise an completely fantastical and non real situation ( the games scenario, and any violence visited upon the characters) into some sort of creepy wish fulfillment or condemnation of women in general, and sexy women in particular. And that's just doing no one any favors.
I would argue that character design is less important than the character herself (or himself, for the rare über sexualized male character). Overtly sexual people do exist, people who like to dress in skimpy or tight clothing exist (I'm proud of this body, I wear tight t-shirts). And seriously, though this may come as a shock to some of you, a lot of women will dress sexy not because they're hoping to impress anyone, but for themselves, because looking in the mirror and liking what you see is a powerful thing. There's no problem with reflecting that in our videogames. And ummm . . .where was I going with this? Are people still arguing? We were originally talking about hitman right? Oh yeah.
Basically (for me anyway): the strip club level does not equal sexualized violence or an endorsement of violence against women. Rather it's an oddly realistic look at the rape and human trafficking endemic in such businesses. Once again sexual violence does not equal sexualized violence, the club owners actions are harshly condemned and he pays for his disgusting actions with his worthless life. The saints trailer however (and level, to some extent), are good examples of sexualized violence and I can't help but wonder what they were thinking. But again, my problem is less with what the saints were wearing, but more with the way their actual deaths were sexualized via gratuitous slow motion blood bukakkes.
I would argue that character design is less important than the character herself (or himself, for the rare über sexualized male character). Overtly sexual people do exist, people who like to dress in skimpy or tight clothing exist (I'm proud of this body, I wear tight t-shirts). And seriously, though this may come as a shock to some of you, a lot of women will dress sexy not because they're hoping to impress anyone, but for themselves, because looking in the mirror and liking what you see is a powerful thing. There's no problem with reflecting that in our videogames. And ummm . . .where was I going with this? Are people still arguing? We were originally talking about hitman right? Oh yeah.
Basically (for me anyway): the strip club level does not equal sexualized violence or an endorsement of violence against women. Rather it's an oddly realistic look at the rape and human trafficking endemic in such businesses. Once again sexual violence does not equal sexualized violence, the club owners actions are harshly condemned and he pays for his disgusting actions with his worthless life. The saints trailer however (and level, to some extent), are good examples of sexualized violence and I can't help but wonder what they were thinking. But again, my problem is less with what the saints were wearing, but more with the way their actual deaths were sexualized via gratuitous slow motion blood bukakkes.