Anita Sarkeesian "I'm not a fan of gaming" leaked 2010 video reveals

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Crystalis1

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Trilligan said:
rbstewart7263 said:
If you can "enjoy videogames but still criticize aspects of them ala sexism" then you can also "criticize anitas honesty without simultaneously criticizing the content of her arguments" Those of you who feel so strongly in trying to defend her that you lump the two together in an attempt to discredit the original poster, I think you are being disingenuous. When someone is trying to do good things and make changes for the better they have to do it in an honest and sincere way else they stand to do the cause more harm than good.
The only reason to accuse Sarkeesian of dishonesty is to attack her argument without addressing the content of her argument. Which is, as I've said, Ad Hominem, and should be disregarded. It is an argument without merit.

The reason it is without merit is there is no reason to believe she is dishonest or insincere. I find her credibility far less suspect than the credibility of her detractors.

No one who hates on Sarkeesian in these threads ever questions the credentials or honesty or sincerity of anti-Sarkeesian sources. No one fact-checks these people, no one investigates their sources, no one questions their authority. They are taken at their word, even though they give us no reason whatsoever to do so.

It is massively hypocritical to say that Sarkeesian is disingenuous without even bothering to see if anything the people attacking her say is accurate.
Ughhhh not another one...


Problems with her arguments....

Conflating subject vs object dichotomy into a discussion about objectification in the feminist sense... One deals with perception of reality the other with supposed harm of the objects... They do not mix

Selective editing of clips (starfox adventures for example) ,(this type of vidding is an area of expertise for her)

Wrong information about multiple game franchises

Equating saving a loved one to the loved one being a possession .... Insinuating that altruistic motivations do not exist...

Among many others.....



Problems with Anita the person

Speaks out against cyber mobs.... In turn uses cyber mobs to silence critics

Speaks out against the beat em up game saying the only reason for it is fear and intimidation .... In turn endorses murder fantasy of a game developer

States she is a life long gamer .... Previously stated she knew nothing about games and was not a gamer and needed to learn a lot about them to make her slash vid

Denies the fact she is scamming people ..... Previously endorsed companies accused of scams

Speaks out against sex positive portrayal of women in video games.... Likes the scantily clad coplayers of those characters she speaks out against

States research wil requires countless hours of playing games .... In turn rips footage from YouTube

Among many others

If you aren't slightly suspicious by the pattern of activity and pattern of faulty arguments then I've got a bridge to sell you
 

Canadamus Prime

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What part of this am I supposed to care about? Seriously Anita Sarkeesian isn't worth my time. I'm already giving her more of my attention than she deserves just typing this post.
shrekfan246 said:
OT: I'm not a "gamer" either. You know why? Because the gaming community is full of the exact type of people that we constantly ***** about being stereotyped as by the general public. Because people are currently losing their shit over the fact that Grand Theft Auto V isn't getting absolutely perfect reviews from every reviewing outlet. Because people will swear off companies forever after that company offered them free games, but "they weren't the free games I wanted". Because people throw fits over the smallest promotional material up to a year before a game is actually released, based on nothing more than supposition.

Because every time I see another thread about Anita Sarkeesian, more than half of the comments in it amount to little more than grown men throwing temper tantrums over somebody trying to talk about a subject relevant to their hobbies. Somebody who, I would like to point out, had no sway on the industry in the first place and is only becoming more relevant the more everyone complains and whines about her.

I don't even care about Sarkeesian. I haven't watched any of her videos, and I don't intend to. But seriously, everyone who bitches about her because of reasons? Realize that you're only giving her more power and legitimizing the concerns that she has brought up about sexism in the industry/community.
Those are my feelings exactly. Anita Sarkeesian would've been forgotten a long time ago if so many people hadn't gotten so up in arms about her even suggesting that gaming might have gender/sexism issues.
 

JediMB

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Specter Von Baren said:
Okay then.

Oh, man. That video was such a joke.

She completely misconstrues the argument as being about the characters as people; rather than elements of fiction. I approached her about this back when the video was relatively new, and she immediately (after her own video full of fanwankery about Peach) said that media for children does not warrant analysis... and blamed Ganon for Nintendo constantly creating scenarios where Zelda is captured.

Then my posts were flagged as spam, because that's apparently easier than trying to counter my arguments.

 

runic knight

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JediMB said:
Specter Von Baren said:
Okay then.

Oh, man. That video was such a joke.

She completely misconstrues the argument as being about the characters as people; rather than elements of fiction. I approached her about this back when the video was relatively new, and she immediately (after her own video full of fanwankery about Peach) said that media for children does not warrant analysis... and blamed Ganon for Nintendo constantly creating scenarios where Zelda is captured.

Then my posts were flagged as spam, because that's apparently easier than trying to counter my arguments.
You know anyone can flag that stuff right? Seems sort of, I don't know, dishonest to present it all as thought it was her flagging your comment. Hell, if she wanted to, she would just delete it after all, not flag it.

And keep in mind, there is difference between characters meant as characters and those meant as something else. Mario, Link, Peach, Samus... they were never meant to be anything more then avatars of the player or things you interacted with to further the game. They have no character and were not intended to any more then all the NPC in Zelda 2, or every Gomba, Koopa Or Bullet bill you kill by the hundreds. They are not people and were never meant to be seen as such in the story even. They were just general ideas. The Hero. The Villain. The Rightful Monarch. It was and still is just a very simple, basic story to give the game an excuse for the player to act.

Beyond that, you are asking why a media renowned for lazy writing, over used and copied patterns, shoty motivations and ridiculous oversimplification of the very concept of good and evil why they are using a lazy, over used cliche' here. Honestly, asking why Gannon is being evil is just as valid a question when looking into motivations for that creative choice: Both are simple, easy to understand ideas with a long history of being responded to well in story telling for children and fit the limited constraints of the game systems the stories of mario, zelda and the like first showed up on.
So, why is zelda captured? Because they needed a story and "save the X" gives a good reason to follow the trail of breadcrumbs to the final boss rather then trying to charge straight to his front door. Mario's "princess is in another castle", or the triforce requiring being gathered. Even today, the fetch quest mentality in games still exist all over. But with a resque involved they can try to get a slightly more emotional investment as people want to save the good person from the bad by nature most of the time. And yes, I use people as a genderless quality here because the idea is genderless at its heart. Is there anything that requires Peach to be a woman? No? Does it affect her character (Ha! what character) in a way different then a male? No? Then congrats, her gender is meaningless and she doesn't suddenly represent the opinion of the creators on all women just because. Ah, but it does beg a good question.

Why a woman? Simple, either because most people who actually bought and played were male (thereby most often determining the main character would be market designed to appeal to male), or would be made the same gender as the people making the games, (again, male here). Thus, since you need an emotional resonance to the stories, and something to balance testosterone, add female character, give her purpose as plot device by kidnapped. Or, perhaps, the creators just wanted to tell a simple story in the same vein as the knight errant stories. I don't know. What does it matter? Does it matter in the story of humpty dumpty, that the egg is portrayed as a male in ever incarnation?

Oh, that is right, because it happens all the time? It is because there is a disparity that it is worth asking why creators did things, because no game is it's own thing, merely data points. And if the entire picture shows a disparity, then the individuals must have some special reason for being a point in that disparity that related over all, rather then merely showing a trend that is responded to well, as would be explained by the number of programers and the main audience responding to their products being male, and as a result encouraging the next generation of game makers, though mostly male there too (as they were the audience that responded best previously).

Yes it is a bit of a cycle there and yes it can suck. No, it is not some agenda being upheld by people who dislike cancerous political pundit wannna-bes.
 

JediMB

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runic knight said:
You know anyone can flag that stuff right? Seems sort of, I don't know, dishonest to present it all as thought it was her flagging your comment. Hell, if she wanted to, she would just delete it after all, not flag it.
I just think it's interesting that the post she replied to was left alone, but the post that exposed the flaw in her argument was flagged as spam.

But, hey, our precious YouTube comments are open for anyone, so the spam-flagging of my post and upvoting of hers also says a thing or two about the anti-Sarkeesian crowd.

runic knight said:
And keep in mind, there is difference between characters meant as characters and those meant as something else. Mario, Link, Peach, Samus... they were never meant to be anything more then avatars of the player or things you interacted with to further the game. They have no character and were not intended to any more then all the NPC in Zelda 2, or every Gomba, Koopa Or Bullet bill you kill by the hundreds. They are not people and were never meant to be seen as such in the story even. They were just general ideas. The Hero. The Villain. The Rightful Monarch. It was and still is just a very simple, basic story to give the game an excuse for the player to act.
True enough, but the games have changed a lot since the NES days. Nowadays Nintendo try (and sometimes succeed) to craft emotional stories where pretty much every character except for Mario and Link (as extensions of the player) have fairly well-established personalities.

runic knight said:
Beyond that, you are asking why a media renowned for lazy writing, over used and copied patterns, shoty motivations and ridiculous oversimplification of the very concept of good and evil why they are using a lazy, over used cliche' here. Honestly, asking why Gannon is being evil is just as valid a question when looking into motivations for that creative choice: Both are simple, easy to understand ideas with a long history of being responded to well in story telling for children and fit the limited constraints of the game systems the stories of mario, zelda and the like first showed up on.
Sexism and laziness are not mutually exclusive. And, if anything, it says a lot about our cultures when we so often fall back on sexist tropes our of laziness.

But then I wouldn't accused Nintendo of being lazy with their NES games. They revolutionized or created multiple goddamn genres back then. The issue is more one of inexperience, as they likely had no idea how to (or even if they could) tell a story in a video game.

But they don't have that excuse anymore, obviously.

runic knight said:
So, why is zelda captured? Because they needed a story and "save the X" gives a good reason to follow the trail of breadcrumbs to the final boss rather then trying to charge straight to his front door. Mario's "princess is in another castle", or the triforce requiring being gathered. Even today, the fetch quest mentality in games still exist all over.
This is all highly relevant for the NES games, but what about Skyward Sword, which was my focus for Zelda in those comments? For the entire game, Zelda is actually ahead of Link during his hero's journey, and Link is the one who needs to grow in order to catch up. Yet, at the end of the game, she's suddenly captured before the player is allowed to save the world by defeating Demise.

Pretty much the same thing happened in Ocarina of Time (where Zelda was a powerful warrior under the guise of Sheik, but was inexplicably sealed in a crystal right before the final dungeon) and The Wind Waker (where she was a daring pirate before the game put her in a dress and left her a the bottom of the ocean to be kidnapped).

runic knight said:
Why a woman? Because most people who actually bought and played were male (thereby most often determining the main character would be market designed to appeal to male, or would be made the same gender as the people making the games, in both cases male here). Thus, since you need an emotional resonance to the stories, and something to balance testosterone, add female character kidnapped. Or, perhaps, the creators just wanted to tell a simple story in the same vein as the knight errant stories. I don't know. What does it matter?
Just like with laziness, the presence of marketing forces does not make it less sexist. Not to mention that the Zelda series has been known for ages to have Nintendo's largest female following, and it's complete bullshit that being male means that a male subject to female object dynamic is required in a game. Personally, I've been wanting Zelda as a playable character since Ocarina of Time, and I was freaking 14 years old at the time.

Also, the whole "players are male, let's cater only to males" thing is more or less a self-fulfilling prophecy, and making a game that appeals to men doesn't mean that female characters have to be pushed into roles where they lack agency.

runic knight said:
Oh, that is right, because it happens all the time right? Because there is a disparity it is worth asking why creators did things, because no game is it's own thing, merely data points that if the entire picture shows a disparity, then the individuals must have some special reason for being a point in that disparity.
Exclusion isn't fun.

And sometimes those points of data don't make a beautiful line.
 

runic knight

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JediMB said:
I just think it's interesting that the post she replied to was left alone, but the post that exposed the flaw in her argument was flagged as spam.

But, hey, our precious YouTube comments are open for anyone, so the spam-flagging of my post and upvoting of hers also says a thing or two about the anti-Sarkeesian crowd.
No, it says a thing the location you were in and the comments you made. Make a post about how the xbox is bad in a video promoting it on a channel know to promote it, you'll get the same response. It is not any mark of one community or another there, but rather the idea that comments conflicting with the general consensus of the location will be more likely to be flagged. Try atheism/creationism for another example. Hell, make a comment like one of my criticisms in one of Sarkessian video. Oh... that's right, you can't. Well a pro-Sarkesian video then. Tell me, is that a sign of Pro-Sarkesian crowd when they spam flag and down vote your comment? (and they will)

True enough, but the games have changed a lot since the NES days. Nowadays Nintendo try (and sometimes succeed) to craft emotional stories where pretty much every character except for Mario and Link (as extensions of the player) have fairly well-established personalities.
Games as a whole are more complex, but notice that game series are bound by their own fame and can't risk alienating the core demographic who made the games a success in the first place? It is why Mario and Link are never more then glorified avatar puppets.

Sexism and laziness are not mutually exclusive. And, if anything, it says a lot about our cultures when we so often fall back on sexist tropes our of laziness.

But then I wouldn't accused Nintendo of being lazy with their NES games. They revolutionized or created multiple goddamn genres back then. The issue is more one of inexperience, as they likely had no idea how to (or even if they could) tell a story in a video game.

But they don't have that excuse anymore, obviously.
If it is a product of our culture, why are games getting the shaft in how they are looked at? Keep in mind they are a completely voluntary media and one highly receptive to suppy and demand because of the high production cost and the high cost of entry. If it is a cultural issue (and that is where I would put my money), then why blame games for what traits are more well received? It comes off like blaming a product because people like the color of one more then the other. And no, you can't blame games for providing the product when they offer a plethora of products beyond just the "sexist" ones. Hell, the only reason they don't more often is that they simply do not sell.. well, that is not entirely true. Some games sell very well to the female demographic, they are just not the huge budgeted Triple A titles everyone assumes the game industry is comprised solely of for the sake of arguing against it.

Beyond that, their are still many limitations beyond the technical kind. As I said, at the start, they had only so much time and space for story. Now, they have tradition to uphold (see above comment) as well as a fight with the idea of gameplay over story, where many customers want good, fun games and those are the hallmarks of the nintendo company. They never marketed themselves as the best story tellers, and they tend to use the simplest stories to justify the gameplay. Donkey Kong, Pikin, the motivations are all dirt simple. Beyond that, when they try to deviate from the tried and true with their properties, they are punished for it in relation to the cost. Mario is missing, Luigi's mansion, Super Princess Peach. Hell, the later two there are good, solid games but they still did not sell as well as a standard mario title would (mario sunshine not-withstanding). So at this point you are asking the game company to risk money on a product that has shown little chance of selling well to an audience that has shown little interest in that sort of game to begin with. It is not sexism to ignore that sort of demand, is is common business sense there.
This is all highly relevant for the NES games, but what about Skyward Sword, which was my focus for Zelda in those comments? For the entire game, Zelda is actually ahead of Link during his hero's journey, and Link is the one who needs to grow in order to catch up. Yet, at the end of the game, she's suddenly captured before the player is allowed to save the world by defeating Demise.

Pretty much the same thing happened in Ocarina of Time (where Zelda was a powerful warrior under the guise of Sheik, but was inexplicably sealed in a crystal right before the final dungeon) and The Wind Waker (where she was a daring pirate before the game put her in a dress and left her a the bottom of the ocean to be kidnapped).
I mentioned tradition and maintaining the status quo because of finial reliability in it. and I mentioned simple stories as an overall theme with nintendo in general. The next reason here is actually a little deeper. With Zelda in the later games, she does start off better then Link. Hell, she has to actively help him in the story in every incarnation I have played past Link to the Past, but keep in mind what that means. She is taking the mantle of the teacher, and it comes full circle when the student (the player) can surpass said teacher. Again, a lazy story element but again, nintendo is know for that stuff. The point of the game is for the player, though that can mean different things depending on the game's intent. With nintendo, most games are about simple enjoyability of the games. Bare bones story, shut up and let me play already. Zelda franchise is probably the most resistant to that of the main stable. But a theme in every one of their games is of getting stronger. Mario is pretty much on par at world 1 as he is world 8. Link grows in power, and the games reflect that in a variety of ways in the story (as they become more complex). There is usually an early face off with a tough enemy (Gannondorf confrontation before adult in Orcarina, Skull kid first thing in MM, The Black Bird in WW) were the player fails and has to come back later. A mentor role coincides with that well enough and when played by the princess, it is thematically fitting that Link, who once needed their help, shows he has grown stronger by helping them in return. Hell, in Orcanira, the entire Goron population is captured and Link needs to save them by showing he is stronger then their leader, who easily knocked him over as a child, again showing the growth theme. Or would that be racism there?

What you need to remember is that every character in the game is not a person with a gender but an element to tell the story to the player. It becomes a little clearer when you don't think of Zelda as a woman, she is her roles (mentor, rightful monarch, final fight assistance). That she is female doesn't matter when her gender literally means nothing in the context of the stories themselves, and she has no development. When you can literally exchange her for a talking potato sack (you can do this with most characters by the way) it undermines any argument about her being treated the way she is because she is a woman because the trait of being a woman was tacked on later. At that point it was either artistic or executive decisions saying "ok, make her a girl" that was continued due to tradition and not wanting to mess with the successful formula (remember, they are scared to fix what is broken when it backfires like it can).

Just like with laziness, the presence of marketing forces does not make it less sexist. Not to mention that the Zelda series has been known for ages to have Nintendo's largest female following, and it's complete bullshit that being male means that a male subject to female object dynamic is required in a game. Personally, I've been wanting Zelda as a playable character since Ocarina of Time, and I was freaking 14 years old at the time.

Also, the whole "players are male, let's cater only to males" thing is more or less a self-fulfilling prophecy, and making a game that appeals to men doesn't mean that female characters have to be pushed into roles where they lack agency
Market forces reveal that you are calling the wrong thing sexist though. That is the whole problem here. If I make dressed and sell them, because of the choices of the individuals buying them, there will be a huge lean towards traits that women like showing up in the dresses over time. Now, men are not prevented from buying them. Remember this fact. At no point are people denied from buying the product. But I know that if I make a dress certain colors, sizes, cuts and designs, they will sell more then others and that is due to how those traits will be more attractive to one gender (the one buying the most often) then to another. Is it sexist that I make the dresses that way? No. Is it sexist that because they appeal to that demographic better, that one buys them most where others do not? No. The trend there is solely based on individual decision. The only thing sexist here is what influences the individual's opinion of what they like or not along gender lines. It is not sexist that men do not buy my dresses, and because of that it can not be sexist when I cater my product to what is selling. the same as it not being racist if I make chicken sandwiches but for some reason mostly white people buy them. Do I try to change what is selling well to appeal to a demographic that has shown very little interest so far or should I worry about the people actually buying stuff and make my product more suited to them? And before you answer, I know you personally want different things, I am talking about the general audiences here and will make mention to the bias way that audience's opinions are determined. Yes, it is stupid to rely on market testers so often but what can you do? That is business.

What is worse here is that games are far more equal then dresses, and active make neutral games as well as attempt to appeal to that female demographic all the time, and often to outright failure, yet try again and again. They actively try to do what you seem to want and yet the end result is that it just does not sell.

As for zelda, just because you don't like it does not mean they will change. Hell, I saw this idea for a clockwork zelda game where you play as her and save prince link. It looked awesome. Doesn't mean they will do it.
Every "character" in the early games are objects. Link is the player avatar and has no agency but what the player commands him to do. Gannon has no motivation to be evil beyond his being so. Zelda actually is the one with some motivation, being she is ruler who was usurped, but still, no real characters to begin with to worry about agency. They are flat caricatures, as they were meant to be when designed and as they are now trapped to be by fickle gamers and market expectations.

Now even if you and I have no qualms playing female characters, the demographic as a whole responds better to that (keep in mind, this does NOT mean they respond negatively to female characters, merely more responded well with the males then the females), so as a result it is more likely for that reason (to be the better pick compared to a competitor who may try to buck the trend). And because game makers are more often male, if they have the choice it will still be more likely males because they want to make games they like. I never said I liked that this cycle exist, I am merely trying to explain what it is. And when no character in your story (early ones)have real agency, it is rather one sided to complain about only the females. Also no, being imprisoned does not take away your agency, it takes away your freedom. Hell, I think Zelda in Twilight was imprisoned yet she still help bring change by making you her agent, or does the fact she made the decision to make use of you mean nothing because it is just a plot point to get you from point A to b? Cause if so, I will be more then happy argue how no decision in the game, or even the player themselves have agency in a linear story game like very one of them are.

Exclusion isn't fun.

And sometimes those points of data don't make a beautiful line.
Never said it was, but then again I was never arguing that. Hell, I could go onto arguing that no woman is actually excluded at all from the games (remember when I went over it being a 100% voluntary medium? That means the only one deciding who doesn't get to play is the person who would play the game in the first place, so they can not exclude you when the only one choose if you get to play or not is yourself) but I never made that case. All I am doing is explaining why things may be the way they are. It does not mean I like that things are the way they are and why calling games sexist for that is misguided at best. But if you want to make any headway in changing things, you damn well better know where to start and how to go about solving things.

I made an entire thread about doing just that you know, solving these issues.
 

rbstewart7263

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Trilligan said:
rbstewart7263 said:
If you can "enjoy videogames but still criticize aspects of them ala sexism" then you can also "criticize anitas honesty without simultaneously criticizing the content of her arguments" Those of you who feel so strongly in trying to defend her that you lump the two together in an attempt to discredit the original poster, I think you are being disingenuous. When someone is trying to do good things and make changes for the better they have to do it in an honest and sincere way else they stand to do the cause more harm than good.
The only reason to accuse Sarkeesian of dishonesty is to attack her argument without addressing the content of her argument. Which is, as I've said, Ad Hominem, and should be disregarded. It is an argument without merit.

The reason it is without merit is there is no reason to believe she is dishonest or insincere. I find her credibility far less suspect than the credibility of her detractors.

No one who hates on Sarkeesian in these threads ever questions the credentials or honesty or sincerity of anti-Sarkeesian sources. No one fact-checks these people, no one investigates their sources, no one questions their authority. They are taken at their word, even though they give us no reason whatsoever to do so.

It is massively hypocritical to say that Sarkeesian is disingenuous without even bothering to see if anything the people attacking her say is accurate.
Alright then. Lets say for example I agree with her points but I want someone I trust to deliver them because I believe that change is best made by honest people. That would be a legitimate reason then to question her integrity in this scenario then would it not?

Is it ad hominem then to question the presidents integrity when it comes to healthcare or the bombing of innocents using drone attacks in foreign lands? No sir I think both query's can exist together in this and the scenario we are discussing on topic and to say that its not is to me either derailing the thread or disingenuous. Possibly an example the behavior one has to refuse new information that might distort ones preferred reality. I remember there being an experiment where people were giving a 2 news papers. one that agreed with there world view and one that did not. 9 times out of ten they would call the paper that disagreed with there world view a sham and a lie and hold there preferred paper to be truth.

No one is making anything up with out evidence. She has claimed in the past ON VIDEO, to have played video games since she was five. and then in the leaked video she says " I am not a fan of video games I actually had to learn alot about videogames in the process of making this," and then "I would love to play video games but I dont want to go around shooting people and ripping off there heads thats just gross."

I want positive change in videogames. I dont think shes the one to do it mate I think she is a negative force. a dishonest one and not worthy to carry any torches for any causes because she lacks the integrity needed to make positive change. I want honesty. I for example dont always agree with jim but I like listening to him because I know he speaks for the heart and that matters to me and I think it should matter to you too. If only for the simple reason that people shut there ears to what you say when you are found wanting in honesty. and since shes the voice of women in games you kind of want people listening if you want more than just tomb raider and beyond good and evil in your list of "good women gamez" lol

and lastly Im curious. Would it really be so bad if she was revealed to be a sham? I mean its not like tomb raider 2 will go back to having double d titties and bad platforming if shes gone. we as a community can find better. Id wager even that theres a woman in the escapist community who is more insightful and honest and capable of recording a video talking about women in games better than she can.
 

generals3

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Hover Hand Mode said:
I like her videos. Am I allowed to have that opinion around here?
I continue to be astounded by the amount of hatred that is flung her way. Is it mostly because she's a feminist with opinions about games?
No. The reason people hate her is because of what she says. (Well some people probably hate her for what she is but than again that's something universal) When you accuse games of reinforcing sexism or link them to domestic violence you should expect to meet resistance. Mainly since she backed it up with 0 evidence. Considering the amount of vitriol spewed towards games I would go as far as saying it is the duty of anyone who likes games to point out how throwing unbacked accusations of this type towards games is a no-no. It's enough that games are accused of creating psychopaths we don't need the accusations it's creating Chauvinistic Wife-beaters.

And let's also not forget her many mistakes and displays of dishonesty do not help her cause at all.

That's fine by me because I play games while also considering myself a feminist. It really would be nice to have a wider, more dynamic field of protagonists and archetypes to choose from in while also avoiding the boring cliches we've already seen a million times. Gaming has also been a reflection of the lack of gender equality in society overall, and that applies to games themselves as well as the community that enjoys them.
Define gender equality? And let's also not forget the irony that Anita hates the concept of men with boobs... which let's be honest would be the pinnacle of gender equality, no? After all if genders are equal a concept such as "men with boobs" is de-facto moot. But than again "gender equality" seems to mean whatever fits the agenda...

I do wonder though, is it so hard to avoid the clichés? I mean I myself am barely confronted with the clichés and they seem to be mainly present in violent games with poor writing. Why not just go for the games with good writing? (Mass Effect, Metal Gear Solid, etc.)
I'd go as far as saying that buying poorly written games is counter-productive for the cause as it sends the message to the industry writing is not important. As long as poorly written games as CoD remains in the top selling games why would devs spend a buttload of time/money on story ?

Unrelated: Why did I get a warning for calling a youtube user who admitted he was trolling a troll?!
 

rbstewart7263

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Crystalis1 said:
Trilligan said:
rbstewart7263 said:
If you can "enjoy videogames but still criticize aspects of them ala sexism" then you can also "criticize anitas honesty without simultaneously criticizing the content of her arguments" Those of you who feel so strongly in trying to defend her that you lump the two together in an attempt to discredit the original poster, I think you are being disingenuous. When someone is trying to do good things and make changes for the better they have to do it in an honest and sincere way else they stand to do the cause more harm than good.
The only reason to accuse Sarkeesian of dishonesty is to attack her argument without addressing the content of her argument. Which is, as I've said, Ad Hominem, and should be disregarded. It is an argument without merit.

The reason it is without merit is there is no reason to believe she is dishonest or insincere. I find her credibility far less suspect than the credibility of her detractors.

No one who hates on Sarkeesian in these threads ever questions the credentials or honesty or sincerity of anti-Sarkeesian sources. No one fact-checks these people, no one investigates their sources, no one questions their authority. They are taken at their word, even though they give us no reason whatsoever to do so.

It is massively hypocritical to say that Sarkeesian is disingenuous without even bothering to see if anything the people attacking her say is accurate.
Ughhhh not another one...


Problems with her arguments....

Conflating subject vs object dichotomy into a discussion about objectification in the feminist sense... One deals with perception of reality the other with supposed harm of the objects... They do not mix

Selective editing of clips (starfox adventures for example) ,(this type of vidding is an area of expertise for her)

Wrong information about multiple game franchises

Equating saving a loved one to the loved one being a possession .... Insinuating that altruistic motivations do not exist...

Among many others.....



Problems with Anita the person

Speaks out against cyber mobs.... In turn uses cyber mobs to silence critics

Speaks out against the beat em up game saying the only reason for it is fear and intimidation .... In turn endorses murder fantasy of a game developer

States she is a life long gamer .... Previously stated she knew nothing about games and was not a gamer and needed to learn a lot about them to make her slash vid

Denies the fact she is scamming people ..... Previously endorsed companies accused of scams

Speaks out against sex positive portrayal of women in video games.... Likes the scantily clad coplayers of those characters she speaks out against

States research wil requires countless hours of playing games .... In turn rips footage from YouTube

Among many others

If you aren't slightly suspicious by the pattern of activity and pattern of faulty arguments then I've got a bridge to sell you
Crystalis you should keep that list nearby so that you can copy and paste it as I imagine repeating that over and over could get quite dull.XD lol

Edit: also trill, if youl watch that video at 2:45 it states: "While this does not invalidate any of anitas arguements about the portrayal of women in videogames. it does prove that she is not actually a gamer" THERE YOU HAVE IT SIR!

You said earlier that you couldnt find a thread or video that wasnt attacking ad hominem well that video was right there in the first post.
 

Hover Hand Mode

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Specter Von Baren said:
Okay then.

Is this fanfiction? I like Peach and Zelda as characters, but half the stuff she says doesn't come up in the canon of their franchises at all. If Peach was seen in her respectful Princess role more often, rather than only being around long enough to be kidnapped and subsequently rescued, then I could understand the argument. But as she's portrayed in Mario games, she's simply the damsel in distress.
So Anita was right.
 

Specter Von Baren

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Hover Hand Mode said:
Specter Von Baren said:
Okay then.

Is this fanfiction? I like Peach and Zelda as characters, but half the stuff she says doesn't come up in the canon of their franchises at all. If Peach was seen in her respectful Princess role more often, rather than only being around long enough to be kidnapped and subsequently rescued, then I could understand the argument. But as she's portrayed in Mario games, she's simply the damsel in distress.
So Anita was right.
Or, this shows that other people played those games and got a completely different idea of the characters from Sarkeesian.
 

runic knight

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Hover Hand Mode said:
Specter Von Baren said:
Okay then.

Is this fanfiction? I like Peach and Zelda as characters, but half the stuff she says doesn't come up in the canon of their franchises at all. If Peach was seen in her respectful Princess role more often, rather than only being around long enough to be kidnapped and subsequently rescued, then I could understand the argument. But as she's portrayed in Mario games, she's simply the damsel in distress.
So Anita was right.
I have a question. In the Zelda franchise's Orcarina of time, what is the happy mask salesman doing before the game? No no, I know, it sounds like a stupid question (and sort of is) but through simple logic, one assumes he is living his life and probably just being a bit creepy. We know nothing about him outside of his small time in the shop that the player sees of him. We don't see him selling stuff to other people, we don't see him outside the shop. He is a lifeless vendor. As players, it would slow the game down to explore his life. The game is not about him but the player character. It is their adventure.
Why is this so upsetting when applied to the princess? Why do we, as player characters, need to see her ruling the land and doing what I can only imagine as bureaucratic, or figure head duties when as a player of the game I want to spend my time playing the game, not watching cut scenes about other characters?
Most of the problem with this sort of argument I addressed in my last post. There is a difference between the sort of games mario and zelda are compared to Mass effect or RPG's. The stories are not the point of the games, it is and has always been the gameplay. In every game, the stories are dirt simple excuses to let the players play. What you do here is ask why the game not designed to have deep stories and involved characters doesn't have a deep or involved female character. And what is worse, you are asking it solely because the character is female. You do see the irony of that yes? About treating the character different solely because of her gender and trying to encourage the game makers do the same?
 

Crystalis1

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rbstewart7263 said:
Crystalis1 said:
Trilligan said:
rbstewart7263 said:
If you can "enjoy videogames but still criticize aspects of them ala sexism" then you can also "criticize anitas honesty without simultaneously criticizing the content of her arguments" Those of you who feel so strongly in trying to defend her that you lump the two together in an attempt to discredit the original poster, I think you are being disingenuous. When someone is trying to do good things and make changes for the better they have to do it in an honest and sincere way else they stand to do the cause more harm than good.
The only reason to accuse Sarkeesian of dishonesty is to attack her argument without addressing the content of her argument. Which is, as I've said, Ad Hominem, and should be disregarded. It is an argument without merit.

The reason it is without merit is there is no reason to believe she is dishonest or insincere. I find her credibility far less suspect than the credibility of her detractors.

No one who hates on Sarkeesian in these threads ever questions the credentials or honesty or sincerity of anti-Sarkeesian sources. No one fact-checks these people, no one investigates their sources, no one questions their authority. They are taken at their word, even though they give us no reason whatsoever to do so.

It is massively hypocritical to say that Sarkeesian is disingenuous without even bothering to see if anything the people attacking her say is accurate.
Ughhhh not another one...


Problems with her arguments....

Conflating subject vs object dichotomy into a discussion about objectification in the feminist sense... One deals with perception of reality the other with supposed harm of the objects... They do not mix

Selective editing of clips (starfox adventures for example) ,(this type of vidding is an area of expertise for her)

Wrong information about multiple game franchises

Equating saving a loved one to the loved one being a possession .... Insinuating that altruistic motivations do not exist...

Among many others.....



Problems with Anita the person

Speaks out against cyber mobs.... In turn uses cyber mobs to silence critics

Speaks out against the beat em up game saying the only reason for it is fear and intimidation .... In turn endorses murder fantasy of a game developer

States she is a life long gamer .... Previously stated she knew nothing about games and was not a gamer and needed to learn a lot about them to make her slash vid

Denies the fact she is scamming people ..... Previously endorsed companies accused of scams

Speaks out against sex positive portrayal of women in video games.... Likes the scantily clad coplayers of those characters she speaks out against

States research wil requires countless hours of playing games .... In turn rips footage from YouTube

Among many others

If you aren't slightly suspicious by the pattern of activity and pattern of faulty arguments then I've got a bridge to sell you
Crystalis you should keep that list nearby so that you can copy and paste it as I imagine repeating that over and over could get quite dull.XD lol

Edit: also trill, if youl watch that video at 2:45 it states: "While this does not invalidate any of anitas arguements about the portrayal of women in videogames. it does prove that she is not actually a gamer" THERE YOU HAVE IT SIR!

You said earlier that you couldnt find a thread or video that wasnt attacking ad hominem well that video was right there in the first post.

I initially had a much longer lists of arguments against her point and backing evidence but I got tired of repeating myself... Maybe I'll make a video when I have more time.

Similar to what you said in the edit to trill.... No response invalidates her arguments..... It just means she doesn't have good evidence to support her views. No one with any integrity would change their view or accept one without enough solid evidence.
 

Hover Hand Mode

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runic knight said:
Hover Hand Mode said:
Specter Von Baren said:
Okay then.

Is this fanfiction? I like Peach and Zelda as characters, but half the stuff she says doesn't come up in the canon of their franchises at all. If Peach was seen in her respectful Princess role more often, rather than only being around long enough to be kidnapped and subsequently rescued, then I could understand the argument. But as she's portrayed in Mario games, she's simply the damsel in distress.
So Anita was right.
I have a question. In the Zelda franchise's Orcarina of time, what is the happy mask salesman doing before the game? No no, I know, it sounds like a stupid question (and sort of is) but through simple logic, one assumes he is living his life and probably just being a bit creepy. We know nothing about him outside of his small time in the shop that the player sees of him. We don't see him selling stuff to other people, we don't see him outside the shop. He is a lifeless vendor. As players, it would slow the game down to explore his life. The game is not about him but the player character. It is their adventure.
Why is this so upsetting when applied to the princess? Why do we, as player characters, need to see her ruling the land and doing what I can only imagine as bureaucratic, or figure head duties when as a player of the game I want to spend my time playing the game, not watching cut scenes about other characters?
Most of the problem with this sort of argument I addressed in my last post. There is a difference between the sort of games mario and zelda are compared to Mass effect or RPG's. The stories are not the point of the games, it is and has always been the gameplay. In every game, the stories are dirt simple excuses to let the players play. What you do here is ask why the game not designed to have deep stories and involved characters doesn't have a deep or involved female character. And what is worse, you are asking it solely because the character is female. You do see the irony of that yes? About treating the character different solely because of her gender and trying to encourage the game makers do the same?
The Happy Mask Salesman is not being used as an example of a great male video game character to counter claims that males don't get enough recognition in games. Hell, the games he appears in already have a male lead anyway.
Anita argued that Peach is a character who is constantly stuck in Damsel in Distress mode game after game. The rebuttal video attempted to show that Peach is deeper than that while drawing from nothing in the canon to back her assertion. If we did see Peach in her role as the leader of the Mushroom Kingdom or even as the protagonist from time to time (if anybody brings up Super Princess Peach, you'll hurt your own argument), then she could be more than a one-dimensional character who exists to be kidnapped and rescued.

The Happy Mask Salesman? He's a one-dimensional character. He finds and sells masks while being creepy. He serves a narrative purpose. But nobody would mistake him for a role model or anything. Until he gets his own spin-off like Tingle. Mario games are run and jump games with very little focus on characters. That's true. So why make a video that's half devoted to explaining how awesome the captured princess is in this same game? Doesn't this cut both ways?
 

runic knight

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Hover Hand Mode said:
runic knight said:
Hover Hand Mode said:
Specter Von Baren said:
Okay then.

Is this fanfiction? I like Peach and Zelda as characters, but half the stuff she says doesn't come up in the canon of their franchises at all. If Peach was seen in her respectful Princess role more often, rather than only being around long enough to be kidnapped and subsequently rescued, then I could understand the argument. But as she's portrayed in Mario games, she's simply the damsel in distress.
So Anita was right.
I have a question. In the Zelda franchise's Orcarina of time, what is the happy mask salesman doing before the game? No no, I know, it sounds like a stupid question (and sort of is) but through simple logic, one assumes he is living his life and probably just being a bit creepy. We know nothing about him outside of his small time in the shop that the player sees of him. We don't see him selling stuff to other people, we don't see him outside the shop. He is a lifeless vendor. As players, it would slow the game down to explore his life. The game is not about him but the player character. It is their adventure.
Why is this so upsetting when applied to the princess? Why do we, as player characters, need to see her ruling the land and doing what I can only imagine as bureaucratic, or figure head duties when as a player of the game I want to spend my time playing the game, not watching cut scenes about other characters?
Most of the problem with this sort of argument I addressed in my last post. There is a difference between the sort of games mario and zelda are compared to Mass effect or RPG's. The stories are not the point of the games, it is and has always been the gameplay. In every game, the stories are dirt simple excuses to let the players play. What you do here is ask why the game not designed to have deep stories and involved characters doesn't have a deep or involved female character. And what is worse, you are asking it solely because the character is female. You do see the irony of that yes? About treating the character different solely because of her gender and trying to encourage the game makers do the same?
The Happy Mask Salesman is not being used as an example of a great male video game character to counter claims that males don't get enough recognition in games. Hell, the games he appears in already have a male lead anyway.
Anita argued that Peach is a character who is constantly stuck in Damsel in Distress mode game after game. The rebuttal video attempted to show that Peach is deeper than that while drawing from nothing in the canon to back her assertion. If we did see Peach in her role as the leader of the Mushroom Kingdom or even as the protagonist from time to time (if anybody brings up Super Princess Peach, you'll hurt your own argument), then she could be more than a one-dimensional character who exists to be kidnapped and rescued.

The Happy Mask Salesman? He's a one-dimensional character. He finds and sells masks while being creepy. He serves a narrative purpose. But nobody would mistake him for a role model or anything. Until he gets his own spin-off like Tingle. Mario games are run and jump games with very little focus on characters. That's true. So why make a video that's half devoted to explaining how awesome the captured princess is in this same game? Doesn't this cut both ways?
So, you agree you are looking at the gender first, before any other trait or story element? Because by raising the complaint as you have, you pretty much reveal the sole reason you care is because of the gender of the character and an overall trend about games as a whole, rather then an individual examination. Congratulations, you are treating individuals (or in this case characters with trait of being female) like the entire member of their group based on the defining trait of gender. I think there is a word for that... one that is thrown around so often in these forums... I can't remember what it was.

As said before, ALL the main characters of those games are one-dimensional. Mario and Link have no character at all. The villains have the motivation of "we are evil, rawr". The princesses, by virtue of their titles at least, can be said to have some basic motivations for wanting the villains to be stopped (general self interest as usurped monarchs). Lets be honest here. The villain has little motivation for the power they seek or the princesses they capture in order to obtain that power. The hero has NO motivation to save the kingdom or rescue the princess outside of general hero qualityness. Later games help flesh that some, but when talking about the start of the trope in the game series, not so much.

Anita said that peach was a damsel time after time (factual statement, not an argument but whatever). She used this as the premise for her argument concerning Peach as solely a damsel, as disempowered, and ultimately as part of a trend that furthers the idea of culture's view and treatment of women. This conclusion is what the video addresses by dismissing the very idea that being captured somehow invalidates the rest of the character. And yes, even the shallow 1 dimensional characters of the games are still not actually doing all that. They have political power, they have resourcefulness when captured, they show basic attempts that could be expected, and sometimes even more then that. And that is all from what is still a sack of potatoes in a dress. that they can not escape capture is not a mark against them as characters at all, but rather as plot elements they were regionally constructed as. And no, because they are plot elements given gender does not mean what I am sure you are jumping to the conclusion on it meaning. Lets delve into why the stories have someone captured at all.

First off I think you think because the character is female and captured, it represents something more then it does. The problem is the character is not really female at all. Seriously, at what point is the gender important in any of the core games? Sack of potatoes and all that. The sack has basic plot function as being "RIGHTFUL RULER" who "HERO" has to return to power (are you a bad enough dude?). Now someone decided early on to put a wig and a dress on said sack and made it a franchise character, which means it gets pulled into the subsequent ones. In agreement so far?
See, the problem is, the character, what little they even have, stem from their plot purpose (RIGHTFUL RULER). Unless something happens to the rightful ruler, there is no plot and thus no story. The reason the game doesn't take place before or after the rightful ruler lost power is because stories tend to take place during the action. The reason the rulers are captured is because that allows it to be a quest to return things to the rightful state rather then a darker one of vengeance (Nintendo is still kid friendly now, so I don't expect that to change with core games).
Why they picked that story could be related to the simplicity of it, the ease to get into the gameplay, the thematic compatibility (getting stronger in Link's case, for instance) or just personal preference for the story of the hero who saves the day. Whatever reason, they choose Hero Save Ruler to start and because change can be scary, they stick with it. You've heard of the term formulaic, Mario and Zelda get called it all he time, and rightfully so.
Now, assuming you are reasonable enough to look at all that and go "yeah, I get it, no duh", the obvious question is "if it doesn't matter, why is it a princess then?" to which I have a few decent ideas why the creators may have made them female sacks instead of male, but I am more inclined to point back to that first paragraph where I call you out for looking at gender first and raising the complaint there alone. In the first mario game, you save 8 people. Only one is female. The others are captured citizens of the kingdom who tell you their rightful ruler is not there. Mario is trying to return the rightful ruler to power and saves 7 males (presumed because most people assume the open vested toads are male) to one female. But because you only see the female, you ignore that the 7 toads (you also rescue kings in mario 3, living stars, yoshi's in World and whatever else). At that point, you have to stop and realize any claims about peach apply across the board there. None of them have character, some are rightful rulers transformed, and all of them are just an excuse for the hero to exist for the player to play the game. Why is peach special other then she is a girl? Why is that special unless you are intentionally look for that trait to begin with? And no, the amount of female characters is not going to cut it. THAT is an overall trend in gaming and says nothing about the individual games that make up that trend any more then the trend of women to buy dresses as opposed to me says how sexist a dress maker is. Both are results of easy to understand factors as well, if you care to read a previous post I made in this thread about that.
The point to all of this is they choose a story about a hero saving the day to start the franchises with, within them, the heros save a lot of damn people. You are upset that they save a woman it seems. And that stems not from the games themselves, but from an overall trend (result of culture at large plus market, see other post, too long to get into it) and a personal interpretation of what them being saves means. Neither is proper justification for labeling the individual games, let alone the trope at large as sexist to begin with. It gets worse when such claims go into ideas of disempowerment or furthering a culture of one sort or another while dismissing or ignoring valid reasons for the trends or the personal interpretations other people might have had that differ greatly.

---side notes---
You mention the idea of a role model. When does the characters have to fit that role at all? Why would they? The very idea is ridiculous when the qualities of the character would be what people look for in a role model to begin with and could be anything. There might be someone out there who does see the creeper with the mask pack as a role model, who knows. It is not the character's fault nor responsibility to be a good one. Why would them being a role model at all matter? That said I can see Zelda, and even Peach possessing traits someone may look at well enough to see as a role model. But that is not the fault of the characters themselves put the individuals deciding what traits they want in role models in the first place. Besides, who says you have to have same gender role models?

As for why the video? Well, could ask the actual creator? My thoughts though, besides to rebuke the initial attack on the games, characters and industry itself by a certain journalistic hack, it explains what people may read about the characters beyond the "captured so damsels so they represent how the game makers view all women and the audience will see them as inferior". it shows that even the shallow characters of peach and Zelda can be shown not just as more fully fleshed characters, but outright positive ones. Hell, Mario can be interpreted as a communist icon as well. The issue here is I have yet to hear that personal interpretation of the character be used to tacitly claim that they are contributing to a cultural communist dogma. The video undermines the idea that they can only be seen as a prize or damsel, therefore undermining the conclusions that anita draws from that assumption. If no, they are not always seen as damsels or inferior by the people playing the game, it sort of shoots the idea that the games contribute to a culture of misogyny in the foot.
 

Stephen St.

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On the topic at hand, it seems that Ms. Sarkeesian had sort of adressed the points with the following set of tweets:

Looks like the army of angry gamer dudes are on the warpath again today bravely defending the status quo.

I?ve been told I?m ?not a gamer? ever since I can remember. My Game Boy was ?not for girls?. Computers were ?boys stuff?. I played anyway.

Ever since I began playing video games at age 5 I?ve been told I don?t belong. As a result my relationship with gaming has been complicated.

Like many women who game there have been periods in my life when the constant sexism and alienation have become almost too much to handle.

I?ve had a love/hate relationship with gaming over the years. I?ve even taken breaks. But I?ve always come back hoping it would get better.

Whenever I?ve felt disillusioned something amazing has come along like Portal, Mirror?s Edge or Gone Home that reminds me of what?s possible

In the past few years I?ve felt there has been some slow progress towards positive change and inclusivity in gaming. This gives me hope.
Which does support the theory that she indeed hasn't been a continuous "fan" of video games, but has always stayed interested in the genre. This is furthermore supported by the fact that, in 2010, she stated that she was not a fan, but would love to play videogames, if they had a different subject matter.

In conclusion, it seems like she as embellished her past relationship with the medium slightly in order to not come across as inherently hostile towards videogames. I don't see any evidence that she was and has remained predominantly hostile to gaming as a whole, though.

runic knight said:
Neither is proper justification for labeling the individual games, let alone the trope at large as sexist to begin with.
The Problem with your line of argument, like most arguments on the topic, is that you seem to say that the logic goes somewhat like this: sexist character -> sexist game -> sexist trope -> sexist culture.

In fact, all these different layers have to be looked at individually. There is what is happening in the fictional world - the story. Then there is what this story means to the people experiencing it - the message. It should be obvious that the message can be sexist without the story or the characters being sexist themselves. It gets worse when you then group several similar stories into a genre, and then group genres into a culture. Maybe a story doesn't have a sexist message, but an overall genre of these stories does? Or maybe the culture is sexist without any of it's genres individually.

If you are adressing a criticism of a sexist culture, you need to actually argue on the cultural level. You cannot simply go down to the lowest level (the individual characters and their story) and argue that those, by themselves, aren't sexist.

Your final claim:
The video undermines the idea that they can only be seen as a prize or damsel, therefore undermining the conclusions that anita draws from that assumption. If no, they are not always seen as damsels or inferior by the people playing the game, it sort of shoots the idea that the games contribute to a culture of misogyny in the foot.
Is therefore wrong, or a non-sequitur. It is, in fact, the other way round: If a character, despite what else they can be seen as, can also be seen as a damsel in distress, then they are part of that trope. If the number of characters that are part of said trope exceeds a certain statistical significance, then that is indicative of a culture that identifies with the message of that trope. But even if there wasn't there could still be a collection of different tropes that leads to the same cultural message.

Point is: You need to deconstruct from the top down, not from the bottom up.
 

VanQ

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Mcoffey said:
You don't know how much research she did. So why are you arguing at all?
He is arguing because that is a very, very serious issue when it comes to something like a person's academic integrity. Research material, sources, studies, and solid evidence are extremely important.

And you don't think for even a second, that it's an issue that she has not shown her research materials or sources at all? She's supposed to be presenting an educational video series that she intends to be used as study materials at a university level, by her own word. And yet you see no problem with the fact that she has provided zero evidence of her research or sources and you show no worry that her academic integrity is being questioned for a matter as serious as plagiarism? If you have ever belonged to any kind of educational institution such as a school, college or university, you would understand just how serious these allegations are and why people demand answers from her on that particular topic.

She has answered when asked about this matter, to the best of my knowledge, with silence. And that is never a good sign.
 

Stephen St.

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VanQ said:
He is arguing because that is a very, very serious issue when it comes to something like a person's academic integrity. Research material, sources, studies, and solid evidence are extremely important.

And you don't think for even a second, that it's an issue that she has not shown her research materials or sources at all? She's supposed to be presenting an educational video series that she intends to be used as study materials at a university level, by her own word. And yet you see no problem with the fact that she has provided zero evidence of her research or sources and you show no worry that her academic integrity is being questioned for a matter as serious as plagiarism? If you have ever belonged to any kind of educational institution such as a school, college or university, you would understand just how serious these allegations are and why people demand answers from her on that particular topic.

She has answered when asked about this matter, to the best of my knowledge, with silence. And that is never a good sign.
Uh, what kind of sources are we talking? What claims were made in the Tropes vs. Women series that were lacking a proper source? The only thing that I can think of that requires a source would be the game titles, which are all listed.

And why would anyone in an academic setting be required to show research materials? You don't need to provide "evidence of your research", that is absurd. The evidence of your research is the work you produced. That work can then be judged on it's merits, but if you managed to create a masterpiece overnight, then certainly no-one is going to call you out because you didn't do enough research.