Anita Sarkeesian "I'm not a fan of gaming" leaked 2010 video reveals

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Stephen St.

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Crystalis1 said:
How you use your research and evidence goes into the concept of "evidence of your research".... Or is it true that you agree "claims were made in the Tropes vs. Women series that were lacking a proper source"?
I mean the source is your own words.... The words aren't altered in any way?

I mean if you agree with this then it contradicts your previous post but if you tell me that quote is taken out of context then you are proving your opposition true and how you use the source material matters....

So which is it?
I am sorry, but I am having a hard time figuring out your argument here. I was commenting on a poster that demanded "evidence of research", which to me implied that one would somehow have to prove that yes, you actually spend X hours playing the games etc. I was then saying it is absurd to demand such kind of proof, because your work is your evidence for the fact that yes, you actually did work.

What this has to do with sourcing claims or pulling statements out of context, I don't know. Regarding your question: It is not true that I agree with the statement you cited, but it is true that these words appear in my comment in that order. Yes how you use the source is important, but that wasn't what I was commenting on.

Crystalis1 said:
Would talking about the dangers of motorcycles without ever getting on one meet your "criteria".

Why don't you address the point without dodging
Yes, this analogy seems a much better fit to me. I don't see anything wrong with talking about the dangers of motorcycles without being a motorcyclist yourself.
 

Stephen St.

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xPixelatedx said:
The sad thing is I actually support what she was trying to do, but it was clear she was not the person for the job from the start. She cherry picked the comments she made famous, used the worst examples and baited like hell to get more. Completely unprofessional and she should not be representing a taco truck let alone a gender.
Or maybe she is exactly the person for the job, because a quiet and calm scholary person would have been ripped to shreds. Fighting fire with fire, so to say. It does take a somewhat extroverted character to put an issue into the spotlight like that.
 

Strazdas

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BloatedGuppy said:
Strazdas said:
She is not actually a gamer - fact
Please define "gamer" and explain how you are presenting this as "fact". As per the online dictionary:

A person who plays a game or games, typically a participant in a computer or role-playing game.
According to this, playing A GAME makes you a "gamer". What definition are you working with? Or are you suggesting she's never played so much as a single game, and have fact-based evidence to support the claim?
I define a gamer as a person who consistently plays games. not a "tried 5 years ago and never since" type of deal. According to the video that "leaked" she does not fit this decription, for even if she did start playing afterwards, her saying she is a "long time passionate gamer" is incorrect. also notice the word passionate, which she used, and denied in said video.
 

carnex

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Mcoffey said:
Then come talk to me when she does get published. Until then I can understand her not bothering trying to debate with the xXxedge_sniperxXxs of the world, and letting the few intelligent anonymous criticisms fall through the cracks.
Now you are making a gross misrepresentation and demand unreasonable standards. You say that ≠A=B when ≠A=≠A and nothing more.

Now, i hold Anita to be intelligent person and that, exactly for that reason she never will present her work for peer review. She knows it would end up in bin after first episode. And here are the reasons why

1) Issues with researcher
- She misrepresented herself in order to deceive
- She is known to be close associate and student of organization that is known fraudster (officially under investigation)

now these are not nearly enough to dismiss her work, but this information does raise question and heightens the attention of reviewer

2) Issues with her work
- Selectively representing facts
- Misrepresenting facts
- Openly constructing facts
- Not presenting her research method
- Misrepresenting research results

And even if those were not enough she presents another, cardinal sin

- draws conclusions that have no support in her research and based on ideology

So, we see that her work will never be verified by respectable scientific magazine, other than, maybe, some hardline feminist publication.

So she decided to put her work in public space, on medium that will get her greatest possible visibility. She did that to gather as much supporters as possible. On the other hand it also opened her to being criticized by general public. You say that she should not be criticized by just about anyone, but there you make grave mistake. She decided to present herself in that space, therefore she is to be criticized by anyone in that space that feels compelled to do so.

You justify her locking herself out, but that is clear sign of ideological approach. Any scientific research and endeavor only benefits from being probed, criticized and deconstructed. Researcher, debater or any other creator of scientific work has to take a look at critics and either disprove their claims or modify their hypothesis to incorporate newly acquired data. Since her work is unworthy of consideration by scientific community it's general public that has to fulfill that role.

And, lastly, some parts of her presentation are dead on fraudulent material. Prime example it how she casually makes her social impact conclusions and states them as long forgone conclusions rather than object of her research. That is standard procedure of impressing idea onto listener without directing attention to it.
 

BloatedGuppy

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Strazdas said:
I define a gamer as a person who consistently plays games. not a "tried 5 years ago and never since" type of deal. According to the video that "leaked" she does not fit this decription, for even if she did start playing afterwards, her saying she is a "long time passionate gamer" is incorrect. also notice the word passionate, which she used, and denied in said video.
Well here's the thing. I've been gaming for three decades. For me, that's "a long time gaming". I know some of ya'll have been playing for less than a fifth of that...or even a tenth in some cases. Should I consider those people "non gamers", scoff at their opinions, and accuse them of being posers? Or should I save that kind of abrupt dismissal for those times they offer contentious opinions that differ from my own?

"She's not even a real gamer" is a No True Scotsman argument. It isn't interesting or informative, and it reflects badly on the argumentation of the people making it. You don't have to like the lady. You don't have to like her arguments. Just debate them properly, without resorting to illusory "facts" in a attempt to make it sound like you're issuing a fact based statement instead of the opinion you are actually presenting. Do that, and you won't have to listen to annoying pedants like myself tell you that you're abusing fallacies.
 

Hover Hand Mode

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EstrogenicMuscle said:
She wasn't saying that she doesn't like video games and doesn't want to play them. She's saying in that video that she's frustrated by the amount of games aimed towards something about of the gun-shooty violence games. I am, indeed, tired of all the dude-violence in my games. And it can drive me to lethargy seeing the disparity that often exists.

I'd like to see more games like Touch Detective, which is neither starring mister macho man, nor is the game particularly violent. Then again the game didn't get that great of reviews, so maybe I shouldn't be using that specifically as an example(I love Touch Detective, though, no matter what anybody says).
I don't care what anybody says, I tell you! Touch Detective is amazing!

Anyway, despite the fact I've been playing video games since I was 4 years old. I've also made similar statements. Like "I really want to be a fan of video games, but I'm tired of putting up with this". I don't like video games for video games sake, just like I don't like movies for the sake of just watching a movie. I like video games that I like and I like movies that I like. This whole "gamer" concept seems silly to me, anyway. Saying you're a gamer or not a gamer seems like saying you're not a musicer. Everybody likes music, movies and games.

But I also think that the OP does have a great point. What does it matter?
Oh hey, I just remembered that I picked up this game for really cheap at Gamestop recently. Thanks for reminding me :) I think I'll give it a go.

And this will remain the easiest, happiest post I can muster in a thread like this.
 

BloatedGuppy

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CriticKitten said:
But for shit's sake, people, it is not ad hominem to point out that she has misrepresented herself for the sake of giving herself "credentials" and attention. What we should doing, rather than screaming "AD HOMINEM" and plugging our ears like we're back in the fourth grade and someone called you a meaniebutt, is to say "why is it that Anita felt it necessary to give herself 'fake gamer cred' in order to discuss what she believes are problems with gaming culture?".
Actually it depends on how the information is used.

If it's used to have a discussion about whether or not Anita is a duplicitous person (and oh GOD what a wearisome discussion that is why do we even care...) then certainly, mining some three year old statement and comparing it against things recently said does demonstrate a certain incongruity. Was she lying then? Was she lying recently? Are we misunderstanding her? What's the greater context? All fascinating questions, I'm sure, for those who are deeply invested in the moral fiber of one Anita Sarkeesian and carefully monitoring her daily utterances for any discrepancies.

If it's used to discount or hand wave her arguments, then it absolutely is an ad hominem attack. It's like, the very definition of an ad hominem attack. Some people have attempted to argue it calls into question whether or not she's a legitimate authority on the subject of video games, and...my goodness that's some curious territory, isn't it? What's a video game expert? Do you need one to discuss feminist or issues with sloppy narrative, when those narrative devices are not unique to video games? But that's a pretty boring conversation and we tried to have it earlier in the thread and it ended all "We'll have to agree to disagree!" and we'd probably have a hard time even agreeing on that, because hey, this is a Sarkeesian topic.

It's for ARGUING.
 

runic knight

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Stephen Sossna said:
xPixelatedx said:
The sad thing is I actually support what she was trying to do, but it was clear she was not the person for the job from the start. She cherry picked the comments she made famous, used the worst examples and baited like hell to get more. Completely unprofessional and she should not be representing a taco truck let alone a gender.
Or maybe she is exactly the person for the job, because a quiet and calm scholary person would have been ripped to shreds. Fighting fire with fire, so to say. It does take a somewhat extroverted character to put an issue into the spotlight like that.
That may be, by far, the worst idea someone could come up with to justify Anita. This is like saying Bill o'Riley is the person for the job of bipartisan political discourse in America or Alex Jones if the person for the job to tackle the discussion on government versus individual rights. If you want an actual discussion on the topic, you do not leave it to the damn monkey's throwing shit, lighting fires and derailing the conversations in the first place.
You do not fight fire with fire. You put the fires out so people who actually want to be productive can get on with that. A quiet scholarly person, assuming that "scholarly" trait means they actually do their research, would be the best choice because rather then feeding a reactive audience already prickly and defensive about the "violence in games" demagogues, it would instead encourage a calm, rational discussion among those who want to actually participate in it while giving little for the trolls or flamers to latch onto and turn into a shit storm. In short, it would be far more likely to result in positive change when people can actually talk about the issue itself rather then watching the threads and discussions devolve into arguments about the personality who is derailing the discussions.
 

runic knight

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BloatedGuppy said:
CriticKitten said:
But for shit's sake, people, it is not ad hominem to point out that she has misrepresented herself for the sake of giving herself "credentials" and attention. What we should doing, rather than screaming "AD HOMINEM" and plugging our ears like we're back in the fourth grade and someone called you a meaniebutt, is to say "why is it that Anita felt it necessary to give herself 'fake gamer cred' in order to discuss what she believes are problems with gaming culture?".
Actually it depends on how the information is used.

If it's used to have a discussion about whether or not Anita is a duplicitous person (and oh GOD what a wearisome discussion that is why do we even care...) then certainly, mining some three year old statement and comparing it against things recently said does demonstrate a certain incongruity. Was she lying then? Was she lying recently? Are we misunderstanding her? What's the greater context? All fascinating questions, I'm sure, for those who are deeply invested in the moral fiber of one Anita Sarkeesian and carefully monitoring her daily utterances for any discrepancies.

If it's used to discount or hand wave her arguments, then it absolutely is an ad hominem attack. It's like, the very definition of an ad hominem attack. Some people have attempted to argue it calls into question whether or not she's a legitimate authority on the subject of video games, and...my goodness that's some curious territory, isn't it? What's a video game expert? Do you need one to discuss feminist or issues with sloppy narrative, when those narrative devices are not unique to video games? But that's a pretty boring conversation and we tried to have it earlier in the thread and it ended all "We'll have to agree to disagree!" and we'd probably have a hard time even agreeing on that, because hey, this is a Sarkeesian topic.

It's for ARGUING.
I thought it was just yet another example of intellectual dishonesty and reveal of personal agenda that could be added to the pile of examples. Not so much a one0hit KO as a Coop de grace to her already dieing credibility. I don't think I recall anyone saying that her being caught in a lie was the sole point that makes her unfit to cover the subject (though I have heard some arguments made that the reveal of the lie suggesting she is not a gamer at all calls into question her motivation and that being so obviously idealistically biased on top of not being a gamer is what would make her unfit to cover the subject). The issue being not even that she is not a gamer, but she is not a gamer as well as being ideologically motivated, making her exactly parallel to every politician or ideologue calling video games murder simulators who haven't actually played the games in question in the first place. Granted it can be argued if they have the right to cover violence and it's effects in games the same as Anita could sexism, but I doubt people would be so defensive of people like Jack Thomson if he started to say he was a gamer as a way to connect to gamers before launching into a tirade about how video games cause mass murders in Africa.

as for why you may need, well, not even an expert but at least someone who knows a little more about the games they are playing then what they picked up from tvtropes and while they stole footage from other lets players, it is simple. Context. Both within the games looked at themselves and within the subculture and attitudes of the industry at the time the games were made and released. When all that is done is cherry picking data and then dishonestly presenting them as though they are helping cause the blight of women in society, it is already dishonest to begin with. When done without context at all or intentionally ignoring it, it makes a crappy hypothesis look like a full blown propaganda piece.
As such, when most of her claim is nothing more then personal insistence of the conclusion and emotional manipulation to get people to go along with it, undermining that emotional aspect (by, say, reminding people that she is not what she claimed to be and is instead more likely just another jackass with a bug up her ass in the same vein as Thomson) it devalues what little could be said as an argument at all. After all, if my argument was little more then me first regurgitating basic facts and then jumping into conclusions unrelated and unproven to be related to those facts, it matters a lot more who I am then if I was making an actual argument that could stand or fall on its own merits.
 

wetnap

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Google for "anongamer tumblr"
Lots of background info on anita. Promoting pyramid schemes not that far off from what she ended up doing...
 

Stephen St.

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runic knight said:
That may be, by far, the worst idea someone could come up with to justify Anita. This is like saying Bill o'Riley is the person for the job of bipartisan political discourse in America or Alex Jones if the person for the job to tackle the discussion on government versus individual rights. If you want an actual discussion on the topic, you do not leave it to the damn monkey's throwing shit, lighting fires and derailing the conversations in the first place.
You do not fight fire with fire. You put the fires out so people who actually want to be productive can get on with that. A quiet scholarly person, assuming that "scholarly" trait means they actually do their research, would be the best choice because rather then feeding a reactive audience already prickly and defensive about the "violence in games" demagogues, it would instead encourage a calm, rational discussion among those who want to actually participate in it while giving little for the trolls or flamers to latch onto and turn into a shit storm. In short, it would be far more likely to result in positive change when people can actually talk about the issue itself rather then watching the threads and discussions devolve into arguments about the personality who is derailing the discussions.
Well, what you say would be true, if it wouldn't be a rather blatant misrepresentation of the situation. Though that is probably my fault because of the "fighting fire with fire" thing.

The Tropes vs. Women video series, at least, doesn not belong in the "monkeys throwing shit" camp. The tone throughout the video is reasonable, and all the conclusions have a bunch of caveats attached, making the statements far from the absolute "this is the end of America" stuff Bill O'Reilly and co. are associated with. The videos say nothing blatantly unreasonable. In fact, most people seem to think that what they state isn't big news at all, but insetad something we already know. But somehow, because the conclusions drawn from what apprently we all already knew are controversial, there is a constant shitstorm on the topic.

In conclusion, I don't think the problem is that Ms. Sarkeesian is giving "trolls and flamers something to latch onto", because what is inflammatory about the videos is their content, not their tone or manner of presentation. So how is someone else going to discuss the same content without drawing the same kind of reactions? The thing that it boils down to is "if she didn't have such crazy opinions, we wouldn't hate her". It should be obvious how that is not a stance conductive of a discussion.

runic knight said:
I thought it was just yet another example of intellectual dishonesty and reveal of personal agenda that could be added to the pile of examples. Not so much a one0hit KO as a Coop de grace to her already dieing credibility. I don't think I recall anyone saying that her being caught in a lie was the sole point that makes her unfit to cover the subject (though I have heard some arguments made that the reveal of the lie suggesting she is not a gamer at all calls into question her motivation and that being so obviously idealistically biased on top of not being a gamer is what would make her unfit to cover the subject). The issue being not even that she is not a gamer, but she is not a gamer as well as being ideologically motivated, making her exactly parallel to every politician or ideologue calling video games murder simulators who haven't actually played the games in question in the first place. Granted it can be argued if they have the right to cover violence and it's effects in games the same as Anita could sexism, but I doubt people would be so defensive of people like Jack Thomson if he started to say he was a gamer as a way to connect to gamers before launching into a tirade about how video games cause mass murders in Africa.
I find it odd how people see the statements:
- Games cause actual violence
and
- Games are often times part of, and reinforce, a pre-existing sexist culture, but also have many positive traits.
as the same type of argument.

The one is positing a direct cause-effect relationship, while the other is saying that the stories we experience while we do our hobby will affect the way we think to some extent. I don't find it hard to say which of the two is the more reasonable conclusion.

And the whole concept of "this person is unfit to cover this subject", when applied to issues of personal credibility is deeply flawed. We don't get to decide who is and who isn't "fit" to comment on an issue. It's not like she is on a tv-channel funded by your taxes. You think she isn't credible? Fine, don't believe her. But don't confuse a statement that has to be believed with an argument that has to be sound. Can you name an argument that is made in one of her videos that rests, fully or in part, on a statement that requires you to believe her?

runic knight said:
as for why you may need, well, not even an expert but at least someone who knows a little more about the games they are playing then what they picked up from tvtropes and while they stole footage from other lets players, it is simple.
Do we actually have any proof for the claim that the footage came from a let's play? It would have to have been actual gameplay footage, because the cutscenes always look the same. But there isn't much gameplay in the videos.


runic knight said:
Context. Both within the games looked at themselves
Example?

runic knight said:
and within the subculture and attitudes of the industry at the time the games were made and released.
Example?

runic knight said:
When all that is done is cherry picking data
Example?

runic knight said:
and then dishonestly presenting them
Example?

runic knight said:
As such, when most of her claim is nothing more then personal insistence
You mean like your claim?

runic knight said:
emotional manipulation
Example?

runic knight said:
After all, if my argument was little more then me first regurgitating basic facts and then jumping into conclusions unrelated and unproven to be related to those facts, it matters a lot more who I am then if I was making an actual argument that could stand or fall on its own merits.
And if you have no facts at all, it wouldn't even matter if you were the most credible person on earth.
 

runic knight

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Stephen Sossna said:
Well, what you say would be true, if it wouldn't be a rather blatant misrepresentation of the situation. Though that is probably my fault because of the "fighting fire with fire" thing.

The Tropes vs. Women video series, at least, doesn not belong in the "monkeys throwing shit" camp. The tone throughout the video is reasonable, and all the conclusions have a bunch of caveats attached, making the statements far from the absolute "this is the end of America" stuff Bill O'Reilly and co. are associated with. The videos say nothing blatantly unreasonable. In fact, most people seem to think that what they state isn't big news at all, but insetad something we already know. But somehow, because the conclusions drawn from what apprently we all already knew are controversial, there is a constant shitstorm on the topic.

In conclusion, I don't think the problem is that Ms. Sarkeesian is giving "trolls and flamers something to latch onto", because what is inflammatory about the videos is their content, not their tone or manner of presentation. So how is someone else going to discuss the same content without drawing the same kind of reactions? The thing that it boils down to is "if she didn't have such crazy opinions, we wouldn't hate her". It should be obvious how that is not a stance conductive of a discussion.
There is more to it then the unfounded connections she presents to the tropes. Much like how there is more to O'Riley then just screaming bout the end of the free world. Thus it is less "if she didn't have such crazy opinions" and more likely "If she didn't have such crazy opinion, ignored criticisms, misrepresented detractors as all being death threat slinging trolls and was such a divisive personality that any discussion on the topic gets derailed upon mere mention of her"
I compared her to Jones and others because of more then just the crazy claims factor. There is a cult of personality around all of them that over shadows the discussions themselves, to a toxic effect on the discussion as a whole.

I find it odd how people see the statements:
- Games cause actual violence
and
- Games are often times part of, and reinforce, a pre-existing sexist culture, but also have many positive traits.
as the same type of argument.

The one is positing a direct cause-effect relationship, while the other is saying that the stories we experience while we do our hobby will affect the way we think to some extent. I don't find it hard to say which of the two is the more reasonable conclusion.

The first part is easy. When rather then making a sound rational argument (blank does blank to cause this), you instead rely on emotional reaction and associative placement to make the case for you without having to put your ass on the line, you don't come off nearly as clear as you need to. Furthermore, without quantitative value to the "how much" idea of what effects us, or any sort of actual data to support the idea, it is a vague uselessness of a statement that, because of the vagueness itself, does more harm then good to any discussion on the topic. thus it is less "yeah, our culture affects us which in turn affects our culture" and more "Games perpetuate these horrible things happening to women now, which is why I will go right off of talking about a story telling plot contrivance and into violence against women".
the problem with what you present as her is that it is so vague it is either unproven so beyond a hypothetical discussion it is useless or it is so watered down that it is worthless to discuss. If there is an effect games have on culture, then define it, quantify it, measure it, explain it in some way that has more merit then the "rock music is the devil and causes school shootings" bullshit that existed before it. Especially before you start trying to associate games with causing violence against women. If you argue it may only have a small effect, the claim is worthless as by default other things would be larger impact and would override any effect games have, begging the question of if games really have any effect at all and if the effect seen (not shown, any evidence of any effect at all, by the by) is not just experiment error from outside forces. If you argue it is a large effect (evidence still no where to be found, mind you), which would explain why it is being associated with violence against women in the video, you would need to do a job to quantify to what extent the effect happens and why it has such an effect compared to the countless other aspects of our culture, including the ones that would more reasonably give those effects (bullying mentality theories, ingrained home values, religious conditioning, social reinforcement, general mental illnesses, etc) before you even come close to making sweeping claims about games teaching kids that women are less or violence against them is alright.
Hell, the very idea "games reinforce sexism" is an unproven claim, let alone proven as a concept and not quantified. It could, given that games can be distinguished as fake by the audiences they are meant for, merely be base information that would require some real life validity before the audience then processes it to "reinforce the sexism". And that is without even getting into the idea that they may not even be sexist in the first place. So the unproven claim the games are sexist backing the unproven claim that they reinforce a culture of sexism backing the unproven presentation that games therefore help cause the violence against women. And that is accepting that our culture itself is sexist only in a way continued by such tropes in the first place, something that can be debated.
Hell, a simple bit of data about violence rates against women alongside information about gaming habits, types of games played, game growth rates, something would have been better then nothing. Granted, it would be the same shallow bullshit used by the anti-violent game crowd in looking at a complex issue in such a narrow scope, but hell, it would have been better then what we got.

And the whole concept of "this person is unfit to cover this subject", when applied to issues of personal credibility is deeply flawed. We don't get to decide who is and who isn't "fit" to comment on an issue. It's not like she is on a tv-channel funded by your taxes. You think she isn't credible? Fine, don't believe her. But don't confuse a statement that has to be believed with an argument that has to be sound. Can you name an argument that is made in one of her videos that rests, fully or in part, on a statement that requires you to believe her?
Part of the reason people jump to the comparison of her arguments to those again violence in games is simple. A. she never made the rational claim as you described it here. She instead took the cowards way out to make the claim without, you know, having to actually make it, therefore not requiring her to defend it critically when people interpret it differently. The perfect out clause of "I didn't mean it that way" sort of thing, where a more scholarly approach would have presented actual arguments not trying to emotionally manipulate the viewer into connection princess peach as a damsel with violence against women. As such you get people reading different things she meant to present, like my interpretation and your own. and B. the parallels of a politically or ideologically motivated person coming into the hobby in order to lobby and use it as a pulpit for the ideology rather then actual discussion.
I can respect that you don't think it matters who she is to make her opinion. I am not disputing that anyone can give their opinions on games. I am arguing that people calling her out for not being a gamer is to be expected, since that argument has been used against every anti-game pundit since people were whining about Mortal Kombat. It is not because of the topic and certainly not because of her gender. It is because she is an outsider to the hobby trying to hold it to an ideological stance it was never meant to be upheld to. This is the same as games not upholding to Christian values of the Westburo Baptists.
That said, when she is not making arguments, merely claims and conclusions (the lack of verified or sound logic makes them hard to call arguments), it then becomes an appeal to the audience, from her. At that point it is not a matter of who is making the argument, but who is making the claim. A claim without evidence (the data I mentioned that was lacking? Yeah, would have worked well for this) is only as valued as the audience's trust in the person making the claim. If a renowned liar makes an argument, you may dislike it, but can trust the argument if it is sound. If a renowned liar makes a claim though, that is different. The integrity of the person making the claim is important to the people hearing it.
Anita not being what she said she was hurts her credibility and undermines her integrity. If she made sound arguments, you are right, this wouldn't matter. But because she instead made claims as the basis of her case, which require people trust her in order to trust the claims. Since the claims make up the backbones of the video (all the talk about how the trope disempowers women for instance), anything based on that crumbles until verified.
To put it more simply, by making claims (in this case, just presenting them as truths), she is making a testimony reliant on her integrity to convince people. It is like someone claiming they are a doctor supporting a drug. It matters at that point what sort of doctor (if they are medical and not just a doctor of study), and if they are in good standing. And looking into the doctor's credibility is not an ad hom, as being a testimonial, that is all we have to go by to trust in. Also, in both cases, the lack of actual data to support something and instead reliance on testimonials should raise flags for all people.
And you can't say they would be boring if it relied on data, as anyone interest in the topic would appreciate it and anyone not wouldn't add their voices to the chorus of background noise and bickering.

Do we actually have any proof for the claim that the footage came from a let's play? It would have to have been actual gameplay footage, because the cutscenes always look the same. But there isn't much gameplay in the videos.
I will look this up for you if you actually care and aren't just trying to avoid the point, but I do recall a few people bitching about their let's plays in particular being used without permission. I'll see if I can't dig that stuff up for you. Feel free to address the boat load of response to everything else though in the mean time.

----edit----
5 second google search later, and 5 minutes to verify they were honest in why they call it stolen footage.
http://victorsopinion.blogspot.be/2013/07/anitas-sources.html
In much of them things such as time stamps, score, player position, enemy position, effect detail and the like are perfect beyond coincident alone (some, like the Jason one, they were even honest enough to admit may have not been stolen, because it only had position alone to base it off of). It is pretty clear she stole the footage without permission.


runic knight said:
Context. Both within the games looked at themselves
Example?
Off the top of my head? Bayonetta review before the kick starter, Zelda in Ocarina (the idea that being captured dismissed the entity of her mentoring Link the whole journey, as is expected of most tales where the mentor fails so the hero can show how they grew stronger then the teacher) Windwaker (similar to Ocarina, only pirate not ninja), Peach (as ruler, rather then woman. In fact most princess/rulers could use this context. Them being captured because of ranking not gender), Mercy Killings in games not limited to gender, or even to gender within some games.

runic knight said:
and within the subculture and attitudes of the industry at the time the games were made and released.
Example?
Dinosaur planet. Explanation given led audience to believe it was sexist motivated. Obvious counter example was nintendo did not trust an unproven new franchise and needed to tie it to an existing franchise. this, because of the power of the franchise fans they are banking on in the first place, requires the franchise hero have a strong role. All of this may have been devoid of gender from the start.

runic knight said:
When all that is done is cherry picking data
Example?
Peach. How many toads, kings, yoshi, penguins or whatever else has mario saved in the career of his games? When you only look at peach and dismiss the entity of the mushroom kingdom, and the other kingdoms he saved people from, you are looking at only the data you want to support your cause.

runic knight said:
and then dishonestly presenting them
Example?
See above. Peach, dinosaur planet, zelda, you name it. The lot of them seem a bit dishonestly presented in the context they were and the shallow characterizations they were given. The characters are not just damsels, yet that is what they are painted as because they are damsels at certain points. The entire idea that them being captured is the most important aspect of their character being related to gender at all. Then there is the "violence against women" bit being presented at all in a video about over used story cliche's in video games. The amount of dishonest portrayal there is staggering.

runic knight said:
As such, when most of her claim is nothing more then personal insistence
You mean like your claim?
My claims are personal insistence supported by examples and an explained rationale that is logically consistent. I do try to take the time to explain why she is a hack, so please don't say I am only insisting she is. And I take the stance openly as an argument to be made rather then a claim that simply is. I find that has a little more weight then merely trying to present a claim without an actual backing and then pretending that what was said is true when moving onto the next conclusion.
Hell, the entire point by point breakdown above, where examples are given, they are all points I refer to in order to support my argument she is a hack. So, bit more then personal insistence. If I only wanted that, it would me saying "she is a terrible person" I'd then hide behind "but it is only my opinion".

runic knight said:
emotional manipulation
Example?
The discussion of women abuse or violence against women in real life in relation to the mercy killing trope. With no given evidence to support the connection and no argument even made, the topic shifts from tropes to one that is emotionally loaded and strongly personal to a number of people. Given that no argument or evidence of the connection was made (except personal insistence, claims as discussed before), it comes off as a ploy to appeal to the emotions of people by associating the trope with the real world happening in order to make the argument without having to put herself out there making it. If I made a video talking about violence against animals in games and then jumped into a PSA about kids killing dogs being a problem in the united states, it would be the same issue. The manipulation here is that instead of making the case for the argument games cause violence against animals, it instead creates that association within the mind of the viewer by preying upon basic sympathy if not outright emotional resonance to have them draw the parallels themselves.

runic knight said:
After all, if my argument was little more then me first regurgitating basic facts and then jumping into conclusions unrelated and unproven to be related to those facts, it matters a lot more who I am then if I was making an actual argument that could stand or fall on its own merits.
And if you have no facts at all, it wouldn't even matter if you were the most credible person on earth.
Yes...and? I don't know what your point here is. I think you may have just missed my point a bit there. I was using the "my argument" here as a direct comparison to what I see Anita doing. I grant she does have basic facts about what makes the trope and where they are used, but the claims made in relation to them and the conclusions drawn rely on her testimony rather then sound logic or reason.

I think this right here is hilarious though, given it is the sole of why people worry about why Anita is not a gamer in the first place. She doesn't have the facts to back up her claims, so she has to rely on credibility to back her claims. And this "not a gamer" thing is just another example of her lack of credibility. Though, you are right, credibility or not, it wouldn't matter if she had no facts to draw from. I just don't get the relevance to that you were trying to make here. She has some facts, she just uses too many claims and jumps to conclusions that rely on her integrity to accept.
 

Stephen St.

New member
May 16, 2012
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Well, thank you for the extensive answer runic. This will take a while to dig through.

runic knight said:
I compared her to Jones and others because of more then just the crazy claims factor. There is a cult of personality around all of them that over shadows the discussions themselves, to a toxic effect on the discussion as a whole.
And whose fault is that? In the end this is a chicken-and-egg type of conversation - who came first? We kinda don't know.

runic knight said:
The first part is easy. When rather then making a sound rational argument (blank does blank to cause this), you instead rely on emotional reaction and associative placement to make the case for you without having to put your ass on the line, you don't come off nearly as clear as you need to.
Thats semantics. An absolute statement isn't more rational than a relative one.

runic knight said:
Furthermore, without quantitative value to the "how much" idea of what effects us, or any sort of actual data to support the idea, it is a vague uselessness of a statement that, because of the vagueness itself, does more harm then good to any discussion on the topic. thus it is less "yeah, our culture affects us which in turn affects our culture" and more "Games perpetuate these horrible things happening to women now, which is why I will go right off of talking about a story telling plot contrivance and into violence against women". the problem with what you present as her is that it is so vague it is either unproven so beyond a hypothetical discussion it is useless or it is so watered down that it is worthless to discuss. If there is an effect games have on culture, then define it, quantify it, measure it, explain it in some way that has more merit then the "rock music is the devil and causes school shootings" bullshit that existed before it.
You have a point about the quantitative issue, that much has already been agreed on. We'll see if that is recitified in further videos. However, you are completely throwing all social sciences out of the window if you say all statements that cannot be quantified are useless. Close to no factors that influence society and human interaction are quantified in any significant way. Also please stop trying to use emotive statements to manipulate the discussion.

runic knight said:
Especially before you start trying to associate games with causing violence against women. If you argue it may only have a small effect, the claim is worthless as by default other things would be larger impact and would override any effect games have, begging the question of if games really have any effect at all and if the effect seen (not shown, any evidence of any effect at all, by the by) is not just experiment error from outside forces. If you argue it is a large effect (evidence still no where to be found, mind you), which would explain why it is being associated with violence against women in the video, you would need to do a job to quantify to what extent the effect happens and why it has such an effect compared to the countless other aspects of our culture, including the ones that would more reasonably give those effects (bullying mentality theories, ingrained home values, religious conditioning, social reinforcement, general mental illnesses, etc) before you even come close to making sweeping claims about games teaching kids that women are less or violence against them is alright.
That is not how cultural effects work. They don't cancel each other out. Every single action is part of a complex net of causes and effects, even if there are things with a "larger impact" they don't override any smaller effect.
The "sweeping claims" that you are positing aren't ever made.
The standard of proof you are demanding is hypothetical and utterly impossible to attain with our current level of knowledge about the society at large.

Anything that sounds like a "sweeping claim" needs to be put into context, which in this case is social sciences. In the end, he conclusion: "Games affect culture, culture affects action", is not an unresonable one, despite our low level of knowledge concering such things.

runic knight said:
Hell, the very idea "games reinforce sexism" is an unproven claim, let alone proven as a concept and not quantified. It could, given that games can be distinguished as fake by the audiences they are meant for, merely be base information that would require some real life validity before the audience then processes it to "reinforce the sexism". And that is without even getting into the idea that they may not even be sexist in the first place. So the unproven claim the games are sexist backing the unproven claim that they reinforce a culture of sexism backing the unproven presentation that games therefore help cause the violence against women. And that is accepting that our culture itself is sexist only in a way continued by such tropes in the first place, something that can be debated.
Hell, a simple bit of data about violence rates against women alongside information about gaming habits, types of games played, game growth rates, something would have been better then nothing. Granted, it would be the same shallow bullshit used by the anti-violent game crowd in looking at a complex issue in such a narrow scope, but hell, it would have been better then what we got.
There is literally no other way to look at complex issues other than through a narrow scope. Because, you know, the issues are complex. If you look at them as a whole, you usually end up saying nothing at all.

The "people can discern games from reality" argument is totally misplaced here, as the argument is always about the message of the game, not what is happening inside the game.

The question if games are sexist or not is covered in the video series, you just refuse to accept the proof given, which is not the same as the claim being unproven. The claim "games influence culture" is already covered above in this response. So is the claim that culture influences actions.

The only thing we haven't talked about is "is our culture actually sexist", which goes way beyond the scope of the thread, and the discussion is already complicated enough. I just want to point out that the argument "games reinforce an already sexist culture" is actually shifting the blame away from the games significantly.

runic knight said:
Part of the reason people jump to the comparison of her arguments to those again violence in games is simple. A. she never made the rational claim as you described it here. She instead took the cowards way out to make the claim without, you know, having to actually make it, therefore not requiring her to defend it critically when people interpret it differently.
Obviously, anything you or I say about what claims are or aren't made in her videos is an interpretation of what she said. It would be completely pointless to discuss whose interpretation is correct, so let's stick with the way I phrased the issue.

runic knight said:
The perfect out clause of "I didn't mean it that way" sort of thing,
Has this ever been said?

runic knight said:
...where a more scholarly approach would have presented actual arguments not trying to emotionally manipulate the viewer into connection princess peach as a damsel with violence against women.
This sentence by you is nothing but emotional manipulation.

runic knight said:
B. the parallels of a politically or ideologically motivated person coming into the hobby in order to lobby and use it as a pulpit for the ideology rather then actual discussion.
You have no idea what her motivations are. As such this sentence is nothing but a poor attempt at an ad-hominem argument.

runic knight said:
I can respect that you don't think it matters who she is to make her opinion. I am not disputing that anyone can give their opinions on her. I am argument that people calling her out for not being a gamer is to be expected, since that argument has been used against every anti-game pundit since people were whining about Mortal Kombat. It is not because of the topic and certainly not because of her gender. It is because she is an outsider to the hobby trying to hold it to an ideological stance it was never meant to be upheld to. This is the same as games not upholding to Christian values of the Westburo Baptists.
That she is an outsider to the hobby is, as of now, a pretty sketchy proposition. Calling her "anti-game" is, again, emotional manipulation by you. So games where never meant to be held to the ideal of gender equality? Says who?

runic knight said:
That said, when she is not making arguments, merely claims and conclusions (the lack of verified or sound logic makes them hard to call arguments), it then becomes an appeal to the audience, from her. At that point it is not a matter of who is making the argument, but who is making the claim. A claim without evidence (the data I mentioned that was lacking? Yeah, would have worked well for this) is only as valued as the audience's trust in the person making the claim. If a renowned liar makes an argument, you may dislike it, but can trust the argument if it is sound. If a renowned liar makes a claim though, that is different. The integrity of the person making the claim is important to the people hearing it.
Anita not being what she said she was hurts her credibility and undermines her integrity. If she made sound arguments, you are right, this wouldn't matter. But because she instead made claims as the basis of her case, which require people trust her in order to trust the claims. Since the claims make up the backbones of the video (all the talk about how the trope disempowers women for instance), anything based on that crumbles until verified.
To put it more simply, by making claims (in this case, just presenting them as truths), she is making a testimony reliant on her integrity to convince people. It is like someone claiming they are a doctor supporting a drug. It matters at that point what sort of doctor (if they are medical and not just a doctor of study), and if they are in good standing. And looking into the doctor's credibility is not an ad hom, as being a testimonial, that is all we have to go by to trust in. Also, in both cases, the lack of actual data to support something and instead reliance on testimonials should raise flags for all people.
Since I do not agree with you that she is merely making claims for the reasons stated above, this is, in my opinion, irrelevant to the discussion.

I will, however, say that I think your general take on differentiating arguments that need to be sound and claims that need to be believed seems alright. So in that sense, I agree with you.

runic knight said:
And you can't say they would be boring if it relied on data, as anyone interest in the topic would appreciate it and anyone not wouldn't add their voices to the chorus of background noise and bickering.
Yeah, somehow I doubt that is how it would go. But that is neither here nor there.

runic knight said:
----edit----
5 second google search later, and 5 minutes to verify they were honest in why they call it stolen footage.
http://victorsopinion.blogspot.be/2013/07/anitas-sources.html
In much of them things such as time stamps, score, player position, enemy position, effect detail and the like are perfect beyond coincident alone (the Jason one they were even honest enough to admit may have not been stolen, because it only had position alone to base it off of). It is pretty clear she stole the footage without permission.
Alright, you have me convinced!
She really should adress exactly why she used the footage as she did. Has anyone asked, by the way?

runic knight said:
Off the top of my head? Bayonetta review before the kick starter, Zelda in Ocarina (the idea that being captured dismissed the entity of her mentoring Link the whole journey, as is expected of most tales where the mentor fails so the hero can show how they grew stronger then the teacher) Windwaker (similar to Ocarina, only pirate not ninja), Peach (as ruler, rather then woman. In fact most princess/rulers could use this context. Them being captured because of ranking not gender), Mercy Killings in games not limited to gender, or even to gender within some games.
I think all this context was adressed, and dismissed, in the videos. Because for whatever other features these characters may have, they are also damseled. The fact that it's always the women being the peacefull, counceling type while the male character is the active hero is part of why it's sexist.

runic knight said:
Dinosaur planet. Explanation given led audience to believe it was sexist motivated. Obvious counter example was nintendo did not trust an unproven new franchise and needed to tie it to an existing franchise. this, because of the power of the franchise fans they are banking on in the first place, requires the franchise hero have a strong role. All of this may have been devoid of gender from the start.
Oh, so the success of the franchise also hinged on making the main hero male, putting the former female hero in a skimpy dress and putting her into a crystal to be rescued? If that is the case, that about proves the point that the gaming culture is sexist.

runic knight said:
Peach. How many toads, kings, yoshi, penguins or whatever else has mario saved in the career of his games? When you only look at peach and dismiss the entity of the mushroom kingdom, and the other kingdoms he saved people from, you are looking at only the data you want to support your cause.
I have no idea. How many? What about Kratos, Dante, etc. pp.?

runic knight said:
See above. Peach, dinosaur planet, zelda, you name it. The lot of them seem a bit dishonestly presented in the context they were and the shallow characterizations they were given. The characters are not just damsels, yet that is what they are painted as because they are damsels at certain points. The entire idea that them being captured is the most important aspect of their character being related to gender at all. Then there is the "violence against women" bit being presented at all in a video about over used story cliche's in video games. The amount of dishonest portrayal there is staggering.
Focusing on one specific trope a character embodies, alongside his other features, isn't a shallow characterization. It is looking at a story from a specific cultural angle. This is commonplace in literary and film analysis.
How is making a conclusion that is clearly her own conclusion based on the signs shown beforehand being "dishonest"? The conclusion might be wrong, but it isn't dishonest.

runic knight said:
My claims are personal insistence supported by examples and an explained rationale that is logically consistent. I do try to take the time to explain why she is a hack, so please don't say I am only insisting she is. And I take the stance openly as an argument to be made rather then a claim that simply is. I find that has a little more weight then merely trying to present a claim without an actual backing and then pretending that what was said is true when moving onto the next conclusion.
Hell, the entire point by point breakdown above, where examples are given, they are all points I refer to in order to support my argument she is a hack. So, bit more then personal insistence. If I only wanted that, it would me saying "she is a terrible person" I'd then hide behind "but it is only my opinion".
Consider my statement retracted.

runic knight said:
The discussion of women abuse or violence against women in real life in relation to the mercy killing trope. With no given evidence to support the connection and no argument even made, the topic shifts from tropes to one that is emotionally loaded and strongly personal to a number of people. Given that no argument or evidence of the connection was made (except personal insistence, claims as discussed before), it comes off as a ploy to appeal to the emotions of people by associating the trope with the real world happening in order to make the argument without having to put herself out there making it. If I made a video talking about violence against animals in games and then jumped into a PSA about kids killing dogs being a problem in the united states, it would be the same issue. The manipulation here is that instead of making the case for the argument games cause violence against animals, it instead creates that association within the mind of the viewer by preying upon basic sympathy if not outright emotional resonance to have them draw the parallels themselves.
I don't really know what you are getting at here. It's a combination of two tropes and she showed combinations of these two tropes. What is this "emotioanlly loaded and strongly personal" topic linked to the combination of two tropes? Why would there be an "argument for the connection"? The connection is a simple fact: Both tropes appear in the same work and are interlinked.

Maybe I need to rewatch the video to see what you mean, but it seems to me you are saying showing the two tropes connected is bad because people might draw conclusions from that without these conclusions being stated in the video? Isn't that assuming people are patently unreasonable?

runic knight said:
That was my point here. I was using the "my argument" as a direct comparison to what I see Anita doing. And it seems you agree, even beyond the initial intent.

I think this right here is hilarious though, given it is the sole of why people worry about why Anita is not a gamer. She doesn't have the facts to back up her claims, so she has to rely on credibility to back her claims. And this "not a gamer" thing is just another example of her lack of credibility.
I do agree with you to a point. I just don't agree with your interpretation and framing of what is said. I don't like everything about the video series. It has some pretty significant flaws (missing quantification of the examples is one), and I think Ms. Sarkeesian is a questionable character. What I am going to argue strongly against, however, is any attempt to label a video that, in my opinion, drew attention to a significant issue of current gaming culture, as pure speculation.
 

Strazdas

Robots will replace your job
May 28, 2011
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BloatedGuppy said:
Strazdas said:
I define a gamer as a person who consistently plays games. not a "tried 5 years ago and never since" type of deal. According to the video that "leaked" she does not fit this decription, for even if she did start playing afterwards, her saying she is a "long time passionate gamer" is incorrect. also notice the word passionate, which she used, and denied in said video.
Well here's the thing. I've been gaming for three decades. For me, that's "a long time gaming". I know some of ya'll have been playing for less than a fifth of that...or even a tenth in some cases. Should I consider those people "non gamers", scoff at their opinions, and accuse them of being posers? Or should I save that kind of abrupt dismissal for those times they offer contentious opinions that differ from my own?

"She's not even a real gamer" is a No True Scotsman argument. It isn't interesting or informative, and it reflects badly on the argumentation of the people making it. You don't have to like the lady. You don't have to like her arguments. Just debate them properly, without resorting to illusory "facts" in a attempt to make it sound like you're issuing a fact based statement instead of the opinion you are actually presenting. Do that, and you won't have to listen to annoying pedants like myself tell you that you're abusing fallacies.
Yes, somone who plays less than 3 years is not a long time gamer because 3 years is not a long time. You shouldnt based their opinions on that alone, however them saying that "im a long time player so i know this stuff better" would simply be a false statement.
And i dont believe i said anything in this topic about my opinion of her or her arguments beisde the fact that she lied. Yet you somehow assumed i did, becase... reasons?
 

wetnap

New member
Sep 1, 2011
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Stephen Sossna said:
[The Tropes vs. Women video series, at least, doesn not belong in the "monkeys throwing shit" camp. The tone throughout the video is reasonable
But its not, the same type of cherry picking of evidence that conspiracy theorists use to justify their preexisting conclusions. Maybe you should watch some of the truther "9/11 was an inside job" stuff, they work by the same playbook. Every cherry picked piece of evidence a truther find points to the fact that George bush and the government knew about the attack on 9/11, the details don't matter, the fact that there are alternate explanations don't matter. They are dead set on their ideas, and so every bit of evidence they wish to acknowledge shows them exactly what they want to see. And sadly even the 9/11 truthers seem to have better video production value than anita, which kind of tells you how little effort she puts into these videos.


There is nothing reasonable about either the tone of her videos, or her campaign. Both the videos and the way she's handled herself are intellectually bankrupt. She purposely stirred up a hornets nest in order for her to cherry pick a few supposed "threats" from the internet to justify her permanent professional victimhood parade, which enabled her to justify totally silencing dissent, and diverting scrutiny of her arguments. As bill maher even showed the other night, trolls have even told the cheese cake factory to *#@# off on twitter before, that's how this stuff goes, its entirely disingenuous to pretend to take such threats seriously, but that's what she and her followers do in order to justify their campaign of toxic thought. You'll note she spends very little time actually discussing her ideas, most of its about how she's a victim of the internet, like with her tedx lecture, which was nothing more than a victory lap about how she has so much support and money after being attacked by those bad people on the internet.... its just time people stop letting her get away with this. She's like a 9/11 truther but worse, its more like a 9/11 truther that blocks all comments based on the claim that they are just protecting themselves from "bullies". The reason for any truther to block comments would be transparent to most everyone, but for some reason a lower standard of skepticism exists for women like anita, and sometimes such a low standard is evidence something is very very wrong.

The honest truth is that she's not much more than the modern incarnation of Jack Thompson.
http://en.wikipedia.org/wiki/Jack_Thompson_(activist) Who believed that video games were murder simulators corrupting the minds of the youth. His reasoning was nothing more than correlation is causation. Which is little more than what anita brings to the table, note how anita doesn't even try to claim how and where tropes in video games supposedly affect women in real life. Facts do matter, for jack Thompson, the kids playing these "murder simulators" grew up in experiencing an ever declining rate of violent youth crime. The girls who grew up soaked the supposedly damaging "tropes", now have more opportunities than ever before, and actually earn more degrees than men do by millions each year at this point.


The details of her charges about video games she brings forth is really minor compared the damage she has done to discourse and critical thought in general on such issues. She's worked to legitimize and normalize her tactics of trying to silence critics through disingenuous claims of victimhood, and this is a playbook which is used far too often now. She is just part of a wider problem. As its been said before, there is a reason why a prominent feminist blogger named meg lanker simmons actually faked threats against herself when she had none to work off of, its almost necessary for them to work their agenda now.

This stuff has real world consequences.
http://www.youtube.com/watch?v=7EktAvQ4xNI
http://wegotthiscovered.com/gaming/sony-online-entertainment-banning-social-media-abusers/
Sony's recent announcement that they would play the part of the stasi/nsa snooping around the net trying to find users who were "abusive/offensive" kind of shows just how dangerous this mindset is.


http://www.youtube.com/user/dangerousanalysis?feature=watch
http://www.youtube.com/watch?v=BoPxuqRGies
 

runic knight

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Stephen Sossna said:
Well, thank you for the extensive answer runic. This will take a while to dig through.
And whose fault is that? In the end this is a chicken-and-egg type of conversation - who came first? We kinda don't know.
Sorry about the meaty reply. I tend to do that.
As for who's fault, it is purely hers. She is the one who presented herself using the same playbook as Jones, O'Riley and the countless others of that ilk. The is not a chicken and egg debate as the one putting the content out has full control of how they present themselves and by choosing to present herself as she has, responsibility for the negative consequences of that presentation are on her shoulders alone. Note, I am referring not to death threats or that garbage here, merely association with the likes above, and the general claim of her being a toxic personality to the overall discussion in the same vein as them.

Stephen Sossna said:
Thats semantics. An absolute statement isn't more rational than a relative one.
The problem is that they are statements at all. They should be arguments where a logic can be explained that show how the conclusion follows the premise. If all that is there is just the statement, that is a problem. Because of all the crap about claims versus arguments I mentioned before.

Stephen Sossna said:
You have a point about the quantitative issue, that much has already been agreed on. We'll see if that is recitified in further videos. However, you are completely throwing all social sciences out of the window if you say all statements that cannot be quantified are useless. Close to no factors that influence society and human interaction are quantified in any significant way. Also please stop trying to use emotive statements to manipulate the discussion.
I am not dismissing the entirety of social science because there are still ways we can take and apply data to support the hypothesis made within that sceince. The whole point of censuses, polls, and everything else is to get some base data from which to draw conclusions from. That is a big part of social science. Hell, political predictions are predictions made based in social science being applied, so one could easily make the case that if nothing else, social sciences are still trying to act as sciences in being predictive and then testing and fixing past mistakes. As I said before, we were not given data to support a premise, we were given a claim reliant on our belief in the person making it. That is not science at all, merely speculation on her part presented as if true.

Stephen Sossna said:
That is not how cultural effects work. They don't cancel each other out. Every single action is part of a complex net of causes and effects, even if there are things with a "larger impact" they don't override any smaller effect.
The "sweeping claims" that you are positing aren't ever made.
The standard of proof you are demanding is hypothetical and utterly impossible to attain with our current level of knowledge about the society at large.

Anything that sounds like a "sweeping claim" needs to be put into context, which in this case is social sciences. In the end, he conclusion: "Games affect culture, culture affects action", is not an unresonable one, despite our low level of knowledge concering such things.
No, I am asking for a demonstrated evidence in general. I presented the two opinions we seem to have of what her message really was and why there is still flaws with both. To me, because she feels the need to mention violence against women at all, she is implying a strong connection, if not cause and effect itself. To you, because you interpret it different, she is presenting a very minor effect if that. My points here were about what was wrong with either of them. If it was a strong connection, her video lacked evidence to support it. If little, it begged the question what is the point of making the connection at all when any effect they might have would be so miniscule compared to other factors. The mention of the other factors at all should have shown I am aware there is more to this then single issues, and my point was that if the effect games has is so little, without some way to understand at least a general idea of how effective it is, it is no better then saying rock music causes violent school shootings. It very well might play a factor there, but at such a small scale that we can not tell right now (as opposed to other factors that have some data to support, such as income, how they are raised, etc.) At that point what is being said is pure speculation that carries negative consequence with it (people attacking games or the tropes because they were lead to believe it increases violence against women). I hope you can understand what is wrong with that sort of behavior.

While I will agree that base claim you present is not an unreasonable one, it is unreasonable for her video to try to connect that to violence against women without evidence. The reason being as the claim itself, as you word it, is so vague that it comes off as useless. "Ok, so games affect our culture....what does that mean and to what effect?" It takes us right back to the problems I was going on about before. It says nothing of value that people don't already know (keep in mind, the sister debate with violence has always been about to what extend the effect was and if it warranted censorship because of it, not if it was there at all but it happened only faintly). And, as I said before, the presentation of the video leads the audience to assume based on emotional reaction rather then an argument for the case itself. Which in turn leads them obviously against the tropes and the games that use it if they against violence against women.

Stephen Sossna said:
There is literally no other way to look at complex issues other than through a narrow scope. Because, you know, the issues are complex. If you look at them as a whole, you usually end up saying nothing at all.
I can see the point you are trying to make here, but I think you are misunderstanding what I mean. It is looking at a complex issue as though it is a matter of simple cause and effect. You said yourself, things are a complex web. It is that idea that has me calling Anita's scope narrow, as it implies the tropes cause violence against women in the same way people may claim violence in games equals more violence in real life. Furthermore, a narrow scope also applies to ignoring conflicting information and other hypothesis out there to explain things, something also done.

Stephen Sossna said:
The "people can discern games from reality" argument is totally misplaced here, as the argument is always about the message of the game, not what is happening inside the game.
Except it doesn't matter the message of the game when people can still understand it is not reality. And that is assuming people get the same message in the first place and that the message is indeed sexist in order to support the rest of the claim based off of it.
The problem here is twofold. First, it assumes there is a single message from the creators that is sexist in design when it almost certainly was not meant that way(I will bet most games have no intended message of "show women as inferior). Secondly, it assumes everyone who plays the game will interpret the message the same way as she does, when reality is obviously different and people get all sorts of different messages from the game, be it "Mario is communist" to "jump on bullets".

Stephen Sossna said:
The question if games are sexist or not is covered in the video series, you just refuse to accept the proof given, which is not the same as the claim being unproven. The claim "games influence culture" is already covered above in this response. So is the claim that culture influences actions.
No, the question is answered based on her opinion of what makes it sexist, nothing more. In fact, much of it is presented as though that is not a question in the first place. The idea of "This is" when she presents things. Again, so much is based on people already agreeing with other aspects that she claims. I can point to dozens of people who do not agree that being captured renders the entirety of the rest of your life powerless and meaningless. I can point to people who broke down why it is wrong to presume sexism when the underlying pattern of the tropes are genderless and predictable. If I can point to these arguments or even make my own, it highlights that no, it is not something set in stone about them being sexist. I will grant you that when trying to make those claims, she comes the closest to presenting actual arguments, but those are never satisfied well, instead rushed through with the conclusion which is her personal interpretation instead of any meaningful discussion of them being sexist being used to prop up the next one.

Stephen Sossna said:
The only thing we haven't talked about is "is our culture actually sexist", which goes way beyond the scope of the thread, and the discussion is already complicated enough. I just want to point out that the argument "games reinforce an already sexist culture" is actually shifting the blame away from the games significantly.
It is also an example of the many times a personal opinion is used as a "truth" in order to base another claim off of.

Stephen Sossna said:
Obviously, anything you or I say about what claims are or aren't made in her videos is an interpretation of what she said. It would be completely pointless to discuss whose interpretation is correct, so let's stick with the way I phrased the issue.
Why not mine? The discussion at hand is her, thus interpretation of what she presents is important here, and can be argued based on presentation of her video and asking questions such as "if she did not mean to make the case, why add that portion to her video at all?" or other questions to try to see which interpretation is more likely. In fact, I tried being fair and addressed both of our interpretations before, and again above. I will concede it seems to be a tangent further removed still from the main one though, so I will instead merely relate it to her "not a gamer" things. Namely, that as someone who isn't a gamer, and relying heavily on claims over arguments, motivation is going to be called into question and that will influence interpretation.

Stephen Sossna said:
Has this ever been said?
Well, it would require her directly address complaints, so no, I don't think it has. This was added more as an aside on why it may have been done as such. Trying to understand the reason for doing so instead of being clear.

Stephen Sossna said:
This sentence by you is nothing but emotional manipulation.
No, it is a simple, truthful statement. She is not a scholar, and if someone wished to present the topic in a scholarly fashion, they would not have relied on emotional manipulation and instead on arguments with merit. I am sorry if it upsets you, but you being upset, while an emotion, does not mean the statement here is emotionally manipulative. "Rather low of you to claim otherwise though." <--- that was an emotional manipulative sentence, solely trying to induce guilt or shame there." See the difference between the two statements, the first is an explanation of why her style is not scholarly, regardless the emotion that statement itself causes in you and the second is designed appeal to your emotions.

Stephen Sossna said:
You have no idea what her motivations are. As such this sentence is nothing but a poor attempt at an ad-hominem argument.
I did say parallels, didn't I? Furthermore, I don't see how it is an ad hom to say she is ideologically motivated when she herself states as much in her kickstarter and her mission statement further reveals it as a biased look at sexism rather then a look at games and drawing a conclusion later. That is not an attack on her person instead of addressing her argument, that is an observation about her tactics and motivation. I feel you are getting upset because this and the last one seem more like a "no you!" response then anything else.

Stephen Sossna said:
That she is an outsider to the hobby is, as of now, a pretty sketchy proposition. Calling her "anti-game" is, again, emotional manipulation by you. So games where never meant to be held to the ideal of gender equality? Says who?
Anti-game is a phrase used here against the groups that have spearheaded against video games since the outcries against Kombat. It is not so much emotional as a label for the sake of simple understanding. The groups that rally against video games are generally called "anti-game" as a shorthand because of the idea of being for censorship as against games as a whole. While debatable how fitting it is, I have never seen someone complain about its use before and did not mean it as an emotional plug. Let me reword that to "anti-violence games" then, for the sake of clarity. therefore I was saying the argument has been used against people critical of games since their were people critical of games.
As for the last bit, rather disingenuous to word it so, but yes. The same way no book, movie or tv show is meant to be held up to that value. They can if the creator decides to or the publishers will it. But no art or medium is meant to be upheld to it merely because it may offend you if it does not the same none of the above is meant to uphold to Christian apologetic because it may offend them. The point I was making here is that anita seems to be trying to uphold games to a standard they were not designed to fit in the first place. Furthermore, it is disingenuous to present it as though the games do not align with equality. They can align with equality without having to be upheld to it. They can have equality without being required to adhere to equality in ever facet of the product itself (in example here, story). Being a voluntarily bought product, with the sole decision resting on the consumer if they buy it or not, they represent equality. All people are equally allowed to buy and play the game and experience the game provided they can purchase the product. What you seem to be saying relates that any book, game or movie out there that does not agree to your standards of equal portrayal (this is why I called you dishonest here, as you confuse real life equality with gender portrayal in the games themselves.) they are by default not aligning with equality.

Stephen Sossna said:
Since I do not agree with you that she is merely making claims for the reasons stated above, this is, in my opinion, irrelevant to the discussion.

I will, however, say that I think your general take on differentiating arguments that need to be sound and claims that need to be believed seems alright. So in that sense, I agree with you.
Fair enough. I've covered the idea of her making claims compared to making arguments before and will later, might as well pass this by

Stephen Sossna said:
Yeah, somehow I doubt that is how it would go. But that is neither here nor there.
But, you can look into comparisons. I believe Extra Credits has done a couple episodes trying to tackle and discuss the issue of gender rationally. I think they made it out just fine.

Stephen Sossna said:
Alright, you have me convinced!
She really should adress exactly why she used the footage as she did. Has anyone asked, by the way?
Well, hard to when she doesn't address criticisms very well. But a number of people discuss the idea why. Personally I am of the mind of simple laziness. I wont read into whether of not it shows she didn't play the games here, but as the barest bones statement here, she stole the footage and never gave credit. This may also go into illegal territory sometime in the future as I heard she wishes to sell her videos as part of a school curriculum or something, thereby possibly voiding the claim to free use she has now (profits from videos may override the education clause, and either way she would need to source). But that is merely possibility there.

Stephen Sossna said:
I think all this context was adressed, and dismissed, in the videos. Because for whatever other features these characters may have, they are also damseled. The fact that it's always the women being the peacefull, counceling type while the male character is the active hero is part of why it's sexist.
The problem with this is that it ignores the base characters themselves. By nature of calling it sexist, it assumes they are what they are because they are women. This can be argued however because they are what they are because of game design and story first. The reason they are not as active is not because they are women, but because they are not the main character. As such, this argument would be the same as saying the store clerks are discriminated against for being store clerks because they are peaceful, passive and not as active as the hero. When calling something sexist, the case has to be made it is done because of gender. While I will readily admit there are instances of that, the damsel being a damsel is not one of them. Especially not when the hero rescues others as well (toads, yoshi, kings, carpenters, villagers, whatever). The hero is the active one because that is what the player is playing. The game is the active part so of course the hero will be more active then the secondary characters in the hero's story. That is devoid of gender.

Stephen Sossna said:
Oh, so the success of the franchise also hinged on making the main hero male, putting the former female hero in a skimpy dress and putting her into a crystal to be rescued? If that is the case, that about proves the point that the gaming culture is sexist.
Success? No. You said yourself, social science is not so simple. Buying habits are looked into and patterns are seen though, and when put beside market research, trends arise that companies are more willing to follow. When these trends show true, those that do follow succeed and carry on, while those that do not become less and less.
The traits of hero being male does not mean success, merely in the past more male hero's succeed as games then female, so fewer female games were made because they didn't sell well. It is a cycle. Now this would be a chicken and the egg thing, yes. if you are interested in my take of it and how I think it is best to address it I had a thread up, you could probably give it a read if interested. I try to tackle the whole issue of women and games in a less then narrow scope.

Stephen Sossna said:
I have no idea. How many? What about Kratos, Dante, etc. pp.?
What about them? I know Kratos rescued sailors, a ship captain, spartans and others. Granted, he rescued them only to use them/kill them for his own purpose but it was not gender motives in the rescue. But my point here is that no, you don't have any idea, you are assuming and ignoring the entirety of the rest of the data. You are picking the data you like to support your conclusion. That is why I called it cherry picking.

Stephen Sossna said:
Focusing on one specific trope a character embodies, alongside his other features, isn't a shallow characterization. It is looking at a story from a specific cultural angle. This is commonplace in literary and film analysis.
How is making a conclusion that is clearly her own conclusion based on the signs shown beforehand being "dishonest"? The conclusion might be wrong, but it isn't dishonest.
Back to what I said before about assuming the character is rescued because of the gender rather then game design or other elements. That is what is wrong with it. Also, when you ignore the story or plot purpose of the character, especially in a game where stories are told to the player though gameplay, you are being shallow in your characterization. The reason they are passive is for the player's sake, not because of their gender. when you look at gender first, then to the trope, yet refuse to acknowledge basic elements of the story itself, it comes off as trying to dig evidence to support a conclusion already decided upon. That is terrible journalism. And that is what she did. She had her conclusion first, she said it during the kickstarter. Looking to prove sexism in games and tropes. At that point i is dishonest to call it anything besides an open bias.

Stephen Sossna said:
Consider my statement retracted.
No problem.

Stephen Sossna said:
I don't really know what you are getting at here. It's a combination of two tropes and she showed combinations of these two tropes. What is this "emotioanlly loaded and strongly personal" topic linked to the combination of two tropes? Why would there be an "argument for the connection"? The connection is a simple fact: Both tropes appear in the same work and are interlinked.
violence against women is emotionally loaded. Many people know someone who has suffered due to this or have experienced it themselves, therefore dragging it into a topic unrelated, hell, even into a topic trying to relate to larger culture effects, is underhanded as it is treated like a quick way to stress the serious of the issue and force people to be emotionally invested, as they would react emotionally to the idea that something is related to that. The tropes being connected to violence against women has not been made as an argument, instead it was presented as associated but with only the vaguest given reason for that.

Stephen Sossna said:
Maybe I need to rewatch the video to see what you mean, but it seems to me you are saying showing the two tropes connected is bad because people might draw conclusions from that without these conclusions being stated in the video? Isn't that assuming people are patently unreasonable?
You misunderstood what I was referring to. I was referring to associated the two tropes of "damsels" and "mercy killing" with "real world violence against women"

Stephen Sossna said:
I do agree with you to a point. I just don't agree with your interpretation and framing of what is said. I don't like everything about the video series. It has some pretty significant flaws (missing quantification of the examples is one), and I think Ms. Sarkeesian is a questionable character. What I am going to argue strongly against, however, is any attempt to label a video that, in my opinion, drew attention to a significant issue of current gaming culture, as pure speculation.
I stand by my statement before of Anita being a cancer on the discussion of the topic she tries to cover with her video series. The videos do nothing new for the discussion and actively harm it because of how she overshadows the talk of the issues in games themselves. There have been many before that covered the topic better in word and in video. Sad they are overshadowed why Anita as well.

I'll leave you with the video I mentioned above. Give it a watch and see if you can understand why I prefer a discussion like this over any of Anita's.
http://blip.tv/extracredits/true-female-characters-5874704
 

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runic knight said:
So rather than expanding the wall of text even further with another piecemeal reply, I will try to boil down the issues a bit, I hope you are fine with this. The reasons for that are that I really shouldn't be spending as much time writing responses and that I think we are approaching a point where further discussion isn't getting anywhere.

Regarding my statement:
Obviously, anything you or I say about what claims are or aren't made in her videos is an interpretation of what she said. It would be completely pointless to discuss whose interpretation is correct, so let's stick with the way I phrased the issue.
that was kind of bullshit. The first thing we need to do is agree on a phrasing of the issues, then we can discuss.

So, I think a major point is:
1. Is the video series actually presenting and argument rather than making unfounded statements and appealing to emotions.

Basically, an argument is a conclusion that is based on a set of premises. Based on the video series, I can identify the following premises: a.) There is a pattern of sexist tropes in gaming, b.) Gaming is part of a culture and influences that culture, c.) the culture fosters and influences attitudes which leads to the conclusion that games can foster sexist attitudes.
Now this logic isn't explained in detail in the video, and you can of course attack any of the premises, but it's still different than just stating a conclusion and nothing else. Therefore, I conclude that an argument is being made.

2. The examples brought up ignore the context of the character and the story, it's cherry picking
This is probably the most controversial point of all. I think this is heavily linked to the issue of thinking in tropes at all. If you analyze a field looking for tropes, you are really operating on a level where you compile a character into a list of achetypes and discard the rest. One could argue whether or not this way of looking at a work of art is useful, but the fact is that it is widely accepted and practiced. This outlook concerns the function of the character, not the character itself. That means that every character whose function is "plot-device", and who is female and captured, is a valid example for the damsel in distress trope. Basically it's a question of character "content" vs. character "function". Whats relevant to a trope is the function, not the content.

3. Should game developers be held to a standard of gender equality in their stories?
If we accept the proposition that games are a part of, and infuence, culture, then the answer seems an obvious yes. If we want to have a culture of equality, we need to work for that culture on all fields. This doesn't mean any form of censorship, it instead means that we as gamers should make it a factor in how we view games. Assuming that we agree that equality is a good thing, naturally.

4. Is the presentation of the videos wrong?
For me, the odd thing about this part of the discussion is that two conflicting things are claimed (though not by you, specifically): One the one hand, her videos are boring and not overly spectacular, on the other hand they are incredibly inflammatory. That doesn't seem to mix very well. The statements are kept very low-key, with lots of caveats attached, and no direct blame attributed to anyone, which accounts for the boring part. But somehow you seem to see all these offensive "sweeping claims" between the lines that you find inflammatory and emotive. Given how interpretations obviously differ, shouldn't we stick to what is actually said out loud instead of relying on individual interpretations of subtext?

If you have any more issues, feel free to add them, even though this is already getting long again ;).
 

runic knight

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Stephen Sossna said:
runic knight said:
So rather than expanding the wall of text even further with another piecemeal reply, I will try to boil down the issues a bit, I hope you are fine with this. The reasons for that are that I really shouldn't be spending as much time writing responses and that I think we are approaching a point where further discussion isn't getting anywhere.
ok, though it will still result in a long reply.

Stephen Sossna said:
Regarding my statement:
Obviously, anything you or I say about what claims are or aren't made in her videos is an interpretation of what she said. It would be completely pointless to discuss whose interpretation is correct, so let's stick with the way I phrased the issue.
that was kind of bullshit. The first thing we need to do is agree on a phrasing of the issues, then we can discuss.

So, I think a major point is:
1. Is the video series actually presenting and argument rather than making unfounded statements and appealing to emotions.

Basically, an argument is a conclusion that is based on a set of premises. Based on the video series, I can identify the following premises: a.) There is a pattern of sexist tropes in gaming, b.) Gaming is part of a culture and influences that culture, c.) the culture fosters and influences attitudes which leads to the conclusion that games can foster sexist attitudes.
Now this logic isn't explained in detail in the video, and you can of course attack any of the premises, but it's still different than just stating a conclusion and nothing else. Therefore, I conclude that an argument is being made.
Problem 1. You can only conclusively identify a set of tropes in gaming. Them being sexist though has not been concluded or even that well presented. Thus it was a fact tied to an unbacked assertion.
Problem 2. The claim is as valid as saying my not going to the store today affects people on the other side of the world. Possibly, probably true but with no grasp of to what extent if any at all is unknown and as such can not be used in support or defense of an action or condemnation based on the fact of the statement alone. And, there in lies the problem as it doesn't really say anything of value. Thus it is a vague non-point relying on the inability of people to know the extent of the truth of the claim in order to make it flexible enough to cover whatever ground they want to cover with it. This is brought up a lot for violence against games as "games affect culture" is used as support for "therefore games promote violence and cause school shootings". The base claim is too vague for any meaningful conversation outside of hypothetical, yet it is being used to support more solid claims and associations.
Problem 3. Culture does foster and influences behaviors and attitudes, but again there is something added to the true claim in to what effect games do this and if that effect of games does this for sexism. Neither is demonstrated. So with B), there is both the issue of scope of the claim being to vague to adequately support any claim made from it and even assuming the tropes are sexist, if they would influence sexism in the culture merely for their presence (for analogy, it comes off as saying use of the word "******" influences racist culture regardless of context of its use).

The entire series so far has this issue of using base ideas but tying them to unproven claims (tropes are sexist, they do affect culture in a meaningful way, they do contribute to sexism in culture itself). When presented like they are, they are easy to overlook as being combination of truth and assertion. But this is dishonest, as it is trying to weasle in unproven claims with actual facts so the audience accepts them as true in order to follow the path to the next one. Yes, I will admit at times she tries to support these claims, such as talking about how the damsel trope disempowers, but that is never an argument, but a long series of claims. This trope does this as though it is simple truth. And then jumping on to the next thing before the viewer can try to protest. Lets look at the four points that are actually honest base points here.
1. The tropes are common (sort of defined by the word trope in the first place, but whatever),
2. games may have an effect on culture,
3. women are more often secondary characters in games and are therefore more likely to be a damsel then the hero (Note: this does not mean any given male may be more likely to be the hero, as the hero is almost always only the player character, so males can be rescued just as much if not more then women) and
4. culture has an effect on violence.

From those base points, she claimed the first was sexist. This is unproven though she attempts to support it by asserting the truth of it by asserting effects it does. None of these are demonstrated or proven and required the audience to merely accept them. She then takes the unproven conclusion that the tropes are sexist and applies it to larger culture. Since the games are sexist, and games affect culture, therefore, the games with sexist tropes must support sexist culture. At this point it is just a chain of assertions backing this up. She then goes further to say "because games with the tropes support sexist culture, they must then be related to violence against women because culture has an effect on violence. The entire argument form collapses under the weight of the blind assertions. For the thing to work at all, we would have to prove
1. the tropes are sexist ---> which requires us presume that the disempowerment she describes and etc. is true
2. the tropes being sexist make the message of the games that use them and the whole the games contribute to culture itself sexist (the end effect has to be at least continuation of sexism, as a reduction in it would counter the reasoning for the next points)
3. the message of the game being sexist contributes to sexism in culture at large
4. By contributing to sexism in culture, it also contributes to violence against women specifically...this point requires other logic to break down so I'll leave it at this for now.

because of the way the video is done, and because of the way these premises are claimed as and worked in as already proven true it is no longer presented as an argument with a premise and an explanation of how that demonstrates the conclusion, but rather a series of asserted conclusions explaining the next. It is an explanation, not an argument, and it is also quite unproven. and while explanations are fine for tackling observable phenomenon (such as why the tropes would be common), they don't for explaining assertions of personal opinion.

Stephen Sossna said:
2. The examples brought up ignore the context of the character and the story, it's cherry picking
This is probably the most controversial point of all. I think this is heavily linked to the issue of thinking in tropes at all. If you analyze a field looking for tropes, you are really operating on a level where you compile a character into a list of achetypes and discard the rest. One could argue whether or not this way of looking at a work of art is useful, but the fact is that it is widely accepted and practiced. This outlook concerns the function of the character, not the character itself. That means that every character whose function is "plot-device", and who is female and captured, is a valid example for the damsel in distress trope. Basically it's a question of character "content" vs. character "function". Whats relevant to a trope is the function, not the content.
The problem with this is it assumes that gender is important at all. It is not. The plot of the games do not change one bit if it was a prince instead of a princess. Everything remains the same because gender doesn't play a part in those stories. No reference to the difference the character would deal with as their gender specifically. The reason they are captured is plot, pure and simple. And yes, you can easy argue it is lazy, it devalues other characters for the sake of the narrative or whatever else. But you can't call it sexism when it is not done because of gender.
The issue is not the examination of tropes themselves, it is the inability to remove presumed implications and judgements relating to gender from the concepts. The "damsel" trope is the female variant of a larger trope. That is all. Problems arise though when you try using the definition of the trope solely towards one gender in support of sweeping association attempting to link it with real world violence against women and other such nonsense. The same ideas of "disempowerment" and whatever else should apply universally to all captured secondary characters that need the hero to save them. It should apply the same to the kings captured in Mario 3 as it does Peach. However it is not looked at that way, the equal application of the logic is not done, and the bias, already revealed by the kick starter as looking for the problem instead of looking at the overall picture, shines through clearly.

Now, you may argue that the amount of women captured and are secondary characters is not the same as the inverse with males, but you have to know that overall trend is a separate discussion then the tropes themselves or any attempt to label them as sexist.

Stephen Sossna said:
3. Should game developers be held to a standard of gender equality in their stories?
If we accept the proposition that games are a part of, and infuence, culture, then the answer seems an obvious yes. If we want to have a culture of equality, we need to work for that culture on all fields. This doesn't mean any form of censorship, it instead means that we as gamers should make it a factor in how we view games. Assuming that we agree that equality is a good thing, naturally.
The problem here is that games are a reflection of culture as well, and the people who make the games are going to be influenced by that culture in what they make, and, as a result of it being a product, what sells well will add another layer of that. On an individual level, all customers hold games to their own standards, and that is what it should be. What you seem to be suggesting is something more then that, some overall judgement based on them meeting or failing your own personal standards of equality. Games are products that live of die by the will of the people who want to buy them. while I certainly would like better representation, participation and presentation, I know I have no right to try to push my ideas onto game makers as anything more then a customer's opinion. It sounds as though you are pushing a moral idea onto them, which goes back to my complaints and comparisons about religious groups doing the same.

Stephen Sossna said:
4. Is the presentation of the videos wrong?
For me, the odd thing about this part of the discussion is that two conflicting things are claimed (though not by you, specifically): One the one hand, her videos are boring and not overly spectacular, on the other hand they are incredibly inflammatory. That doesn't seem to mix very well. The statements are kept very low-key, with lots of caveats attached, and no direct blame attributed to anyone, which accounts for the boring part. But somehow you seem to see all these offensive "sweeping claims" between the lines that you find inflammatory and emotive. Given how interpretations obviously differ, shouldn't we stick to what is actually said out loud instead of relying on individual interpretations of subtext?

If you have any more issues, feel free to add them, even though this is already getting long again ;).
Saying something offensive and saying something boringly are two different aspects that are far from opposites. When I listen to Ben Stein drone about creationism, I get pissed. I also feel very lethargic because his voice and presentation is dull as dirt. What he is saying is horrible wrong and dishonest and it is my reaction to that causing the anger, but on the theatrical side I can tell his tone and lack of emotiveness do nothing to resonant with me or engage me beyond being angry at the statements being false.
The sweeping claims are the result of how she ties subjects together and how she is deceptive in her presentation to sneak claims into them that force the audience to accept them in order to move on.
Tying a simple story telling trope to violence against women is offensive, both to me as a fan of games and as a rational human being. Presenting arguments with claims already built right in is deceptive. Presenting her opposition as being the same as the trolls in her comment section is inflammatory. That she does it in a droning monotone or a excited fervor does not take away from that.
 

Stephen St.

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runic knight said:
Problem 2. The claim is as valid as saying my not going to the store today affects people on the other side of the world. Possibly, probably true but with no grasp of to what extent if any at all is unknown and as such can not be used in support or defense of an action or condemnation based on the fact of the statement alone.
That last sentence is very true: Just showing an interaction exists isn't sufficient to base any action of condemnation on that interaction. But that isn't done, is it? Ms. Sarkeesian doesn't call for a boycott of games, or condemn game developers. What is said is merely "hey, maybe we should think about how these interactions may affect the way we think."

runic knight said:
1. The tropes are common (sort of defined by the word trope in the first place, but whatever),
2. games may have an effect on culture,
3. women are more often secondary characters in games and are therefore more likely to be a damsel then the hero (Note: this does not mean any given male may be more likely to be the hero, as the hero is almost always only the player character, so males can be rescued just as much if not more then women) and
4. culture has an effect on violence.

From those base points, she claimed the first was sexist. This is unproven though she attempts to support it by asserting the truth of it by asserting effects it does.
I disagree, but we will get to that with the second point.

runic knight said:
Since the games are sexist, and games affect culture, therefore, the games with sexist tropes must support sexist culture.
Assuming the games are sexist, isn't this a reasonable conclusion?

runic knight said:
"because games with the tropes support sexist culture, they must then be related to violence against women because culture has an effect on violence. The entire argument form collapses under the weight of the blind assertions. For the thing to work at all, we would have to prove
Yes, it is tentatively suggested that games may influence real world behavior against women, which includes violence. Thats unproven, but it is not like it's presented as fact. It's an opinion that you can or cannot share, but it hardly invalidated everything said before if the final conclusion is a bit to sweeping for your tastes. It's something to think about, in any event.

runic knight said:
because of the way the video is done, and because of the way these premises are claimed as and worked in as already proven true it is no longer presented as an argument with a premise and an explanation of how that demonstrates the conclusion, but rather a series of asserted conclusions explaining the next. It is an explanation, not an argument, and it is also quite unproven. and while explanations are fine for tackling observable phenomenon (such as why the tropes would be common), they don't for explaining assertions of personal opinion.
The only difference between your definition of "argument" and your dfefinition of "series of assertions" is that you believe the premises of the former, while you discard the premises of the latter. You cannot define the word argument based on whether you believe the individual argument is sound.

runic knight said:
The problem with this is it assumes that gender is important at all. It is not. The plot of the games do not change one bit if it was a prince instead of a princess. Everything remains the same because gender doesn't play a part in those stories. No reference to the difference the character would deal with as their gender specifically. The reason they are captured is plot, pure and simple. And yes, you can easy argue it is lazy, it devalues other characters for the sake of the narrative or whatever else. But you can't call it sexism when it is not done because of gender.
This seems bend over backwards. That gender is important is not the assumption it is the conclusion of the argument. Because, as you rightly said, the story could be told just as well with a captured man. But it rarely is. Hence we assume that there must be an irrational reason for the "plot-device" to be usually female. And the most probable reason is gender stereotypes. So we conclude that gender is important.

Regarding your related statement:
runic knight said:
Now, you may argue that the amount of women captured and are secondary characters is not the same as the inverse with males, but you have to know that overall trend is a separate discussion then the tropes themselves or any attempt to label them as sexist.
No, I don't "know" this, and I don't agree, because the argument as outlined above does take the trend into account.

runic knight said:
The issue is not the examination of tropes themselves, it is the inability to remove presumed implications and judgements relating to gender from the concepts. The "damsel" trope is the female variant of a larger trope. That is all.
Yet it is important enough within that larger trope to have it's own subcategory that everyone has heard of, unlike the corresponding male variant.

runic knight said:
The same ideas of "disempowerment" and whatever else should apply universally to all captured secondary characters that need the hero to save them. It should apply the same to the kings captured in Mario 3 as it does Peach. However it is not looked at that way, the equal application of the logic is not done, and the bias, already revealed by the kick starter as looking for the problem instead of looking at the overall picture, shines through clearly.
Well, the problem is that we currently lack the data to be certain of how the trend looks like. Based on my gaming experience, male "Plot-device" characters are much rarer than female ones, at least if we look at main plotlines. You could probably make a case that there is frequent male cannon-fodder and subquest material, but I would answer that what you are ususally emotionally invested in is the main storyline, and females are pedominantly used here in order to elicit male emotions. Which I would call sexist.

By the way, this is another problem: What's the definition of sexist for you?

runic knight said:
The problem here is that games are a reflection of culture as well, and the people who make the games are going to be influenced by that culture in what they make, and, as a result of it being a product, what sells well will add another layer of that. On an individual level, all customers hold games to their own standards, and that is what it should be. What you seem to be suggesting is something more then that, some overall judgement based on them meeting or failing your own personal standards of equality. Games are products that live of die by the will of the people who want to buy them. while I certainly would like better representation, participation and presentation, I know I have no right to try to push my ideas onto game makers as anything more then a customer's opinion. It sounds as though you are pushing a moral idea onto them, which goes back to my complaints and comparisons about religious groups doing the same.
I see what you mean. But aren't the video adresses to us as customers? I'd say the point is to influence the buying decisions of customers, individually. Companies will sell what sells best (even though that doesn't make them less responsible for what they do), but it is us as customers who decide what sells best. We should exercise this power responsibly.

runic knight said:
Saying something offensive and saying something boringly are two different aspects that are far from opposites. When I listen to Ben Stein drone about creationism, I get pissed. I also feel very lethargic because his voice and presentation is dull as dirt. What he is saying is horrible wrong and dishonest and it is my reaction to that causing the anger, but on the theatrical side I can tell his tone and lack of emotiveness do nothing to resonant with me or engage me beyond being angry at the statements being false.
The sweeping claims are the result of how she ties subjects together and how she is deceptive in her presentation to sneak claims into them that force the audience to accept them in order to move on.
Tying a simple story telling trope to violence against women is offensive, both to me as a fan of games and as a rational human being. Presenting arguments with claims already built right in is deceptive. Presenting her opposition as being the same as the trolls in her comment section is inflammatory. That she does it in a droning monotone or a excited fervor does not take away from that.
Right, I can see what you mean. Of course, I can relate to these feelings. But at this point, I think we can only contrast our different emotions regarding the series. I am assuming you already knew who Anita Sarkeesian was as you wathced the video series, and already had an opinion of her. For me, it was much different:
I had heard of that "Sarkeesian" character and assumed she must be a horrible person, someone like O'Reilly or these other demagoges. But I had never ventured to look her up, and had no idea what she looked like or what her channel was named. Then I stumbled on the Tropes vs. Women video series and watched it. I had no idea who I was looking at. I only found out it was Anita Sarkeesian when I visited the forums. At which point my reaction was "this is it? That is the devil you have all been complaining about? Just a person sitting there, calmly talking about issues?" She isn't even accusing games of being bad, or publishers of being sexist. All she really says is "look, in my opinion there is a problem in our society and here is why games are, to an extent, part of that problem." That is an interesting position, something that warrants thought. Oh sure it's over the top sometimes. Some conclusions are sketchy at best. But it certainly doesn't seem like something to get mad about. To discuss, yeah - pointing out flaws, ok - calling her a horrible person with a political agenda that is here to destroy games? No.
 

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Stephen Sossna said:
That last sentence is very true: Just showing an interaction exists isn't sufficient to base any action of condemnation on that interaction. But that isn't done, is it? Ms. Sarkeesian doesn't call for a boycott of games, or condemn game developers. What is said is merely "hey, maybe we should think about how these interactions may affect the way we think."
If all she did was discuss the trope and then end with that, then you'd be right. But she did not, did she? Instead she brings in ant-women culture and violence against women and so on, thereby associating the tropes with that. The reason I called that the tactic of a coward is because rather then coming out actually saying what she wants, she instead hides behind the fact she didn't actually say it, but does nothing to clarify and everything to present it like the tropes should be stopped (after all, they are related to violence against women, why wouldn't we want that to stop, right?)

Stephen Sossna said:
I disagree, but we will get to that with the second point.

Assuming the games are sexist, isn't this a reasonable conclusion?
No. It is a leap in logic. Even assuming the games are sexist, which as I said before requires we first assume the tropes are, then that the tropes change the overall message of the game enough so the game itself is sexist, it still requires the leap to say that a sexist game promotes sexism in culture. See, while games may affect culture, how they affect it is not necessarily even across the board, hence the leap in logic. Aspects such as story or characters, or that game's overall message (and tropes) may have absolutely zero affect on culture while other aspects still do, such as music or graphics or gameplay. The flaw here is the assumption that (for the sake of the point here I will just call assumed) sexist games can only contribute to sexist culture. Does a movie that is sexist or racist only contribute to a sexist culture? One could easily argue the second Bayformer movie was racist, though did it add to a culture of racism or were perhaps people aware enough of the tropes and stereotypes that it did not have that effect? After all, if it did, we could as easily argue the transformer movies lead to police brutality and unemployment rates for minorites according to Anita's presentation.

Stephen Sossna said:
Yes, it is tentatively suggested that games may influence real world behavior against women, which includes violence. Thats unproven, but it is not like it's presented as fact. It's an opinion that you can or cannot share, but it hardly invalidated everything said before if the final conclusion is a bit to sweeping for your tastes. It's something to think about, in any event.
But it is implied, and no, it is not a "think about it" thing so much as an implication of cause. I ask you again, why the hell does someone with full control over the project bring violence against women up in the first place if not stress its association to the topic of the video series? Especially one already going long like covering the trope did. By including it at all we have to assume she thinks it related to the topic in some degree and the presentation and lack of provided reason easily suggests what conclusion she means the audience to draw. At that point it is not merely an opinion, but a tacit accusation.

Stephen Sossna said:
The only difference between your definition of "argument" and your dfefinition of "series of assertions" is that you believe the premises of the former, while you discard the premises of the latter. You cannot define the word argument based on whether you believe the individual argument is sound.
the issue here is 2 fold. First, an argument requires a true premise to start with unless you are hypothetical (if we assume premise is true then). When they are tied with unproven assertions such as what is sexist or how that applies overall, you can not claim the premise true. No, nothing in her videos presumes them to by hypothetical overall either. Secondly she started with the conclusion, thereby voiding the idea of a true argument as she is now looking for reasons to support said conclusion rather then crafting an argument based on the premise and what that means over all.
Also, I explained why I dismiss half of her premises, that being they are not observable, they are personal interpretation and most of all, them being unfounded and unsupported except by other unfounded and unsupported things.
The tropes are used frequently is an observable fact. It is raw data and part of the reason they are tropes in the first place. The reason I accept that is because it is demonstrably true. The tropes are sexist is her personal opinion, is not well backed and is impossible to quantify in any meaningful way as the definition is a binary one (it either is or it is not)that requires individual interpretation most of the time. That is why I don't accept it.
There is a world of difference between "presume I have 3 white blocks" and "Presume the blocks are racist because they are only white".


Stephen Sossna said:
This seems bend over backwards. That gender is important is not the assumption it is the conclusion of the argument. Because, as you rightly said, the story could be told just as well with a captured man. But it rarely is. Hence we assume that there must be an irrational reason for the "plot-device" to be usually female. And the most probable reason is gender stereotypes. So we conclude that gender is important.
Actually, it is very commonly told with captured males. In fact, often within the same games with damsels as well. We went over this before when I talked about cherry picking an the scores of examples of captured men that you were missing because you were not looking for that, but instead were looking for women alone. That is the whole damn problem, even after I explain why it is wrong and what you are looking at incorrectly, you still do it again as though you just forgot or you assume I wont call it out for the same issues the second time.
Not all rescued captives are women. Most are not. Stop pretending otherwise.
(mario 1: 7 toads to one princes, Mario 2: Bees[genderless?] Mario 3: 7 kings to one princess, Mario World: 7 Yoshi babies to 1 princess. Orcarina of time: 4 carpenters, 6 plus gorons to 2 princesses, one who was not actually in danger(Ruto in fish) Majora's Mask: 1 moneky male to one wood princess) Do I have to go on before you stop claiming something that is demonstrably untrue?
As I said before, there may be an argument concerning the overall trend about women as secondary characters, but that is not a mark against the tropes themselves, especially not when they are slanted the other damn direction then what you try to claim. But more of that below.

Stephen Sossna said:
Regarding your related statement:

No, I don't "know" this, and I don't agree, because the argument as outlined above does take the trend into account.
Wrong. What you are doing is looking at the over all trend and making judgements about the individual pieces of that trend. That is bad logic. If you want to have an argument about the trend itself, you can not try to tie implications of that trend onto the tropes itself because that my friend is a Fallacy of Division. http://en.wikipedia.org/wiki/Fallacy_of_division
What you are trying to do is to claim that the trend that emerges is directly because of the piece that make it up carry that same trait.

Stephen Sossna said:
Yet it is important enough within that larger trope to have it's own subcategory that everyone has heard of, unlike the corresponding male variant.
Well, when you need to look at things along gender lines in the first place, you will see all sorts of female only applications for universal words. For instance "captive" "hostage" "prisoner" and "rescue plot" cover things pretty well on their own regardless of gender. I am not the one trying to cherry pick things along gender lines, and it is a bit naive to think that because someone in the past has it in any way supports your argument here. It is a general term made up by a culture that already assumed males are default when coming up with the language and terms. While I don't agree with that, the language was created at a time when there was far less equality. I can not fathom why you would think that matters at all in a discussion in the 21st century as though there being a word "damsel" somehow actually impacts the god damn numbers of things. It is language, how one expresses ideas or thoughts, that it has conventions that are outdated now, such as terms like "damsel" or even classifications doesn't matter. For an example, the word "atheism" is a word defined by what it is not (not a theist), even though that is based on the presumption the default state is theist. It isn't true, and it is just a word used to express an idea, it doesn't mean anything more then at the time of creation of the they choose it as an example of a break of the default.

Stephen Sossna said:
Well, the problem is that we currently lack the data to be certain of how the trend looks like. Based on my gaming experience, male "Plot-device" characters are much rarer than female ones, at least if we look at main plotlines. You could probably make a case that there is frequent male cannon-fodder and subquest material, but I would answer that what you are ususally emotionally invested in is the main storyline, and females are pedominantly used here in order to elicit male emotions. Which I would call sexist.

By the way, this is another problem: What's the definition of sexist for you?
Bravo, was waiting for you to finally realize this one. People have different definition of sexism, thereby making every claim relating to it already shaky to begin with. Not impossibly so, but enough it would be better to avoid the term sexist all together when making cases concerning it and instead work the personal definition in. Though some find it hard to avoid catchy terms like it I suppose.
I define sexism as bias towards or discrimination against one gender on the basis of that gender itself.

Stephen Sossna said:
I see what you mean. But aren't the video adresses to us as customers? I'd say the point is to influence the buying decisions of customers, individually. Companies will sell what sells best (even though that doesn't make them less responsible for what they do), but it is us as customers who decide what sells best. We should exercise this power responsibly.
Yes. Putting aside my complaints of the video, it is us as consumers and drivers of the market demand who shape the products we get over and over. That is why I think it is very important people have the right information to shape those opinions that in turn shape the industry. Sad though it is though, I see Anita's behavior as dishonest and more manipulative of people in order to shape them into her opinions. But yeah, the general concept you said here, right on.

Stephen Sossna said:
Right, I can see what you mean. Of course, I can relate to these feelings. But at this point, I think we can only contrast our different emotions regarding the series. I am assuming you already knew who Anita Sarkeesian was as you wathced the video series, and already had an opinion of her. For me, it was much different:
I had heard of that "Sarkeesian" character and assumed she must be a horrible person, someone like O'Reilly or these other demagoges. But I had never ventured to look her up, and had no idea what she looked like or what her channel was named. Then I stumbled on the Tropes vs. Women video series and watched it. I had no idea who I was looking at. I only found out it was Anita Sarkeesian when I visited the forums. At which point my reaction was "this is it? That is the devil you have all been complaining about? Just a person sitting there, calmly talking about issues?" She isn't even accusing games of being bad, or publishers of being sexist. All she really says is "look, in my opinion there is a problem in our society and here is why games are, to an extent, part of that problem." That is an interesting position, something that warrants thought. Oh sure it's over the top sometimes. Some conclusions are sketchy at best. But it certainly doesn't seem like something to get mad about. To discuss, yeah - pointing out flaws, ok - calling her a horrible person with a political agenda that is here to destroy games? No.
I had seen her videos on Smurfs and legos long before she made the kickstarter. My opinion then was dismissal of a quack, nothing more. As the kickstarter came out, I was dismissive of her ability, but I did honestly think there was a lot of good within the topic to talk about and it may be worthwhile. I think back then my only negative comment about the project itself was something to the effect of "I don't like how she worded it as a look to show sexism". Other then that I was dismissive of the trolls and flamers making the community look bad for being overly emotional. Then as time went by and I learned more about her, I disliked her more. She was claiming the entire opposition was like the trolls. She was misrepresenting gamers that way. Her videos had been spammed around 4chan, making it even more likely that it wasn't average gamers replying but the asshole of the net itself. So on and so on.
He having an opinion is nothing. No one cares about that. The way she presents it, the way she has become a figurehead of a movement in gaming and the sheer bullshit in her videos though tend to be what people are pissed about. It is not because she is a woman, or that she thinks there are problems. Most people don't care about that at all. It is that she is seen, she is used, she is looked to as a mouth piece that pisses a lot of people off. The standard backlash of fame mixed with the sheer amount of wrong in what she presented. She is not a gamer, she is a thief and a liar. She is divisive and her as a figure has overshadowed the discussions of the topic themselves. She refuses discussion or to acknowledge any criticism and as an example, as a role model if I may borrow something from earlier in the thread, she acts, well, like a troll when you look past the monotone presentation. She has become the Alex Jones of gaming discussion by her own fault. Do note when I call her cancerous or toxic, it is not because of her character as a person (though there is plenty there to bash I imagine), it is because of her behavior and the results of it on the discussions. Look at these forums. Look and see how many threads are bloated on discussion of her herself and how many are of the topics raised.
You can't call what she does discussion, that is solely proselytizing .