Annoying Copyright Devices

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rknight718

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May 3, 2009
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The kind of devices I'm talking about are mainly the ones from old PC games. If they weren't annoying in how they were applied then they were annoying in how they were designed. (Hey I kinda rhymed there) Here's a small list of the ones I remembered:

Police Quest 3: This one came with a "police manual" that explained the proper procedures for various encounters an officer may find on the job. Basically they were hints as to what to do in that point of the game. The annoying thing was on the inside cover, your locker combination. Without this, you couldn't even get 5 minutes into the game because you couldn't get you gear. Granted it was a 3 digit code so I guess you could try until you got it right but...

Police Quest 2: This game came with a series of mugshots and names. When the game started, you would have to match the face the game showed you to the name. Annoying because you could lose the paper and if you got the name wrong, the game just ended. *BLIP* Just like that.

Leisure Suit Larry series: I'm talking about the early ones. None of this Magna Cum Laude crap. The game didn't come with any "proof of purchase" documentation, but it made it fairly easy to weed out the kids by asking questions only adults at the time would know. Again, you could always try to force your way in by guessing randomly (answers were multiple choice) but the game would end right there if you got too many wrong.

King's Quest Series: The worst of the lot. The copyright devices in these games ranged from strange symbols and puzzles to quoting words from the manual right down to the page, line and word. The worst I think was King's Quest 3. You need to escape from the wizard holding you as a slave by working magic against him while he is away on a journey. There are several spells you will need to do in order to complete the game, but only 1 that will get rid of the wizard. The game came with the spells listed, as well as directions and recipes. The big thing was the incantation. You had to type it out EXACTLY. Every capitalization, punctuation, space, etc. Got one thing wrong? The spell backfires and you die.

I realize these are mainly Sierra games, but those are mainly the ones I played and from my experience the largest offenders. Thankfully we don't have to deal with that stuff anymore. Any other you all remember?
 

BlindTom

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Aug 8, 2008
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The original Metal Gear Solid had a character directing snake to a code that could be found

"On the back of the CD case"
Surely enough it was screenshotted. That game was always breaking the fourth wall...
 

xHipaboo420x

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Apr 22, 2009
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In Day Of The Tentacle, after a few minutes of play you had to build a small machine. The game referred you to schematics placed throughout the manual.

This was a pain in the arse for me. I bought the game disc (sans manual) from a supermarket, so I had to trawl the net for a scanned-in manual.
 

rknight718

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May 3, 2009
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MaxChaos said:
In Day Of The Tentacle, after a few minutes of play you had to build a small machine. The game referred you to schematics placed throughout the manual.

This was a pain in the arse for me. I bought the game disc (sans manual) from a supermarket, so I had to trawl the net for a scanned-in manual.
I still have this one, but I don't remember needing a manual to build the time machine. Or is this a different machine?

*Edit: Found it on replacementdocs.com and I see the difference. I had the CD version which did not have the copyright protection issue
 

Cpt_Oblivious

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Jan 7, 2009
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To get some of the rarest pokémon you have to follow instructions written in morse code or braille or something similar.

When I run into some money I may go buy these games if I can find them.
 

DeadlyYellow

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Jun 18, 2008
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BlindTom said:
"On the back of the CD case"
Surely enough it was screenshotted. That game was always breaking the fourth wall...
That's actually one of the things I loved about the series. Particularly in Snake Eater, when you adjust the clock ahead a year during the fight with The End.

Sierra was notorious for some goofy copyright scheme. Space Quest 4 comes to mind, with the chart of alien symbols used to unlock a time-pod.

Spear of Destiny also asked stupid questions about the manual. "Who is the enemy pictured on page ten?" and such.
 

Sampler

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May 5, 2008
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Lucas Arts Escape From Monkey Island on the Amiga needed a rosetta wheel for you to enter the right command to start the game - I remember this as we had a photocopied one :eek:)
 

rknight718

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May 3, 2009
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Sampler said:
Lucas Arts Escape From Monkey Island on the Amiga needed a rosetta wheel for you to enter the right command to start the game - I remember this as we had a photocopied one :eek:)
OMG I forgot about this one! The damn wheel! I borrowed the game from a friend complete with wheel. It was the real one but was falling apart. I was able to use a binder pin-thingy in the center to hold it together.
 

Andy_Panthro

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May 3, 2009
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"...but it made it fairly easy to weed out the kids by asking questions only adults at the time would know."

Yeah, I played the first few Larry games as a youngster, and spent ages guessing those questions in order to get them all correct! It was even more difficult for me, since I'm from the UK, and the questions were about American things.

Theres a remake of KQ3 by the way, very well made, which avoids the whole issue with typing in the spells. KQ3 at Infamous Adventures [http://www.infamous-adventures.com/kq3/].See also: AGD Interactive. [http://www.agdinteractive.com/]

The worst one I can currently recall was from Codename: Iceman by Sierra. You could get about 1/3 of the way through the game before you had to find codes from the manual, which of course I didn't have. Thank god for the internet these days.