This can also include the lack of (a) feature(s) that you wish was/were there.
I'll start, obviously.
In Driver: Parallel Lines, the game has a nasty habit of making the mission start and objectives on opposite sides of the relatively large map. It's a blatant game-lengthening tactic that only serves to annoy. Also, when you beat the game, you can't replay specific missions. If you want to do a mission again, you have to start the game all over and work your way to it. This resulted in me having a bunch of saved games on my puny 8 megabyte but expensive-as-hell PS2 memory card so I wouldn't have to redo the entire game for the sake of a single mission.
Fallout 3's 3rd person camera seems oddly stiff, though everything in this game is oddly stiff. Also weapon degradation. I have a feeling that this point might be rebuked because it's a feature of realism that adds tension. I'd reply that the game has mutants, zombies, giant flies and scorpions, Liam Neeson not *****-slapping the shit out of everyone with light sabres, etc. and games are meant to be fun. I just find weapon degradation annoying as it drains my resources and makes my weapons weaker than they should be really fast. I've never felt tension from this, just frustration.
Assassin's Creed 2; I despised the cutscenes for a few reasons.
1) There were a lot of them.
2) I thought everything could have been conveyed much better through gameplay, working your way closer to the person you're trying to hear. Your ability to act/react depends on how aware you are of the situation, which depends on how much information you receive, which would depend on how close you are able to get to your target.
3) They're low-quality. A lot of sound effects aren't there, often relating to the use of weapons. The models have low textures. It seems like a very low-budget affair when this is done by a premier game developer known worldwide. The voice acting is pretty reliable, though.
Feather collecting; there were a hundred of these things and after a while it was just too tiring to keep an eye out for them.
Call of Duty: Black Ops 1 & 2; the bots during offline mode. I really enjoy the concept and I am truly appreciative for it because it allows me to have multiplayer even if my friends aren't handy and I don't want to/can't go online. However, the fact that they are aimbots raises a bit of a problem. It would have been nice if they were programmed to have flaws in their accuracy, because they just lock on to you the second they see you and DO NOT MISS.
That's all I can think of for now.
I'll start, obviously.
In Driver: Parallel Lines, the game has a nasty habit of making the mission start and objectives on opposite sides of the relatively large map. It's a blatant game-lengthening tactic that only serves to annoy. Also, when you beat the game, you can't replay specific missions. If you want to do a mission again, you have to start the game all over and work your way to it. This resulted in me having a bunch of saved games on my puny 8 megabyte but expensive-as-hell PS2 memory card so I wouldn't have to redo the entire game for the sake of a single mission.
Fallout 3's 3rd person camera seems oddly stiff, though everything in this game is oddly stiff. Also weapon degradation. I have a feeling that this point might be rebuked because it's a feature of realism that adds tension. I'd reply that the game has mutants, zombies, giant flies and scorpions, Liam Neeson not *****-slapping the shit out of everyone with light sabres, etc. and games are meant to be fun. I just find weapon degradation annoying as it drains my resources and makes my weapons weaker than they should be really fast. I've never felt tension from this, just frustration.
Assassin's Creed 2; I despised the cutscenes for a few reasons.
1) There were a lot of them.
2) I thought everything could have been conveyed much better through gameplay, working your way closer to the person you're trying to hear. Your ability to act/react depends on how aware you are of the situation, which depends on how much information you receive, which would depend on how close you are able to get to your target.
3) They're low-quality. A lot of sound effects aren't there, often relating to the use of weapons. The models have low textures. It seems like a very low-budget affair when this is done by a premier game developer known worldwide. The voice acting is pretty reliable, though.
Feather collecting; there were a hundred of these things and after a while it was just too tiring to keep an eye out for them.
Call of Duty: Black Ops 1 & 2; the bots during offline mode. I really enjoy the concept and I am truly appreciative for it because it allows me to have multiplayer even if my friends aren't handy and I don't want to/can't go online. However, the fact that they are aimbots raises a bit of a problem. It would have been nice if they were programmed to have flaws in their accuracy, because they just lock on to you the second they see you and DO NOT MISS.
That's all I can think of for now.