TsunamiWombat said:
A fair enough analysis of the situation, however I do have a few points that I'd like to raise. Most of them can be seen in more detail here: http://www.escapistmagazine.com/forums/read/9.353744-My-thought-process-during-the-end-of-ME3-SPOILERS?page=1 (I join the conversation about a quarter of the way down page 1).
Since I've been making the rounds putting up a mild defense not so much to completely exonerate the ME 3 ending but rather to put some perspective on it that I think some people might be overlooking. As the points I raise here can be seen in the thread that I linked above, I won't go into too much detail, but just hit on a couple of the major points.
Let me start off first by saying that I agree completely with the notion that the endings could have been hashed out better to give the audience more closure that I think we were desperately seeking. Something like the ending to Dragon Age in which we get text description of "And under Harrowmont's leadership, the dwarves returned to their reclusive, isolationist ways, etc etc" for each of the different races in the galaxy. That said, however, if you apply a bit of logic to extrapolate what future each of the possible endings could lead to, you'll get your closure.
Now, in regards to what I've noticed is the biggest and most common complaint about the endings: all the choices you made in the previous 3 games have no effect or purpose, the endings completely negate them. This simply is not true. Stop and think about what the ultimate goal behind all your choices was. What destination were your choices driving you towards. ME 3 shows us that the purpose behind every decision you made is to build the united galactic fleet. This fleet serves absolutely one purpose, and it is not utter destruction of the Reapers (which I imagine most people thought it would be). The sole purpose of the united galactic fleet was to build, guard, and ultimately deliver the Crucible to the Catalyst...in that sole mission, the fleet succeeded. With the fleet's success comes the justification for all the choices you made so far. Kill or save the Rachni, kill or unite the Geth, etc. All your decisions either strength or weaken your fleet, they're not meant to be the ultimate deciding factor of how the story all ends. Was this a good choice by the writers? Not necessarily, since as I said I think most people were wanting their choices to effect the ending rather than open the path for the ending. But as you mentioned: Bioware has built a business on experimenting with storytelling, I just think that like with Dragon Age 2: many people missed what they were doing with the story here.
Now, in regards to the complaint of "Oh my god these endings are all so depressing! No matter what Shepard essentially dooms civilization by destroying the relays!" Well let's just stop and think about each ending, shall we?
Paragon Ending: Enslave the Reapers. Many people think this is the Renegade ending because it was the Illusive Man's plan, but in truth it is the Paragon ending. For starters, like with everything in the ME universe, it's color-coordinated: Blue light on the ramp and a blue beam/shockwave released by the Citadel, and as we all know: blue = Paragon. But furthermore, think about what the outcome would be. Yes, the relays are destroyed, but the Reapers still exist. Now, though, they are controlled by Paragon Shepard's benevolent will. As such, it really isn't that far of a stretch to believe that Shepard will turn the Reapers from being the terrifying destroyers of the galaxy to being instrumental in its construction. Given that the Reapers were the ones that built the relays in the first place, they could just as easily do so again.
Renegade Ending: Destorying All Synthetics. Again, contrary to popular belief, this is the Renegade ending (red light, red beam/shockwave, etc). This offers the bleakest outlook for the future as Shepard wipes out an entire race (the Geth) and a close, personal friend (EDI) in order to assure the absolute destruction of the Reapers. With the Reapers destroyed, the secrets to building the relays will be lost. However, the Protheans managed to build the conduit, so it is possible that society could still rebuild the relays, it'll just take a much longer time.
They Lived Happily Ever After Ending: Synthesis. I'd imagine this is the "and the galaxy became a utopian ideal "world" filled with peace from then on out" ending. All life - synthetic and organic - now share the same DNA. I can only imagine that this would lead to advances in technology and the possibility to rebuild society, coexisting with the now pacified Reapers.
All wars require a period of reconstruction and rebuilding once they're over, Shepard grants the galaxy the hope for the future, the purpose to rebuild, and the comfort of peace.
And just a side note: there most certainly was a cathartic moment in the game...it's before you make your fiinal push to the Reaper Beam and you're walking through the outpost to meet back up with Anderson to plan the final assault. All your comrades get to say their goodbyes...and at least personally, it felt more like they were saying goodbye to
ME and not just Shepard...seeing as how this is indeed the final chapter of the story.
And just to be a dick: I believe you're using the word "penultimate" wrong as it means "second to last".
