Another thread on a DRM/Steam/EA related topic

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Cousin_IT

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Feb 6, 2008
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Not that there aren?t enough of these threads about DRM etc already. But I felt like adding a new one to the list which is hopefully at least a tiny bit different. It occurred to me while reading yet another Steam thread that perhaps the DRM, specifically EA?s DRM attempts have been plagued as much by bad PR as by bad technology. Steam, for all intents & purposes, is a DRM system which at the heart of it is not all that different from EA?s. Yet the gaming community is enamoured with Valve & conversely baying for EA?s blood. Below are two fictional statements from PR representatives from the two companies which I think embody both the differences in style, presentation & community perceptions of the different forms of DRM both companies employ:

Hi, welcome in. We at Valve are well respected in the gaming world for making world class games & game making tools. We understand many who play our games also enjoy developing mods either to improve upon or add to our games. We actively support the modding community, even giving the opportunity for truly exceptional efforts to become quality commercial games in their own right. We continue to support our games long after release because we appreciate that many players like to continue using our games long after release.

With that out of the way, we would like to introduce you to a programme we?ve developed called Steam. This free piece of software allows you to access any game you buy from us on any computer when you log in. It gives you access to an ever expanding library of games, many unavailable on the high street anymore, for reduced prices because we?ve cut out the cost of distribution. You will have access to leader boards, achievements, a chat & matching system & many other features all at no added cost. All that we ask in return is for you to register each Valve game you buy & that you log into Steam before you play them. Unfortunately, this also means you cannot resell your games, but we feel that the natural longevity of the games we have available as well as the convenience Steam gives makes up for that. Thank you for your much appreciated business in buying from Valve, & we hope you will remain a customer for along time to come.

Dear sir/madam.

We at Electronic Arts (henceforth referred to as EA) pride ourselves on bringing an ever expanding portfolio of profitable products & franchises to the game market. We pride ourselves on protecting our IP?s, even to the point of closing down the development studios we bought them off so as to maximize the efficiency & profit of producing them. We do not feel any real need to continue supporting our games long after release, as increasing the longevity of a title is of no financial reward to us, quite the contrary.

As part of our drive to expand earnings & combat waste, we have introduced a new Digital Rights Management system from our esteemed partners in SecuROM whereby we will restrict installations of our product to an arbitrary number of our choosing. This we feel is in the best interest of copyright protection & future income from the products using our DRM software. We shall continue to charge full retail price, since we have not changed our product in any way we feel requires any change. Customers will be required to register the product with us. This not only will allow them to install the product but also give them access to our forums. However, we reserve the right to lock customer out of both these forums & their games if, for whatever reason, we deem it appropriate. Customers who find they have exceeded the install limits will be able to call our customer support services to unlock extra ones. However to avoid exploitation of this system we will make the procedure convoluted so as to ensure only customers with genuine grievances can get the installs, as we believe they?ll be the only ones with the patience to go through with it.

We appreciate that some among our customer demographic base are hostile to this course of action. However we believe many of those people are the very copyright infringers & ?pirates? whom this course of action is aimed primarily against. Genuine customers will not have cause for complaint as they are still getting the full quality EA product they?ve come to expect.*

* Due to an initial error of grammar. All instances in this statement referring to our products in relation to customer?s have been altered from ?their? to ?the.? We were concerned that ?their? would imply some sort of ownership of the product by the customer.

That?s how I?ve come to see the whole thing anyway. At the heart of both publishers systems is the ability to protect their IP?s & the profits they get from sales. However, with Valves DRM comes a whole host of nifty features, community items & streamlined performance; or at least that?s the image we have of it. EA?s DRM by contrast is perceived as proudly standing up & reminding you that not only do you not own the game you have bought, but they might very well suspect that your part of the problem that caused them to introduce it in the first place. I know both these images are largely creations of hysteria, misunderstandings (& my own mind). But perception is reality; especially when that reality is virtual. Anyways that?s the end of my little, ultimately needless contribution to the DRM Steam/EA etc debate. Hope it wasn?t too bad :-D

edit: I agree & accept that EA's SecuROM DRM is a much bigger PITA to Valves Steam system. Id much rather never buy an EA game again than have to go through its system for each game (not that I do anyway on PC coz the onl EA PC exclusive game I can think of is Spore which I dont care for for a whole heap of reasons other than DRM). But my point is both companies are seeking the same goal (protecting their assets), just that Steam is both a better treatment for the problem & a sweeter pill to have to take as a consumer.
 

Caliostro

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Jan 23, 2008
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... Sigh... Another...


K, while EA's PR is absolutely atrocious, the major issue isn't that EA is trying to create a way to protect their games... As I've mentioned time and again, Valve does it too (for instances), and so do many other companies... We have no beef with them...


The problem is DRM isn't just, like Steam, an online check to verify your cd-key is legit... DRM is an undercover signed certificate that you own jack shit, and that you're paying full price merely for the privilege of installing the game a handful of times, and after that you can eat a platter full of dick if you get a virus, or get an hardware problem, just feel like switching windows, or, god forbid, upgrade your motherboard/harddrive/buy a new computer.

With Steam you just install, install the game, and play. Hell, you can install it in every computer ever made, all they ask is that you play it from YOUR account, which is free... Not an unreasonable request IMO.

What DRM asks you is that if you have a problem, or are away on vacation and wanna install it somewhere, or god forbid, let a friend play a bit, you can kindly go fuck yourself.

Ultimately while Steam is a minor nuisance the FIRST time you install a Valve game, it never bothers you again and can even become an asset if you choose to buy online games... DRM is just a pain in the ass of legitimate paying costumers.

IN SHORT, comparing Steam to DRM is like comparing a one time needle sting from a vaccine to a daily full body cavity search by a sweaty and sleazy policer officer...
 

Gamer137

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Jun 7, 2008
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Here is a quick list just off the top of my head to why Valve is prefered.

*EA can lock you out of your games just for doing something bad on their forums. Why should I lose $50 just for making a 10-year old cry on the Internet?

*Steam may not be refundable, but non-refundable products is what many people expect from buying a downloadable product. EA on the other hand sells hard copies, which people expect to sell or trade overtime.

*EA has a reputation of having crappy games, and the gems in that crap are rare. Valve has consistently offered quality products(though I have not played one myslf, that is mostly what I hear).

*EA views many customers has pirates and illegal modders, but Valve encourages modding, or at least don't make much effort to prevent it.

And what Caliostro said.
 

Caliostro

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Jan 23, 2008
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Gamer137 said:
but Valve encourages modding, or at least don't make much effort to prevent it.

Prevent them? They love them. They tend to hire the best ones. Just look at Counter Strike, Team Fortress, Gmod, Zombie Panic...
 

Gamer137

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Caliostro said:
Gamer137 said:
but Valve encourages modding, or at least don't make much effort to prevent it.

Prevent them? They love them. They tend to hire the best ones. Just look at Counter Strike, Team Fortress, Gmod, Zombie Panic...
Well I have not played a Valve product, so I am not fully aware of its business practices. Just going off what I hear.
 

Caliostro

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Jan 23, 2008
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Gamer137 said:
Caliostro said:
Gamer137 said:
but Valve encourages modding, or at least don't make much effort to prevent it.

Prevent them? They love them. They tend to hire the best ones. Just look at Counter Strike, Team Fortress, Gmod, Zombie Panic...
Well I have not played a Valve product, so I am not fully aware of its business practices. Just going off what I hear.
Well, for the record all of the ones I mentioned were originally community-created mods, which Valve saw and loved, so they hired their developers to do make them official games.
 

Esdras

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Dec 8, 2008
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DRM is a bad concept to begin with, if something goes wrong on their side where is the proof that your files are going to be restored or you are going to see compensation.

On a somewhat related note wal-mart shut down their music servers and everyone who spent money on their DRM got screwed, just another reason to not trust DRM

Wal-mart DRM: http://walmartwatch.com/blog/archives/wal_mart_shuts_down_drm_music_service_users_take_to_the_internet/
 

opium of the people

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May 20, 2008
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DRM unfortunately only punishes people who abide by the law :(

However i welcome the attempts to crack down on piracy because the people who lose out most are the people who spent hours and hours of their lives bug testing, code writing and level designing our favorite games. Those are the people who's livelihood is at stake when you visit pirate-bay.

EA is not the real problem here, it will always be the pirates. We must remember that they are really to blame for Spore's awful secure-rom(spelling?), and EA are just doing what any multi-national high profit company is doing: protecting their assets.