Any Hearthstone players? Want to discuss some stuff?

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The_Great_Galendo

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Sep 14, 2012
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1. As a relatively new player who had Buzzards but no Unleash The Hounds, I can say with a fair degree of confidence that Starving Buzzard, while good, wasn't overpowered. About the best it could ever do for me was draw me a couple of cards on turn 5 or 6, which while fine is hardly game-breaking (it's not like I could ever afford to sandbag three other beasts along with the Buzzard until turn 9 -- I'd be dead before then if I tried). It's friggin' Unleash that they should have nerfed.

2. Don't have one, but I would if I did. I hate that card. I don't even know what they changed it to (I wouldn't have even known it was changed if I hadn't read the thread), but I'm glad they made it worse. I was sick and tired of taking 16+ damage out of nowhere on a consistent basis.

3. Haven't heard about it, so no particular opinion, but more cards seems good on general principle. Too many opponents seem like they're running the same deck (with the same annoying cards; I'm not sure that new cards will fix that, but at least the diversity might be a bit higher -- or lower, if the new cards are too powerful. I'll take the risk).

4. Fine? Like I said, I'm a new player, so I don't have much to compare it to, but "Okay, but not great" strikes me as an apt description of Hearthstone. It's definitely a much worse game than Magic: The Gathering, but the fact that it's free to play means I play a lot more of it than I do MTGO.
 

zumbledum

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Nov 13, 2011
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agree buzzard needed change but now its in a too bad a place, if it wasa 1/5 or something maybe it would be better.

didnt have a leeroy

the game needs cards and lots and fast , naxx was fine but this game needs a huge card influx so the meta can get a bit more adaptive.

Arena. seems lots of people are giving up on this, i play int he UK not sure how localized but i see the same names crop up far too frequently and the competition has got insane. i used to get 7 pretty often and make money but now there just arent bad or new people to feed off and its getting hard to scrape to 3 with anything but a good draw. so ive stopped playing that.

im basically where i was this time last year , badly wanting a lot more cards to be introduced.
 

FieryTrainwreck

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Apr 16, 2010
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I think the buzzard nerf was warranted but very poorly executed. At the very least, they should have given it a decent body (4/4 or better) so the opponent has to expend some actual resources to prevent the draw. Plus I still think the unleash mechanic is problematic; a major part of what made buzzard/unleash so OP was regularly drawing into 0-cost hunter's marks and wiping out huge, expensive minions for practically nothing. It's just a tricky-ass class to balance, especially with the hero power setting an immediate clock and traps badly outclassing mage/paladin secrets. Hunters are either dominating the meta or dead last.

I don't have Leeroy, but I would have been tempted to dust him. I think they really went about fixing him incorrectly. The card itself was fine. His interaction with other cards was the problem.They should have simply slapped "immune to spells" on him so miracle rogues and hand warlocks couldn't execute 18-20 damage turns from an empty board state. A 6/2 charge that gifts a pair of 1/1s to your opponent for 5 mana? Not an option for neutral-board play, not cheap enough for "reach". Really only useful in shaman combo decks at this point.

New cards are a mixed bag for me. I'm a slightly above average player, and I try not to spend any money on the game. When there's new content, I'm happy about new deck possibilities, new mechanics, all that. I'm sad, however, because a lot of that stuff "shakes out" before I have a chance to play with much of it. I also fear power creep in these sorts of games. It's inevitable, I know, but it's still a bummer. Part of me would rather see more work put into iterating what we already have to achieve greater balance.

In general? I like Hearthstone. I play from time to time, and it's generally fun. I'm not convinced Blizzard knows how to balance the game very well, though. They released Naxx with the express intent of balancing broken cards and decks with equally overpowered "answers". When some of those cards and decks remained overpowered, they deployed heavy-handed nerfs that generally missed the mark, wrecking cards instead of fixing them. For instance, with miracle rogue, the totally obvious culprit is gadgetzan. It's a card that allows a class with cheap/free spells to draw and cycle a ridiculous portion of the deck over a span of 1-2 turns. At the same time, I'm not sure the rogue class can even function at higher levels of play without that unfair advantage. When they take away Leeroy under the guise of weaking miracle, every other class suffers, too. So why not fix the auctioneer aka the real problem?
 

PH3NOmenon

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Oct 23, 2009
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1. Overkill. Granted, it was due a nerf but at five mana at least the stats could've been better. As it stands now, they could've just deleted the card.

2. Yes. I wasn't playing my agro or miracle decks and if I do pick those decks up again, I can just craft it again. And I'm not even sure I'd still play him in miracle.

3. Wary. They're going to introduce new packs. I hope I can get those new packs from new arena's, because thus far I've only paid ?2.79 for hearthstone and I want to keep it at that. Also, I'm expecting a lot of QQ about players who want to play in the old cardpool.