Because I absolutely thrive on it. More so than the first game.
DS1 I enjoyed to some degree (would rate 7/10), but most of the changes made from that to DS2 have made the experience far, far better for me.
I can't tell you how grateful I am that after killing enemies time after time they finally disapear. Having to do the same thing over & over & over again in the original really ground me down, and made the experience far too repetitive.
I also feel as if the game is just as devious, but far fairer. When I die in DS2 I usually feel like it's my fault, whereas in DS1 I often felt as if there was little I could do about the situation. So many times in DS1 something would kill me which I had no chance of knowing about or avoiding, whereas in DS2 it often warns me first, then kills me anyway lol.
The difficulty as a whole does seem easier, but still challenging and far less of a grind. I feel like I'm progressing because I'm learning and being rewarded for my actions, not just because I get lucky with builds or attack paterns etc. I feel rewarded more for do-ing rather than thinking and planning, and that to me is just more fun.
All that said DS1's world was richer & knitted together far better, I can definitely see why the more corridor-esq approach to DS2 annoyed some. And yes some areas are quite bland. But there are also other areas such as the Majula, the Iron Keep, The Dragon Shrine, Aldia's Keep, Shrine of Amana etc. which I think are stunning.
I'm just nearing the end but haven't quite finished it yet, and I'd rate the experience a 9/10. I can appriciate it's different strokes for different folks, and I can see why this would be deemed as the "Diet Dark Souls" of the series. But as a more casual gamer who likes the more arcade-style approach, out of the 3 DS games I've played so far (Demon Souls, DS1 & DS2) it's by far my fave.
Anyone else share the love for it?
DS1 I enjoyed to some degree (would rate 7/10), but most of the changes made from that to DS2 have made the experience far, far better for me.
I can't tell you how grateful I am that after killing enemies time after time they finally disapear. Having to do the same thing over & over & over again in the original really ground me down, and made the experience far too repetitive.
I also feel as if the game is just as devious, but far fairer. When I die in DS2 I usually feel like it's my fault, whereas in DS1 I often felt as if there was little I could do about the situation. So many times in DS1 something would kill me which I had no chance of knowing about or avoiding, whereas in DS2 it often warns me first, then kills me anyway lol.
The difficulty as a whole does seem easier, but still challenging and far less of a grind. I feel like I'm progressing because I'm learning and being rewarded for my actions, not just because I get lucky with builds or attack paterns etc. I feel rewarded more for do-ing rather than thinking and planning, and that to me is just more fun.
All that said DS1's world was richer & knitted together far better, I can definitely see why the more corridor-esq approach to DS2 annoyed some. And yes some areas are quite bland. But there are also other areas such as the Majula, the Iron Keep, The Dragon Shrine, Aldia's Keep, Shrine of Amana etc. which I think are stunning.
I'm just nearing the end but haven't quite finished it yet, and I'd rate the experience a 9/10. I can appriciate it's different strokes for different folks, and I can see why this would be deemed as the "Diet Dark Souls" of the series. But as a more casual gamer who likes the more arcade-style approach, out of the 3 DS games I've played so far (Demon Souls, DS1 & DS2) it's by far my fave.
Anyone else share the love for it?