CoCage said:
At least GoW IV gives you a chance. The combat is not perfect and can use improvements, but it's satisfying to attack, land a parry, or even perform witch time if you have the proper amulet equipped. Check out combo videos from SmvR on YouTube. This person has done combo videos I never thought possible.
I know you can do some interesting stuff with the combat system but all the little things just make me not want to play it; I just played to finish it about halfway through. Like Homer quitting his dream job with Hank Scorpio over the little things and Hank replies, "Can't argue with the little things, it's the little things that make up life." The game just has no consistency; I don't know where I (or the enemy) will end up after attacks, I don't know if I'll stagger the enemy or not with XYZ attack, etc. Whereas I know exactly what happens when I do XYZ in Bayo or even Horizon Zero Dawn.
hanselthecaretaker said:
Even Jaffe said how Bayonetta blows the doors off [https://spong.com/article/22787/Jaffe-Bayonetta-Blows-the-Doors-Off-God-Of-War] God of War?s combat, but the games were never designed to mirror that anyways. They were always about other aspects like story, spectacle, puzzles, platforming, etc.
Agree, that's why I've said numerous times GOW can't be carried by it's combat like other games, it has to be firing on all cylinders (story, spectacle, puzzles, platforming, etc.) to be a good game. GOW1 was the only one that did IMO.