What about something with a similar subjectivity, art? Should the art of Okami simply not be commented on because someone else could jump in and say that it is ugly and awful? Same with music, story, characters, and heck, even gameplay. I love the Dark Souls gameplay, whereas I've seen people who think it is absolutely awful. Simultaneously I hate the style of combat used in games like Batman: Arkham Asylum and Assassin's Creed, whereas I've seen people who absolutely love it. I'd say there's the same degree of variation in all of those things as there is in immersion.s69-5 said:The hate is not for the act of being immersed.The Almighty Aardvark said:I don't understand all of this hate for immersion. It is probably one of my favorite aspects of games. The ability to create a world that feels real and gripping doesn't seem to me like something that should be disregarded. There is bound to be some degree of subjectivity to it as different things are going to work for different people, but that doesn't mean that a game shouldn't be criticized for doing it poorly, or applauded for doing it well.
It's for the overly and poorly used term "immersion".
There's a difference.
But I disagree - games should not be criticized or applauded for the arbitrary line one associates with suspension of disbelief - since very often, one person's line can be on a completely different continent than someone else's (so to speak).
It's not like judging aspects like controls, gameplay, bugs, graphics, etc, since, while there may be a little variation from one person to the next - the results are often pretty consistent when reviewing those aspects.
Immersion on the other hand comes from way off in left field and has no actual relevance since that one element that could be completely off-putting for one person is the thing that another finds most appealing. In such - it's a completely useless term for reviewing a game that gets used for that purpose far too often.
Actually I think immersion is easier to comment on than gameplay, art, etc... since it basically boils down to what makes the game feel real and grounded. One moment that did that for me in Metroid prime was how your visor would fog up from steam, I doubt many people would say that steam acting like, well steam, seemed too far fetched and took them out of the experience
EDIT: Just to avoid possible argument I am not saying that fogging up of your visor made Metroid Prime an immersive game on its own. I'm just saying that it's a factor of what adds to the immersion of the game