Bhaalspawn said:
Immersion: If you honestly have any moment in a game where you forget you're sitting at your desk/couch with your hand on a mouse/controller/overpriced mobile device then I will take you to a psychologist. I never get immersed in a game at all. I have a healthy disconnect between what I'm actually doing, and what my characters are doing in a game.
We all have those moments. You do, too. Unless you're sitting repeating "I'm sitting at my desk" to yourself over and over again.
You don't have to be thinking "I AM COMMANDER SHEPARD!" to be immersed. And with any art that tells a story, immersion is the
whole point. Making you care about fictional characters who you rightfully shouldn't care about. Making you tense or afraid, when it's your character who's in danger and not you.
There's no good reason to let escapist art make you feel anything, but immersion makes you forget that, if only for a little while.
If you've never felt that, then the appropriate feeling should be loss - not this apparently militant "I will take you to a psychologist" attitude - because you're seriously missing out.
Bhaalspawn said:
Intrusive DRM: This term implies that there's such a thing as Non intrusive DRM. There isn't. Also, DRM is the direct result of rampant piracy. We wouldn't have this problem if people didn't keep stealing shit.
Yes, DRM is a response to piracy.
But the "Intrusive" part of that terms comes from game publishers punishing paying customers, and ironically
not punishing those who download a cracked version, most of the time.
It's like if your local video game store had a guard at the door who searched your pockets every time you left, regardless of whether or not you're even remotely suspicious. But more often than not, the guard is blind enough to let the real thieves get away, while he's busy searching innocent peoples' pockets.
You wouldn't accept that from a store, would you? Even if other people had been "stealing shit"? Because it's not
your fault. And because they're not actually hurting the people they intend. Well, that's how we feel.
OT:
"Addicting": It's not a word. But that doesn't seem to stop people from repeating it in place of "addictive".
"Real fan": Often used to say "You're not a REAL fan of game X unless you buy ALL of it's sequels!" Ridiculously divisive reasoning, which is punishing the video game industry as a whole, because people continue to support bad games just because they're part of the same series.
And it's not a word, but;
"It's just a game."
That's my chief hate. When I get told I shouldn't care about a game, just because it's a game. Usually by people who care about movies, or music, or other forms of art. Games these days tell stories as good as any you'd find in a movie or a book, and they should not be so lightly cast aside.