Anyone else afraid balance doesn't figure DLC in?

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Zechnophobe

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Feb 4, 2010
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DLC is becoming as common as brown terrain textures nowadays, a lot of it that is unlocked and available right from the start, or if certain purchase options are used.

But most of them are sorta tacked on, almost like an afterthought. The original Dragon Age was a pretty big example of this. Starting items, new characters, all sorts of special things were available if you pre-ordered, delux ordered, or just forked over cash in some other way.

The question is, when a designer is working on creating that complex difficulty curve for the game, do they take into account this... optional content? In DA:O, you could be starting the game with some pretty substantial items. Someone with a vanilla purchase or who got it via resell, would be ill prepared compared to the person who paid earlier, or more.

Now we are seeing the same thing in Dragon Age 2, where there are, once again, special magic items, even entire shops! Only available to those who make these purchase options. At what point does it stop feeling like a DLC, and start feeling like you are forking over cash for a CHEAT CODE.

Imagine a game like Civilization where a pre-purchase allowed you to build musketeers in 4000 BC?


Not only does this seem like pretty low brow pandering, but it also can absolutely ruin discussions about balance in a game. Dragon Age Origins had patches that reduced and rebalanced some of the difficulty in it, due to... weird progressions on that front. Discussion's regarding difficulty were hard to have. This person says the game was easy... but did he have the Dragonthorn dagger to start with? Templar Armor? Other random DLC that opened up areas allowing them to get a few more levels under their belt?

I hope games pull away from this. I don't mind schnazzy looking skins for my characters, or other fairly innocuous gameplay changes. But the idea that people can pay more to make the game easier is just... uggh. Gross.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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They don't think of balance at all, really.

High Regard of House Dace in Dragon Age 1 is utterly broken for a low level chracter. Not to mention the sash from the same DLC (Golems), makes early game PATHETIC for a mage. Neither of these have stat restrictions to equip. Blood Dragon Armor, Blightblood, and even the Battledress all has stat restrictions to equip.

Also, just having those DLCs unlocks specializations without having to unlock them in game.

I could have had a level 7 Arcane Warrior before I left Lothering on the PS3, which I bought the Ultimate Edition for. While this is fine for SECOND playthroughs, as DA:O kept your specialization unlocks forever once you got them, this means that choices in your first playthrough of the game are...lessened.

Why should I bother being nice to the spirit in the bottle when I already have Arcane Warrior unlocked? Why be nice to Alistair when Templar is unlocked already?
 

Rossmallo

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Feb 20, 2008
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I gotta be honest, I think that they usually have good balance to begin with, but then the DLC comes along and kinda screws thing up. Ultimate example: Dead Money for Fallout New Vegas.

40 free stimpacks.

A DAY.
 

Deadarm

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Sep 8, 2008
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Don't forget the wethered 10mm pistol, which I always sell for caps because its ugly and you can't mod it.
 

Wolfram23

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Mar 23, 2004
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I hate that kind of DLC, it's pure bullshit. I don't necessarily mind if it gives you something special, but it should be, as an example, the equivalent of a "pet" in WoW. IE: Not something functional just fun. Although if it is going to be functional, I would hope it's something that just adds a cool feature like "on equip you can make other people dance!" rather than some uber sword.

I also hate when they gimp those who purchase the game without preordering. As an example, DA:O. I forget the specifics now but one of those on release DLC things allowed you to get some chest or something. It was pretty ridiculous to not give it to everyone.

Yeah I agree with calling it "paying for cheats"
 

Scorched_Cascade

Innocence proves nothing
Sep 26, 2008
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Fallout 3-
From leaving the vault I do a few quests then head straight to the Operation: Anchorage DLC. As it takes place in a simulator the fact I am low level doesn't matter and I get given weaponry and armour. Upon leaving it I am now running around capital wasteland level 10-ish with power armour with no disadvantages (other than weight) and armour that makes me invisible when I sneak.

I then do Mothership Zeta and get my hands on Alien weaponry that melts everyone's face up till the point where I get a tesla cannon from Broken Steel DLC.

In short yes I do believe DLC can break game balance.
 

Zergadooful

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Sep 30, 2010
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Scorched_Cascade said:
Fallout 3-
From leaving the vault I do a few quests then head straight to the Operation: Anchorage DLC. As it takes place in a simulator the fact I am low level doesn't matter and I get given weaponry and armour. Upon leaving it I am now running around capital wasteland level 10 with power armour with no disadvantages (other than weight) and armour that makes me invisible when I sneak.

I then do Mothership Zeta and get my hands on Alien weaponry that melts everyones face up till the point where I get a tesla cannon from Broken Steel DLC.

In short yes I do believe DLC can break game balance.
This. The Chinese Stealth armor is SO BROKEN! I was able to kill super mutant overlords with my bare hands on the highest difficulty. It's way too much fun to run around beating the shit out of people for me to stop using it though.
 

fierydemise

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Mar 14, 2008
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Alright so for someone approaching DA what would you suggest?

I'm planning on buying the ultimate pack because its cheaper then buying DA:O and the expansion separately and it happens to come with DLCs. Should I just ignore some of the stuff from the DLCs or what if I want to get as authentic a first play through as possible?