AccursedTheory said:-Some walk by overheard conversations imply that the Gen 1 and Gen 2 construction lines have been completely shut down. We also see one of the Gen 3 assembly lines, and it's remarkably small and fast (One medium size room and about 40 seconds per Synth). Since the place in underground, perhaps its a size issue?
One of the quests in the Institute questline involves you chairing a heads-of-departments meeting, and during the meeting you're asked if you want to either increase synth production, or focus on weapons research (because apparently they can't do both).
I dunno what, if anything, the outcome of this choice has, however, all I know is that when they asked me if I wanted to increase synth production I was like "FUCK no!". It takes like 40 seconds to make a new synth, and that's still not fast enough? What do they DO with them all?
I dunno what, if anything, the outcome of this choice has, however, all I know is that when they asked me if I wanted to increase synth production I was like "FUCK no!". It takes like 40 seconds to make a new synth, and that's still not fast enough? What do they DO with them all?
I think you're right. I think part-way through development, Bethesda suddenly remembered that a significant number of Fallout 3 players complained that they couldn't do a 100% evil playthrough and couldn't side with the Enclave. (Or more specifically, you couldn't tell the BoS to fuck off. You had to side with them whether you wanted to or not.)AccursedTheory said:So... yah. I think the Institute was supposed to be the Enclave of Fallout 4 - An organization you could maybe somewhat sorta empathize with, but which you would gladly destroy because they're balls to the wall evil. I would not be surprised if the majority of the last portion of the game was from an extremely late re-write.
Not wanting those same complaints to pop up again, Beth decided to make the Institute a playable faction, ... and this is the result.