Can we blame them? In the last month there have been two traditional shooters, one third person (Tomb Raider) and one first person (Bioshock Infinite). Both games have come from franchises whose past installments have been a lot more creative in their gameplay than "stand here and shoot things in the face". Both games have had the hell praised out of them by fans and critics alike.IronMit said:As good as the story/atmosphere and world they have created is, my biggest disappointment is why the games have to be built on a first person shooter template. or any template for that matter.
Though credit to the devs; they seemed to have approached the game mechanics with a 'well as it's going to be a shooter, what powers and story elements can we add to make it less jarring'. So immediately it's a massive improvement over Tomb Raider.
It's a very good shooter with a story. But as an overall game it's the same old stuff, just executed very well, an immersive fresh universe, interesting characters and fun shootings with different approaches to the combat.
Meanwhile any game that shows the slightest bit of creativity or endeavor in its gameplay is criticized for tiny niggling flaws and insignificant bugs. Despite all our talk of "innovation" and games in general failing to "move forward", what we really love is the same thing we are used to, repeated over and over with a fresh coat of paint each time.