Anyone else resent having storylines in games?

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brazenhead89

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Jan 3, 2008
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Personally, when it comes to storylines in games, I can quite happily just ignore them, or, at worst, rant at how unneccesary they are to the playing experience. I just don't think they're appropriate.
Now, I wouldn't say that my stance is particularly hardcore; on the contrary, I loved every last minute of Grim Fandango's game and story. Yet the two elelments in that particular game are fundamental - the progressing through puzzles will lead you further into the story, while the story itself brings more puzzles - basically, the two elements were complimentary.
And, whilst I'm trying to display a balanced arguement, Half Life 2 manage to do this successfully as well - by keeping the player constantly in the first person perspective, and allowing them free movement throughout storyline segments, it helped create a beleivable world and situation.
Still, however, games of the past, that have remained classics, have as much storyline in them as a Happy Meal has nutritional value. Super Mario Bros. was quite happy to use little more than "Kidnapped Princess" as an excuse for constant running and jumping, Sonic the Hedgehog had a simple "Evil Scientist" to motivate us, and God only knows how Pacman got in that maze but people were all too happy to get him the hell away from those ghosts. Yet games nowadays are content with using storylines to rope us in, to convince us to keep playing, and here lies my biggest concern - that the lines between game and film, at least in presentation, are being blurred.
While games have always had a distinct quality to them that no other medium has touched upon, their insistence on cinematic cutscenes or storylines leaves me particularly cold, as they lose more of their game-like charm and lean more towards Hollywood in style. And it doesn't matter how well developers can pull them off (DMC4's almst pantomime cutscenes were admittedly entertaining), I can't help but wonder if this isn't just, dare I say, a bit lazy?
All the time spent coding these intricate FMVs could have been better spent utilising the game's code, graphics, music and gameplay to motivate the player's progression. A wonderful example is the Metroid series. Like all classic games, the storyline and goal is clear from the outset. No section of the game is interrupted by cutscenes, dialogue or plot-twists; instead, events are represented in-game with the engine's sprites and music. And while the later Metroid Prime games did allow for scans in order to give the player further insite into the game's events, these were entirely optional, and ignoring them never distracted or confused the experience. The fact that this game was released around the same time the cinematic trend first got into swing, and still managed to stand head and shoulders above other games in the eyes of critics and gamers alike speaks volumes to me. Meanwhile, Resident Evil 4's storyline was daft, needless, utterly intrusive and did nothing to enhance the game's absolutely sublime action. Had they eliminated the ludicrous plot in favour of non-stop, balls to the wall, uninterrupted shooting, it wouldn't have harmed the game in the slightest. In fact, upon repeated plays, I skip the cutscenes instantly.
I just wondered if anybody else out there feels the same way - that unless you can incorporate the story seamlessly and flawlessly into the game, you're better off going without. Should be an interesting debate.
 

L.B. Jeffries

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Nov 29, 2007
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The reason you don't care about plots in games is because you're not that kind of gamer. XEO Design did a massive psych evaluation and survey on gamer motivations. Some people play because they like pretty colors, others enjoy the therapy of controlling a virtual world when in real life they feel inferior, some like a good challenge, and some people like making friends online. Here's the link to their results:

http://www.xeodesign.com/xeodesign_whyweplaygames.pdf

At some point, if people expect video games to be taken seriously as a medium, you're going to have stop lumping them into 'GAMES' or 'TYPES OF GAMES' and start grouping them by their target audience and genre. Romance games, Action Games, Mystery Games, etc. You don't walk into 'Atonement' and start screaming at people that movies should just be about action. You don't turn on 'The White Stripes' and start complaining that all music should be rap.

Yes, you should definitely have your action packed twitch fests. But games are perfectly capable of stories for those who want to experience them that way as well.
 

Melaisis

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Dec 9, 2007
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This is one of the reasons why I believe PREY is one of the most underrated games of our generation. 95% of the game; you can simply run through. From the moment you gain control of Tommy in the bathroom of a seedy bar to to very end cutscene; you are always active. The most restraining thing about cutscenes, I think, is the need to establish a story. The examples you give of a FPS with a plot tied in well (namely Half Life 2) never actually take control away from the player. The same can be applied widely across all gaming genres; players are happy, just as long as they can actually play the game and not watch a movie - which is a complaint many people have about the Metal Gear Solid franchise (although personally I play MGS to watch an extended film).

Interactivity is the heart of fun; and plotlines (even if they are about invading aliens tied in with bird spirit guides and portal technology) are often the blood. But when you take one from the other, you can often be left with a sagging corpse.
 

Aunt Wendy

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Jan 16, 2008
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It sounds to me like you resent cut-scenes in games and badly implemented/dumb storylines. This is different from resenting the very existence of story in games.

Aunt Wendy
 

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
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I can see your point. I've played many games that have been hurt by the quality of their story, but to say that games would be better off without the stories is a position I can't support. Most of my favourite memories of games are of parts of the story, not the gameplay.

Imagine HL2 with the story taken out. No Alyx, no Breen, just shooting, and more shooting, and more shooting...

I think that you and I want different things from games, you want the story to enrich the gameplay, while I want exactly the opposite.
 

Uncle Comrade

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Feb 28, 2008
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I do partly agree with you there. A story is all well and good and can help bring you into the game. With games like Freelancer and Metroid Prime, the story helped me feel a part of the brilliant setting, and in the Metal Gear Solid series the story is just as essential as everything else.

However, I can't stand story for the sake of story. To use your example of Resident Evil 4, I often found myself not only uninterested in the story, but actually resenting it, and often found myself thinking "Yeah yeah, Midget Napoleon, man with a knife, Spanish Palpatine, whatever, just let me kill things!"
The only thing worse than a pointless storyline is a pointless storyline that insists on being told. You turn a corner only to be greeted by yet another long-winded cutscene and think "Y'know, I was happy enough just running around jumping over things."

It's like developers don't trust us to use our own imaginations for anything, so feel compelled to spell what's happening out to us in as much detail as possible.
 

Braxxis

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Mar 4, 2008
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Mmm I think taking out the storyline of any game is like stealing from player. Story lines, based on their level of professionalism, are to many players (including myself) what makes a game great. Sports games, mind games, guitar hero, they don't need story lines because it doesn't bring anything to the table but mystery games, some strategy games and almost every role playing game should have a decent storyline and character development so the player develops almost a personal relationship with said character and/or said game. Game developers all over try to achieve this because they know that if they can hook players like that then not only will it provide a more satisfying gaming experience for the user, it will also boost replay value and create a fan base which instantly makes that game epic to a certain group of people. Agreed that not everyone buys a game to watch, some just want to blow stuff up. That is all honky-dory for a while but nothing reels people in like a good storyline. Just look at what square Enix did to the FF fan base (ignore avatar). Do you honestly think that they are such die-hard fans because of the turn-based game play? Me thinks not.
 

usernamed

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Dec 22, 2007
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It very much depends on the game. There are games where plot and story are integral to progress such as the Elder Scrolls games (Morrowind and Oblivion). I consider them 'Hollywood' games, they are pretty, immersive and once completed I will never ever go back to them.

There are also games that are more 'arcade' style, where you hit the fire button to start the game, and there's no break in the action until the 'Game Over' text appears on the screen. I love both kinds of game, but I can still play Galaga 90 on the PC Engine (as I have on and off for 15 years) long after I've completed and forgotten Morrowind and Oblivion.

When I first played Morrowind (and thought about an analogy as to how it should be described in comparison to games like Galaga 90) I thought I'd describe Morrowind as an epic, a Pink Floyd record as compared to (Galaga 90) a chart one-hit wonder that was feted for a couple of weeks and then disappeared without trace.

Actually, Galaga 90 is more like a Minutemen record. It's short and sweet and over quickly, but you can just hit play on it again and again. Morrowind is just like a Pink Floyd record, I loved it when it was new to me, but haven't put it on the stereo for years....
 

NotPigeon

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Feb 26, 2008
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I have to wholeheartedly disagree. I see what you're getting at- if Guitar Hero had more story than the 30 second cut scenes stringing locations together, it would have felt bogged down to be sure- but I feel like a good story can complement any game.
Take Sonic Adventure 2*, for example. Lots of people don't like it, but I personally do, and while the story wasn't necessary to the gameplay, I liked having it there because it gave me motivation. I love adventure games, partly because I like thinking my way though them, partly because lots of the good ones are funny, and partly because I like the stories they tell.

*Only game Shadow the Hedgehog was ever good in. They ruined the impact of SA2's ending by bringing him back, and when they brought him back they couldn't be bothered to make him more than a generic badass amnesiac.
 

Mr Wednesday

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Jan 22, 2008
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Can you imagine Baldur's Gate, KOTOR or Neverwinter Nights 2 without a story?

A game sans story, in my book, would be truly, truly awful. There are of course exceptions: space invaders, DEFCON, Civ, and the like. But these are either title or genre specific. Story is part of what makes a game art, it makes the world in which you inhabbit, it makes the game vastly more enjoyable. Halo without the story? Bah, why bother, it's just colours changing on a screen then, rather then Master chief fighting the Covenant with all humanity at stake.

It doesn't have to be a deep or even good story, but just placing games in some bizzare "nega-world" where you shoot things "just because". Why would I even bother?

You site Half Life 2 as an example of your argument, but HL2 is incredibily rich in story, it's just does it in an atpyical way. Simply because it isn't a cut scene doesn't mean it isn't story.

Gameplay and Story, are, in many senses, not half as extractable from one another as you make them out to be. As I noted at the start, is KOTOR's combat system worth playing soley on its own?
 

ayoama

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Feb 7, 2008
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Personally, I don't care about having FMVs in games, as long as they are beautifully done, happen at the right time (as a reward after a particularly tiring battle, for example) and are useful to create a particular game experience and atmosphere.
 

BlackWatch

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Feb 13, 2008
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I agree with Mr Wednesday up there, i mean if id played KOTOR or Oblivion without a story i rli would have just discarded them an hour after i started, you cant say no game needs a story, i mean look at the new ace combat, thats a pile of monkey doo just because they've decided to give what used to be a wholesome non discript pilot in a plane a backstory, when ur shooting planes down with heatseekers who give a flying shit about a story, but a lot of games would be uninvolving and shockingly dreadful productions without one
 

josh797

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Nov 20, 2007
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i was thinking about it and i realized that i will play through a game with masterful storytelling and sucky game mechanics, but a fun game without a story like metal slug or alien hominid, will never grab my attention. i find a good story compells me to play a game much more than good gameplay, take psychonauts for example. bland gameplay, but the story and tone and characters and everything was funny and interesting and creative. i love that game. its a lot of fun in my book. i just think that the story, no matter how boring and repettitive, is the impetus to continue fighting those zombies or blowing up those robots or killing those baddies.
 

Jack Spencer Jr

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Dec 15, 2007
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I'll throw in with the people who dislike cut scenes. I almost always skip them because they suck, really. If I wanted to watch a movie, I would watch a movie.

As for stories in games, pretty much all games have stories.

...

Well, no, not all. Most games made since 1985 have some kind of storyline, though, unless it's something simple and lacks any attempt at verisimilitude, like Bejeweled. The difference is how the story is conveyed to the player (much less how the player is able to effect the story, if at all) There is an art to this which is different from all other media. Hence why cut scenes suck so hard. They are completely wrong for games because they are a different medium, so it's lazy to use them, at best.
 

broadband

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Dec 15, 2007
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there are games where the story is barely a excuse, mario being a example, but there are others where the storyline is vital, take deus ex for example
 

wilsonscrazybed

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Dec 16, 2007
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brazenhead89 said:
Anyone else resent having storylines in games?
Hurray for having one of the most misleading post titles ever.

"All the time spent coding these intricate FMVs could have been better spent utilising the game's code, graphics, music and gameplay to motivate the player's progression."
This statement doesn't touch on the real issue. When you wrest control from a player you move his experience from the realm of interactivity to that of the passive observer. For games like Mario these periods of limited (no) control are brief and therefore don't damage the experience in the way that having to plod through Metal Gear: Snake Eater's first hour of FMV does.*
A lot of games are recognizing that removing the ability to interact is a big no-no these days. Even long load times can be frustrating to a lot of people. Games like Half-life 2 try to keep the player in control at all times. Games like halo have the story unfold in front of your eyes while you are still in control, giving you the illusion of interactivity while playing out an important story mechanic.

If anything games need more story, not less. It's how it's presented that's important. If people wanted a passive experience they'd plop down in front of their TVs and watch reruns of American Idol.


* Sorry to all the Solid Snake fans out there, I realize that you all are just as interested (if not more so) in the lore and story of the characters as much as the actual gameplay, and that makes the periods of not having control acceptable for you.
 

TheTakenOne

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Dec 24, 2007
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No.

EDIT: I considered leaving my post that short just to drive home the point that hard, but I now feel the need to clarify: no to every single word of that.