I suppose it depends on what style of game you enjoy playing. If you don't like storylines, play Space-Invaders, play car driving/racing games etc instead.
No story, just blast the aliens, win the race whatever.
Speaking from my own perspective, I enjoy a good storyline in a game and feel more immersed in the game if the story is particularly good like Half-Life, Fallout or Baldurs Gate. Having the dialogue & cutscenes in these games gave me a break from playing and as well allowed some exposition of the plot & storyline to develop. All these devices are essential if you want the player to become immersed in the reality you are creating. Having a story that you can effect through the choicers you make in the game is also, to me at least, a great part of a good game. Now Fallout, BG & HL et al had these in that it they had alternative endings albiet HL's was a simple yes or no choice right at the very end of the game.
I'd like to see more games that have multiple endings that the player/s can pick. If there is more ambiguity in their ethical and moral choices the player has to make which effect the over-all outcome of the ending, it would make the game desirable and above all, replayable.
No story, just blast the aliens, win the race whatever.
Speaking from my own perspective, I enjoy a good storyline in a game and feel more immersed in the game if the story is particularly good like Half-Life, Fallout or Baldurs Gate. Having the dialogue & cutscenes in these games gave me a break from playing and as well allowed some exposition of the plot & storyline to develop. All these devices are essential if you want the player to become immersed in the reality you are creating. Having a story that you can effect through the choicers you make in the game is also, to me at least, a great part of a good game. Now Fallout, BG & HL et al had these in that it they had alternative endings albiet HL's was a simple yes or no choice right at the very end of the game.
I'd like to see more games that have multiple endings that the player/s can pick. If there is more ambiguity in their ethical and moral choices the player has to make which effect the over-all outcome of the ending, it would make the game desirable and above all, replayable.