Anyone else sick of squad based RPGs?

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RatRace123

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Worgen said:
the way I would like to see it handled is either a bigger squad or have party members come and go, or even just have them out doing things while your on your missions, like the assassins you got in assassins creed brotherhood
I'd like to see that too, it's not like games are limited in that respect, modern games totally have enough space for a 6-7 man party fighting a small army of enemies.
If they didn't want to do that, then maybe they could have the party split up into smaller parties and have them do different quests.

I don't see why this sort of thing couldn't be done in a modern RPG.
 

Worgen

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Whatever, just wash your hands.
RatRace123 said:
Worgen said:
the way I would like to see it handled is either a bigger squad or have party members come and go, or even just have them out doing things while your on your missions, like the assassins you got in assassins creed brotherhood
I'd like to see that too, it's not like games are limited in that respect, modern games totally have enough space for a 6-7 man party fighting a small army of enemies.
If they didn't want to do that, then maybe they could have the party split up into smaller parties and have them do different quests.

I don't see why this sort of thing couldn't be done in a modern RPG.
thats one of the reasons that ff2 (us number) is one of my fav rpgs, because all the chars are different and you dont need to make any stupid choices with them hanging around, they all do their own things
 

A random person

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If it's strategic, a squad is a necessity. Even if it's very light, boilerplate DQ-style combat, deciding who attacks who is important.

With things like NV and Mass Effect, though, I just payed rudimentary attention to my party (things went better with Garrus, that's all) and just went on shooting things, occasionally assigning cover to feel like I'm actually thinking.
 

Vault101

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Only ones I can think of recently are from Bioware

and NO ONE here is sick of bioware games (well some people)
 

InnerRebellion

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KOTOR did the job pretty well, if you ask me.
Magical Starsign, the most amazing DS RPG EVER, did it good too.

But yup, bored of em.
 

Double A

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Actually, before ME, every RPG I had played up to that point was either me going solo all the time, or a turn based one (aka JRPGs).

I've played about 4 total now. I can honestly say I'm not tired of them.
 

FalloutJack

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RedEyesBlackGamer said:
The last truly "solo" RPG I played was New Vegas. But I'll stick to my squad, thank you. Tartarus runs would get pretty lonely without my peeps.
Ah, here we go. I was looking for a reference I could relate to. Yes, this is exactly the point. You're not suppose to be alone in situations like this (Well, not unless you use the Armageddon fusion spell, but still...) and rely on teammates for help and such.
 

tehroc

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No and I can completely say that I can do without solo based RPGs altogether. I hated Oblivion, Fallout 3, New Vegas, and any of the Fable games.

I also hated Mass Effect since I could just ignore the other party members as they were mostly useless and not much more then just redshirts.
 

octafish

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I prefer games that are squad based, I hate this tendency of Bioware to limit the number in a party to 3 or 4, a squad should be up to 6. They could do it in the Infinity Engine I'm sure modern systems can handle it. I really want another game as good as Planescape, baldur's gate or Arcanum. I just don't think there is a market for a complex and nuanced traditional RPG anymore. Maybe Game Devs don't think gamers can keep track of more than a couple of characters?

EDIT: Not to say I don't like solo RPGs, VtM:B and SS2 are two of the best games ever made and they are solo RPGs.
 

Soviet Heavy

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If people want to do Party based RPGs right, they should look back to Dungeon Siege. You could have up to eight party members in a doom squad, and the challenge would up itself by throwing shit tons of enemies at you.

That has always bothered me about Bioware RPGs. You find a couple of characters that fit your party, and leave the rest to rot at your home base. Bringing them all along would be a lot of fun.
 

Veylon

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Both of them kind of annoy me. In a solo game, it can be pretty irritating to be repeatedly told that the world is in danger and so forth and so and nobody lifts a finger to help you.

In squad games it's annoying that you can usually have only X characters at once whilst the rest lay around.

There should be something in between where you can ask/hire/blackmail people to help you out or send them on missions of their own. That way, it'd feel more natural why so-and-so is with you and why they might leave. It could also lead to branches where one character is doing this and another is doing that and you could decide to go with one or another or neither.
 

Grey_Focks

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...so you're sick of BioWare? Far as I know they're the only ones who make squad based WRPGs. I guess trying playing more Fallout, Elder Scrolls, or The Witcher?

Oh, but yea, not sick at all. We get what, maybe one a year, two this year because we are exceedingly lucky? yea, that's WAY too many.
 

Drakmorg

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I'm not really sick of squad mechanics, but I never really pay attention to them. In both ME1 and ME2 I pretty much did all the combat myself and only brought along squad members I actually liked and wanted to hear more from. And in Dragon Age: Origins I spent plenty of time setting my teams scripts so I could just go around backstabbing people without worrying about whether my teammates knew what to do.

Hell, the only reason I even have companions in Fallout 3 and New Vegas is because I essentially just use them as pack-mules to carry all my stuff or use them as tanks to distract the enemies while I pick them off. Which is why Fawkes and Veronica were my favorites. That along with them being the more interesting companions

Not to say I dislike squad mechanics, I just tend to prefer my teammates remain autonomous and able to think for themselves while I do my thing and not require me to babysit them.
 

Defense

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Do SRPGs count as squad-based? Because I'm a pretty big fan of Final Fantasy Tactics and Disgaea, and I could go for another SRPG fix right now.
SpiderJerusalem said:
FranBunnyFFXII said:
smallthemouse said:
I honestly could not enjoy Dragon age 1 or 2 because of the requirement of party members everywhere you go. Same goes for Mass Effects, but I thought it was a little more bearable because of the visuals, combat and setting.

I loved KOTOR because of the fact that you COULD bring your party members with you on missions, but you can also go solo.

It seems (to me) very hard to take on a role in a role playing game where you can literally jump from character to character in combat (Mass Effect did a better job by not letting you take direct control, preserving the "I am Shepard" mentality).

I feel that I have to really connect with the character in an RPG, and I felt nothing like that with the Dragon Ages.

What do you think?
I don't really play WRPGs, as for me those hardly constitute RPG at all, at least in my books.
For me the RPG that I love to play is with party characters, level a team, blah blah. you know JRPG.

Im a little dried out over the bioware "RPGs"
And the fallout craze. Just not into that "Action RPG" crud.
Xenosaga and Final Fantasy XII anyday.
You do know that neither Xenosaga or the FF games are RPG's? You're not playing a role, just following a pre-set story that in no way is modified or influenced by any of your actions, you make no decisions for yourself and you have no dialog options in the most recent FF game at all. That's not Roleplaying, but rather a tactical adventure game at best.
So is a game an RPG because it has different endings? Because Demon's Souls has two endings, but none of them are at all related to your actions during the game. You just decide if you're going to be evil or good at the last minute of the game before the credits roll. Dialogue wheels aren't a defining feature of RPGs either. Persona 3 has many dialogue wheels where the options not only lead to the exact same result, but don't even try to disguise it.
 
Sep 14, 2009
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actually i nearly always prefer a party, in any game, ever. I dont know what it is but i basically downgrade a game if it's just me there, whyich is a decent explanation as to why i don't like alot of games that i do. Even if it's cpu members i nearly always prefer another party member being there,