Defense said:
Do SRPGs count as squad-based? Because I'm a pretty big fan of Final Fantasy Tactics and Disgaea, and I could go for another SRPG fix right now.
SpiderJerusalem said:
FranBunnyFFXII said:
smallthemouse said:
I honestly could not enjoy Dragon age 1 or 2 because of the requirement of party members everywhere you go. Same goes for Mass Effects, but I thought it was a little more bearable because of the visuals, combat and setting.
I loved KOTOR because of the fact that you COULD bring your party members with you on missions, but you can also go solo.
It seems (to me) very hard to take on a role in a role playing game where you can literally jump from character to character in combat (Mass Effect did a better job by not letting you take direct control, preserving the "I am Shepard" mentality).
I feel that I have to really connect with the character in an RPG, and I felt nothing like that with the Dragon Ages.
What do you think?
I don't really play WRPGs, as for me those hardly constitute RPG at all, at least in my books.
For me the RPG that I love to play is with party characters, level a team, blah blah. you know JRPG.
Im a little dried out over the bioware "RPGs"
And the fallout craze. Just not into that "Action RPG" crud.
Xenosaga and Final Fantasy XII anyday.
You do know that neither Xenosaga or the FF games are RPG's? You're not playing a role, just following a pre-set story that in no way is modified or influenced by any of your actions, you make no decisions for yourself and you have no dialog options in the most recent FF game at all. That's not Roleplaying, but rather a tactical adventure game at best.
So is a game an RPG because it has different endings? Because Demon's Souls has two endings, but none of them are at all related to your actions during the game. You just decide if you're going to be evil or good at the last minute of the game before the credits roll. Dialogue wheels aren't a defining feature of RPGs either. Persona 3 has many dialogue wheels where the options not only lead to the exact same result, but don't even try to disguise it.
Not just different endings, but choices throughout. In a JRPG you can't "play" a role, because your decisions will be exactly the same every single time you play. I can't tell Lightning in FF13 to shut the hell up, even though I'd want to, or beat the hell out of Hope and make him leave my party, because the story isn't a roleplaying game, but an adventure game I'm allowed to control at certain points.
But if I feel like being a total ass to Jack in Mass Effect 2, or being kind and supportive to Alistair in Dragon Age, or being a ruthless dictator only seeking profit, a benevolent messiah of good, or something in between, I can. That, to me, is essential for an RPG. I can play the role I choose.
Which, I feel, is something that JRPG's do not have and thus, are not RPG's.