I would say Limbo is the absolute closest and purest from of 'art' games have reached thus far. Ebert claims they are not art because they are interactive and that they are something you win. I did not play Limbo to 'win' it, I played it because I was sucked into its unique world, and wanted to see what happened, bring the story to a conclusion, exactly what film makers do when making their movie.
How can you argue that games are not art because dying is only a set back. In Limbo, dying is a deep affair, sure your progress isn't changed, you don't start at the beginning because you died, the game doesn't end because you died. What it does happen though is that the deaths in Limbo BECOME PART OF THE NARRATIVE! The deaths only cement the bleakness and unpredictable terror in the game world. Something that movies do as well, if you want to let the audience know how dangerous the movie world is, you kill a few people. In Limbo it is the exact same.
Ok, the fact that it is interactive. Thats the tricky one. But really, a movie has that same flexibility to it as well. If it didn't things like deleted scenes and editing wouldn't exist. The thing about games is that the are self edited by the player almost. They choose how to be affected by the game world. Take for example a dark forest. In a movie the characters may simple run though it. But in a game, the player may think, woah my character is really in danger here I better go through here very slowly. Or another player may think, its ok, i am a bad ass, a dark forest doesn't scare me, and then he runs though. Movies do not give you this, the player gets to dictate the experience he has in the game world, that is powerful and is the self editing I am trying to explain. Interactivity is a positive in terms of game story telling as an art form.
I find it amazing how anyone can argue AGAINST Limbo being art. Ebert needs to play this one for sure. Although maybe he is just too old to understand the nuances of this 'new' medium.
Games are art, Ebert is misinformed and biased.
How can you argue that games are not art because dying is only a set back. In Limbo, dying is a deep affair, sure your progress isn't changed, you don't start at the beginning because you died, the game doesn't end because you died. What it does happen though is that the deaths in Limbo BECOME PART OF THE NARRATIVE! The deaths only cement the bleakness and unpredictable terror in the game world. Something that movies do as well, if you want to let the audience know how dangerous the movie world is, you kill a few people. In Limbo it is the exact same.
Ok, the fact that it is interactive. Thats the tricky one. But really, a movie has that same flexibility to it as well. If it didn't things like deleted scenes and editing wouldn't exist. The thing about games is that the are self edited by the player almost. They choose how to be affected by the game world. Take for example a dark forest. In a movie the characters may simple run though it. But in a game, the player may think, woah my character is really in danger here I better go through here very slowly. Or another player may think, its ok, i am a bad ass, a dark forest doesn't scare me, and then he runs though. Movies do not give you this, the player gets to dictate the experience he has in the game world, that is powerful and is the self editing I am trying to explain. Interactivity is a positive in terms of game story telling as an art form.
I find it amazing how anyone can argue AGAINST Limbo being art. Ebert needs to play this one for sure. Although maybe he is just too old to understand the nuances of this 'new' medium.
Games are art, Ebert is misinformed and biased.