So, I saw that Limbo had been released the other day and against my better (cheapskate) judgement, I bought it. As I played it I realized something. Roger Ebert was right. Or at least, he wasn't nearly as wrong as I thought he was. I'm going to end this on a good note so bear with me. I haven't abandoned the "games are art" cause just yet.
Firstly I'd like to say that I am not applying this to all games. It's just that Limbo, possibly the most "artistic" game to come out recently, was exactly the kind of non-art he was talking about. The reason? I beat the game and that was it. Not only that, I knew I was going to beat it from the very beginning. As sure as a movie has an ending, it would be literally impossible not to beat Limbo if I kept playing. I thought he was just being ignorant when he said they weren't art because "Games are something you win." But now I've got to say he's got a good point.
I know this is true of most games, but for some reason this realization sucked all of the tension out of the Limbo for me. Every time I died and respawned barely three steps back I became more discouraged. Why should I care about this character if he can't die? Why should I care about his sister? Why should I care about any of it? Ohh, look it's all pretty and creepy and yes its kind of funny impaling him on some random object again and again until I complete the task. But that's not art. That's crossword puzzle or a lego project. All it takes is time.
Then I booted up the SC2 campaign. Same reaction. Everyone in the story seemed soooo impressed that Raynor and his crew could triumph over all those impossible odds. Not me, I knew he could do it. What kind of game would it be if the missions were un-beatable? And if I lost, I could just try again.
This was simply me realizing that I was not fighting the cause I thought I was by tooting the games=art horn. But it also made me realize something else. I still think they are art. But trying to put them in the same art category as movies is a mistake. I wouldn't argue that they are their own category of art either. That just alienates them from the rest of society even more than they already are. So what kind of art are they?
Well, with all the work that is put into making them look nice I'd say they belong more in the paintings category. A painting can generate emotion in a purely visual fashion the same way video games are now attempting to do. There's no real need for plot. Often with games it's just there to make sense out of what it's showing you. Until the writing in video games gets better (as it's starting to do I hope) that's the kind of art I'd describe them as. At least for now.
As for Roger Ebert, I think the gaming community owes him an apology. He was definitely on to something and unless we all realize it games aren't going to get any better.
EDIT: For those who won't bother reading further into the thread.
These were basically the responses I expected. And I don't really disagree with them. They all state true facts and are perfectly logical from the perspective of a gamer. As a gamer myself I entirely agree. But I also believe a shift in perspective is necessary.
Here's where I think the misunderstanding comes from the gamers side. Games have lots of art in them so they must be art right? Not necessarily. The core of a game for the most part is still just that; a game. It just looks really nice. Other mediums have their own methods and techniques to produce emotion. Games have just copied them. All the creepy and fantastic moments you would define as art in a game are things you could find in a painting or a movie. Take a screenshot of a game and you see art all over the place. But is the game itself art? Isn't it just a bunch of mechanics with art plastered all over it? Maybe for now. Gaming hasn't developed into it's own specific niche art-wise yet. But it's starting to.
Here's where the argument is right now at it's core as I see it.
Ebert: "Games are something you win. Hence, not art."
Gamers: "Just because it's something you win, doesn't mean it's not art." and "You haven't played games so we won't listen to you."
That second one is the most dangerous one. You have to understand him before you try to make him understand you. Otherwise this won't go anywhere but circles because neither side really understands the point the other is making.
I'll reiterate. This
While I agree with the gamer side of the argument, I believe it's important to look deeply into Ebert's side in order to better understand what kind of art games actually are. It was this Clive Barker quote in Ebert's semi-apology that got me thinking.
"I think that Roger Ebert's problem is that he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending, you know? If only she hadn't taken the damn poison. If only he'd have gotten there quicker."
"You can lose a game." or "What happens to the characters is up to you" are not valid points at all.
However, what are valid points are these. "Games are not games anymore. They are experiences." and "Art is something purposefully created to induce an emotion. Hence games=art."
But these points are just the beginning of our understanding of the medium as an art form. This supports arguments that have been made before that games are art in it's infancy. Games like SotC and Bioshock are glimpses into what Ebert believes is art. But until games like that are more common I don't think or want him to change his opinion.
Firstly I'd like to say that I am not applying this to all games. It's just that Limbo, possibly the most "artistic" game to come out recently, was exactly the kind of non-art he was talking about. The reason? I beat the game and that was it. Not only that, I knew I was going to beat it from the very beginning. As sure as a movie has an ending, it would be literally impossible not to beat Limbo if I kept playing. I thought he was just being ignorant when he said they weren't art because "Games are something you win." But now I've got to say he's got a good point.
I know this is true of most games, but for some reason this realization sucked all of the tension out of the Limbo for me. Every time I died and respawned barely three steps back I became more discouraged. Why should I care about this character if he can't die? Why should I care about his sister? Why should I care about any of it? Ohh, look it's all pretty and creepy and yes its kind of funny impaling him on some random object again and again until I complete the task. But that's not art. That's crossword puzzle or a lego project. All it takes is time.
Then I booted up the SC2 campaign. Same reaction. Everyone in the story seemed soooo impressed that Raynor and his crew could triumph over all those impossible odds. Not me, I knew he could do it. What kind of game would it be if the missions were un-beatable? And if I lost, I could just try again.
This was simply me realizing that I was not fighting the cause I thought I was by tooting the games=art horn. But it also made me realize something else. I still think they are art. But trying to put them in the same art category as movies is a mistake. I wouldn't argue that they are their own category of art either. That just alienates them from the rest of society even more than they already are. So what kind of art are they?
Well, with all the work that is put into making them look nice I'd say they belong more in the paintings category. A painting can generate emotion in a purely visual fashion the same way video games are now attempting to do. There's no real need for plot. Often with games it's just there to make sense out of what it's showing you. Until the writing in video games gets better (as it's starting to do I hope) that's the kind of art I'd describe them as. At least for now.
As for Roger Ebert, I think the gaming community owes him an apology. He was definitely on to something and unless we all realize it games aren't going to get any better.
EDIT: For those who won't bother reading further into the thread.
These were basically the responses I expected. And I don't really disagree with them. They all state true facts and are perfectly logical from the perspective of a gamer. As a gamer myself I entirely agree. But I also believe a shift in perspective is necessary.
Here's where I think the misunderstanding comes from the gamers side. Games have lots of art in them so they must be art right? Not necessarily. The core of a game for the most part is still just that; a game. It just looks really nice. Other mediums have their own methods and techniques to produce emotion. Games have just copied them. All the creepy and fantastic moments you would define as art in a game are things you could find in a painting or a movie. Take a screenshot of a game and you see art all over the place. But is the game itself art? Isn't it just a bunch of mechanics with art plastered all over it? Maybe for now. Gaming hasn't developed into it's own specific niche art-wise yet. But it's starting to.
Here's where the argument is right now at it's core as I see it.
Ebert: "Games are something you win. Hence, not art."
Gamers: "Just because it's something you win, doesn't mean it's not art." and "You haven't played games so we won't listen to you."
That second one is the most dangerous one. You have to understand him before you try to make him understand you. Otherwise this won't go anywhere but circles because neither side really understands the point the other is making.
I'll reiterate. This
is entirely the wrong attitude to take.Mackheath said:Jumplion said:The problem with Roger Ebert's opinion is that he's never played a video game in his life, much less the ones we consider "art".
He was juging Video Game's "art" merits among "Movie Art" merits, but that is downright impossible. While games that we consider "art" and movies people consider "art" do have some similarities (mainly evoking an emotion of some kind), the way the two mediums interact with their audience, how they reward them, how the audience participates with it, etc... are completely different.
This is why Ebert should have kept his mouth shut. As a movie critic, Ebert can certainly vouch for Movies as art. But his opinions are invalidadted when he starts talking about Video Games as art becase he's never played them. I'm not saying his opinion is worthless, or that it doesn't have merit, but it's like if Ice-T criticized Mozart's operas because "They dun have them jankiness to dem!", they're two different genres/mediums and you cannot compare them the same way.
I personally think that Video Games can be art, whether you can "win" them or not. I absolutely adored Shadow of the Collosus, I teared up at the end. And to an extent, Elite Beat Agents is "art" to me, though that explanation is left for another time I suppose. Movies always have to end, that doesn't invalidate their artistic merits. You can apply many tropes to video games that are used in movies, but it's very limited to which ones you can compare.This guy nailed it perfectly. The whole reason his opinion drew so much ire was the fact that;
1) He had done no research at all on the subject
2) Film critics are not qualified to discuss the merits of gaming artistry, just like literary critics cannot criticize film artistry.
All in all his opinion was incredibly ignorant; the fact he has never even played a game before makes it all the worse.
While I agree with the gamer side of the argument, I believe it's important to look deeply into Ebert's side in order to better understand what kind of art games actually are. It was this Clive Barker quote in Ebert's semi-apology that got me thinking.
"I think that Roger Ebert's problem is that he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending, you know? If only she hadn't taken the damn poison. If only he'd have gotten there quicker."
"You can lose a game." or "What happens to the characters is up to you" are not valid points at all.
However, what are valid points are these. "Games are not games anymore. They are experiences." and "Art is something purposefully created to induce an emotion. Hence games=art."
But these points are just the beginning of our understanding of the medium as an art form. This supports arguments that have been made before that games are art in it's infancy. Games like SotC and Bioshock are glimpses into what Ebert believes is art. But until games like that are more common I don't think or want him to change his opinion.