Anyone has any 3D modeling skills?

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ShyGuy

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May 3, 2015
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I've considered making a game for a long time, but I was always stopped by my complete lack of artistic talent. I am pretty confident that I can handle most of the programming, but I don't think I could make good-looking models.

Is there anyone here that has the necessary skills (or is willing to learn them) and that would like to start working on a game? For the moment, I was considering some kind of RPG, but nothing is set in stone, so I could take suggestions.

I should mention that this project would be purely for fun, I don't seek any kind of profit here, so I'm really looking for someone that does this as a hobby. It would also be something that I could only work on during my free time, so progress would most likely be very slow.

Is anyone interested, or does anyone know where I could find someone interested?
 

NUKLEAR-SLUG

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May 9, 2015
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What kind of skill level are you looking at here? Do you have any examples of the kind of thing you have in mind?
 

ShyGuy

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May 3, 2015
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Well, I'm not too picky about the skill level, though being also able to do animation might be a big plus. My current plan is to make something with unreal engine 4. Since I've never done this before, I don't want to make any big decisions before I explore the engine a bit more and see what is and isn't possible, therefore I'm afraid I cannot give very concrete examples of what I would be needing. Basically, I'm looking for someone who is interested in making a video game for the fun of it and who is willing to stick with the project even if it moves slowly.

Incidentally, for the moment, I am working on a mod for Crusader Kings II and I could use some models, like castles and knights, so if someone is interested in this shorter and much simpler project, I'd also welcome the help!
 

Totenkreuz

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Aug 31, 2013
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I think you can get a better "sales pitch" toward me and others if you could go into detail on your programming skills and ideas. If you, like you said, just want to create a game for fun you still do understand that it will take alot of time, time I and probably everyone else who creates 3d models and animations could give others?

I'm not trying to be rude or anything but when it comes to creating something most people are already up over their heads in it already so if they are to help out somewhere else then they need to feel like they are really helping and doing something productive. For example if I were to create something I would need to know things like: how many polys on the models, camera view, what sort of animations, are you using Perforce or maybe Tortoise for uploading, which update of Unreal Engine do you use, Your skills in programming and Unreal Engine in general, maybe some sort of time table and the like?

Because even if I would use alittle of my time to help it still would take some time and alot of work as my toolchain would look something like this: ZBrush -> SubstancePainter -> Maya -> Unreal Engine, depending on other things aswell and each step can take more or less time and all the information you could give would hugely give me and probably others more knowledge and security about what sort of project this is and if it would interest us.

As it stands now I don't really see alot of dedication, you might be better off starting alone buying (or if you were a subscriber to unreal engine you got 30 dollars of instore credit some time ago) some starting assets in the ingame store Epic has. you can even use their tutorials for other things aswell and they have alot of meat in them. Also check their forum as it's a rather good community but as I said, most aspects of creating games or software takes alot of time, time which most of us already has little of.

Hope that helps and good luck!
Cheers.
 

ShyGuy

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May 3, 2015
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Totenkreuz said:
I think you can get a better "sales pitch" toward me and others if you could go into detail on your programming skills and ideas. If you, like you said, just want to create a game for fun you still do understand that it will take alot of time, time I and probably everyone else who creates 3d models and animations could give others?

I'm not trying to be rude or anything but when it comes to creating something most people are already up over their heads in it already so if they are to help out somewhere else then they need to feel like they are really helping and doing something productive. For example if I were to create something I would need to know things like: how many polys on the models, camera view, what sort of animations, are you using Perforce or maybe Tortoise for uploading, which update of Unreal Engine do you use, Your skills in programming and Unreal Engine in general, maybe some sort of time table and the like?

Because even if I would use alittle of my time to help it still would take some time and alot of work as my toolchain would look something like this: ZBrush -> SubstancePainter -> Maya -> Unreal Engine, depending on other things aswell and each step can take more or less time and all the information you could give would hugely give me and probably others more knowledge and security about what sort of project this is and if it would interest us.

As it stands now I don't really see alot of dedication, you might be better off starting alone buying (or if you were a subscriber to unreal engine you got 30 dollars of instore credit some time ago) some starting assets in the ingame store Epic has. you can even use their tutorials for other things aswell and they have alot of meat in them. Also check their forum as it's a rather good community but as I said, most aspects of creating games or software takes alot of time, time which most of us already has little of.

Hope that helps and good luck!
Cheers.
Thank you for your answer. Of course, I understand that these things take time, so does programming. Honestly, if you're worried that I'm going to waste your time, then you're probably not what I was looking for anyway. I was very vague because I haven't even started on this project yet, and since I'll be working on this in my free time while also trying to finish my PhD, it's going to move very slowly. Basically, what I would have liked is to ask a friend "Hey, want to work with me on something?", but since I don't know anyone that does 3D modeling, I figured I might have better luck on the internet. However, I get that it's not the same with a total stranger, so maybe I should change my approach and come up with a prototype first and something very specific. I was afraid I'd find no one and waste my time, but well, it seems like there could be some interest if I came up with something concrete.
 

Smooth Operator

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Oct 5, 2010
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I would start working on prototypes as soon as possible, that is the only way something actually comes into existence one day. And even if you use nothing but blank boxes(free generic art is a better pick) the prototypes quickly show if you have something worth participating in, more importantly if you are doing anything at all.
Because I can tell you that from the past 7 or so years of fucking around with game engines I have folders filled with endless projects and not a single one close to finished. Screwing around with silly ideas is easy, actually sitting down and grinding out the mundane work is the hard part that will matter.
 

Totenkreuz

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Aug 31, 2013
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It's good to see that you understand as it will probably give you a greater edge in finding someone to help you with your idea! I myself have yet to find someone in the game/software business who has even the smallest hint of time for another project if it's not laid out perfectly (imagine long spreadsheets, timetables etc.), and everyone that finish their own projects are quickly picked up for varioues other projects again and in many cases it's even easier to learn another trade yourself, atleast the basics than finding someone with spare time.

For example, I love creating music, it's my main focus but as time went on I started learning programming software and then later on a greater focus on games, later still I went on toward 3d modelling and animations and now I'm focusing my efforts on general game development (writing, so, much, writing). It takes alot of time, effort and more than one wrinkle but in the end it's all worth it when you have something you're proud of in your own hands, so to speak.

And don't put to much stress on learning something new as it will feel just as good when finished, be it one month or one year. Again, I use myself as an example;- For me a "short plan" takes about 2 years when I'm focusing on it, but then again, I want to be able to sell most of my stuff and most people don't enjoy shoddy work atleast when they are paying for it.

I repeat, if you are struggling with 3d modeling then try buying and/or finding copyright 'free' assets. And don't see it as something "bad" either, you'd might be suprised on how often people buy assets, even in triple A development if we take game creation as an example. No "self respecting" artist will look down on someone who include such things in their creation, atleast from my experience when looking at their portfolios hehe.

Anyhow, enough ramblings from me, I'm sure you already understand it all and I hope you'll succeed and have fun every step of of the way and don't overburden yourself! You might be able to convince some of your friends to start learning 3d modeling and animations, there are a couple of free softwares for that and it would probably be much more fun being in a team then going solo, but thats just my take on it as I would never (again) work alone on projects, it's just way to boring for me.

Cheers.
EDIT: silly english spelling mistakes.