BloatedGuppy said:
1. Is there any way to rig it up so you can buy/sell/repair from a single character instead of constantly needing to shuffle items/gold around? Gets very tiresome.
Well, give one character Blacksmith and/or Barter (if you think you need it) and all the items. I moved around with one of my characters and picked all items with her, then sold them. My other character did the talking, however and held all the quest items, so basically one was the material guy (or actually girl, in my case) as she dealt with possessions (also noteworthy - all keys), the other character handled quests.
My two companions almost didn't touch any equipment - Jahan had some crafting supplies and was occasionally handed my rogue's dagger for repairs but that's mostly it. Madora only held onto equipment/skillbooks she didn't yet have stats/level for.
So in short, that's what I did.
BloatedGuppy said:
2. I'll occasionally try to melee characters that appear to be in range, and either I'll swipe the empty air (no miss declaration, just...nothing happens) or the command will refuse to go through. Anyone know what's happening there? Is it a bug, or is there some calculation I'm not taking into effect?
No idea, really.
BloatedGuppy said:
3. Does applying oil to an already burning target do anything?
Some more burning damage, also they can be slowed (not sure, but seems that it worked sometimes for me. Though sometimes it didn't. It didn't seem to be "failing to apply slow", so I'm not sure why the variable result.)
BloatedGuppy said:
4. What does the status effect "Chilled" mean? Does it affect combat performance in any meaningful way?
Not much, or sometimes a lot. Chilled, by itself, reduces movement speed a bit (not sure by how much, doesn't seem to be worth it) but also gives the target a penalty to water resistance and bonus to fire resistance.
However, if you inflict the Chilled status to a target who is Wet, then the target will become Frozen - they can't act at all but also they get bonus armour. Fire/Warm would remove Chilled/Frozen.
BloatedGuppy said:
5. If you want to improve action point regeneration and availability, what is the best way to do that without compromising your core stats/skills?
Glass Cannon. It
doubles your AP generation. OK, true, it kicks in at the second turn of combat but you turn into a death machine at that point. Halving the max HP is not a huge issue. Heck, when you get GC you would probably need to pump Constitution a bit just so that your AP generation is not capped by it, so you'll have enough HP. Also, melee fighters (Madora) and summons tend to attract AI attention. AI is also quite stupid at moments. Do take Zombie with your melee characters (I had it on Madora and my rogue) and those that are capable of it would keep spewing poison on them thus causing no damage but healing them instead. Other resistances can be boosted to 100% and more with some Crafting and/or equipment - having more than 100% resistance heals you when you take damage.
Note that my experience is for an earlier patch version - I think the resistances may have been "balanced" (not sure to what extent) and some other changes may have been made. I know that Larian (attempted?) to fix Leech which was quite powerful, that's why I didn't suggest it. What it used to do is heal your character any time they were in contact with blood, this meant that most of the physical hits they suffered would
also heal them for some amount (though usually less than 100% of the damage taken. Depending on what hit you.) but it really shined with the Bloodletting Witchcraft spell which spills so much blood that if you cast it on a character with Leech they'd be instantly healed to full.