BloatedGuppy said:
Especially when it comes time to repair gear, as I have to hand out money to everyone like they are little kids on hot dog day.
Wait, equipment gets
broken? Might be a new patch thing - the only piece of equipment I ever had to repair (and I had to repair it quite a bit) was my rogue's dagger. Everything else lost, like, 2-3 durability (if any at all) by the time I upgraded it.
You could just give stuff to Jahan (if you have him - another companion or a character with Blacksmith) to repair. Jahan is quite good since he starts with Scientist, which gives him +1 to Blackmith, with two pieces of equipment (belt and bracers - at least these were the only ones I saw that gave bonus to the skill) you can get to +3 Blacksmith, so you'll just need to get to level 2 of the skill to max it out.
BloatedGuppy said:
I've tried splashing some oil on already burning peeps a few times and nothing seems to come of it, but I haven't played particularly close attention. My archer goes ahead of my Oiler in terms of initiative, so setting up a pool then lighting it up is a fantasy.
Again, do bear in mind that it might have been changed in other patches but it certainly did damage to burning targets. Not a lot but occasionally my mage would be left with 3-5 AP and wouldn't have anything else to cast that did anything useful (the staff attack blows), so I used oil on burning targets for some more damage.
BloatedGuppy said:
God damn. I never thought about using it in conjunction with wet...I was wondering why I got frozen with it that one time and chilled every time thereafter. That's awesome, thank you.
BloatedGuppy said:
she's a bit lumbery with all that armor on.
With Crafting 2 and and anvil, you can remove the movement speed penalty from heavy armour. To clarify, only the chest piece but still - it usually has a big penalty. Just drag the armour onto the anvil and it's done. Haste also gives you MS boost and also AP boost (if you have the Dex to not have a penalty to it, you can pick up Fast Track from Scoundrel 1 for a self-buff).
The Speed attribute also increases your MS
and your AP. If you are not getting GC, then Speed should probably be your secondary attribute. Just focus on main stat, Speed, Constitution (in this order). Or if you have multiple main stats (Int/Str), you'd probably need to ration your points a bit but it's not too bad. Do note that further on in the game you'd be able to sell (unspent) Talent points for skill/attribute points and, unless patched, that gives a big boost:
1 Talent = 10 Skill points = 2 Stat points
BloatedGuppy said:
Is that what Zombie does? Heals you with poison?
Technically, it gives you 200% poison resistance but yeah. Do note that it also damages your character if you try to heal them in any another way.
BloatedGuppy said:
Question regarding that...once I shot a zombie with the ricochet ability, and every other target hit was "resisting poison". There is no poison on my bow. Did shooting that first poison zombie poison the arrow that went on to hit the other targets? Usually I'd think there wasn't a chance, but with this game I can't be sure...
I'm not sure if projectiles get coated with stuff as they pass through objects. It would be quite cool if they did and I wouldn't be surprised if that was the case but I just don't know - I've not played with an archer. I do know that zombies "bleed" poison, though - so it might have been splashes of "blood" that hit the other targets.