Applying video games skills to real life.

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busters

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Has there even been something you learned from a video game that you applied in real life?





Over the summer, I discovered a really neat game called SpaceChem [http://spacechemthegame.com/]. It's a puzzle game about programming automated machines, to get from an input and turn it into the desired output. It's a very difficult game, one that requires lots of lateral thinking, creativity, and patience to solve the puzzles. SpaceChem is one of the most unique and, dare I say it, educational games I've ever played.


http://i.imgur.com/1ryFV.jpg
SpaceChem intro video: http://www.youtube.com/watch?v=Gk8JwvtVs38

I've sunk a decent amount of time into SpaceChem, about 17 hours; most of which was probably spent just sitting in my chair and pulling my hair out, trying to figure out how the hell I was supposed to solve the puzzle. "Is this puzzle even possible? How the hell am I supposed to solve it? Am I supposed to do something completely new and crazy? Will I have to redesign my typical reactor into something new and crazy?" All these questions, these frustrating, headache-inducing, face-to-desking questions, are something I became very familiar with. It's the mindset and the "flow" of the game, just like how the flow of NES Mario involves jumping on enemies and chasing down 1UP mushrooms, and how the flow of GTA involves stealing cars and running from the police.

Anyways, summer has ended and classes are starting again, and this quarter I'm taking an electronic music class. One thing we're learning about is a program called Max [http://cycling74.com/]; a visual way of programming, primarily for electronic music, where you get a bunch of boxes and connect them with wires. While we were being introduced to the program, one of the first things I thought was, "This is kinda like SpaceChem."

Our first assignment in Max was to create either an adding machine, a metronome, or a kitchen converter. I decided to create a kitchen converter. And so, after several hours of watching video tutorials, sifting through instruction manuals on how to use the program, and lots of trial-and-error, I finally finished my kitchen converter.


http://i.imgur.com/v6N4H.jpg
(Max intro video: http://www.youtube.com/watch?v=zrOo4fOlKfA )

It's very simple and it's not the most elegant solution, but it does what it's supposed to. But the point is, I almost felt like I was playing SpaceChem while creating this thing. The same sorts of questions popped up: "How am I supposed to do this? Is what I'm trying to do even possible? Is there a better way? How can I make it more effecient?" It was the same sort of flow, same sort of mindset. I'm given a problem, and I'm asked to solve it by creating a machine of sorts.

Basically, everything I learned from SpaceChem about problem-solving and lateral thinking translated almost directly into Max. And that's pretty damn awesome.

So given this awesome experience I had of taking something I learned from a video game and applying it to real life, has this ever happened to any of you?
 

mrbonzai211

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Mar 30, 2009
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Oddly enough, I'm amazing at stopping the gas meter at a perfect even dollar EVERY time. I attribute video games for giving me the timing that keeps me from charging that extra $.01
 

Redlin5_v1legacy

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I do not recommend applying the "break into every house in a town and go through their furniture looking for loot" skill to real life.
 

Pjotr84

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mrbonzai211 said:
Oddly enough, I'm amazing at stopping the gas meter at a perfect even dollar EVERY time. I attribute video games for giving me the timing that keeps me from charging that extra $.01
I pull that one off every time, too. Not sure if it's game related or stems from the fact I can count, though ;)
 

Zyst

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Quick thinking (The sort of ridiculous godlike reflexes) required for many FPS games make me a tad bit impatient, but also a ridiculously fast and efficient worked. I'm very good at making quick connections and then I execute actions really quickly, often solving problems or knowing how to solve them before the professor finishes writing them down.

Not sure if it's related to gaming, but it's certainly a hobby that doesn't "Turn off your brain".
 

Bagk Nakh

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May 18, 2011
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Dealing with generic or flat-out stupid NPCs. The perfect way to deal with strangers.
 

DJDarque

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Aug 24, 2009
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If I fall from really high up all I have to do is roll when I hit the ground and I'll be fine. Thanks, Legend of Zelda. Saved my ass so many times.
 

shootandshiver

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Aug 3, 2011
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I worry to know what my years of hard-aim shooters and what-not could be. COD4, online, set your group by skill, not level. my average ground was all level 55s, less me and another teen-level.

Thought of enlisting, but there isnt too many canucks out there

other games kept gettin confused with 1337 h4x. run around confused in a cardboard box of a map, slaying and moving zig.

Eh, the deserts too hot anyway.
 

Voulan

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I imagine that if an apocalypse of some sort occurs, I'll be able to survive fairly well.

One of the more useful skills was the ability to read maps really well. It's amazing the amount of people I know that can't read a map properly.

Other history-based games have taught quite a bit towards things like myths and archaeology. In this same case, things like remembering facts and names is a useful skill I've picked up (which is useful when studying classics).

There's probably a whole lot of basic and obvious things I've learnt too, such as the consequences for my actions towards others, and good rewards for helping others (though in real life it doesn't usually come in a sellable form). :D
 

Jimmy T. Malice

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Oblivion improved my social skills no end. Now when I talk to people I yell "RUMOURS" at them, and if they don't like me I bribe them.
 

BloatedGuppy

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Anyone who has spent time managing a guild full of squabbling morons in a MMO is more than qualified for a management position in real life.
 

Erttheking

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I think they call this the Tetris Effect. Google it, you might find some interesting things.
 

CCountZero

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ArmA definetely has a hand in my map-reading skills, and one of the first things I learned when I started playing it on a serious basis was to give quick and to-the-point information.

"I see a dude by that tree" just doesn't cut it when you're standing in a forest.

I'm sure Minecraft has tought me some memory-related skills as well, in that one slowly masters the ability to remember the layout of a construction, even while underground and completely unable to see beyond the rock face you're building inside.

BloatedGuppy said:
Anyone who has spent time managing a guild full of squabbling morons in a MMO is more than qualified for a management position in real life.
Hell yes.

I remember when I was directly responsible for eight people in a 25man raid guild with 60 members.
Shadow Priest fucking up his rotation? Not his fault. Mine for not teaching him :p

And lets not even talk about the occasions where someone gets pissed off at someone else, and you gotta play the peace advocate...
 

Saulkar

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Driving on ice. All my playing racing videogames has allowed me to understand how to properly steer, counter steer, and brake on black ice. All in all I am master of the winter driving.
 

Krantos

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busters said:
I almost felt like I was playing SpaceChem while creating this thing. The same sorts of questions popped up: "How am I supposed to do this? Is what I'm trying to do even possible? Is there a better way? How can I make it more effecient?" It was the same sort of flow, same sort of mindset. I'm given a problem, and I'm asked to solve it by creating a machine of sorts.
And that right there, is why I'm going into Software Engineering.

So my job is to create and construct solutions to problems, in a way similar to reverse engineering a mathematical equation? And it's challenging, thought provoking and rewarding? And I'm getting paid for this???
 

BloatedGuppy

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CCountZero said:
Hell yes.

I remember when I was directly responsible for eight people in a 25man raid guild with 60 members.
Shadow Priest fucking up his rotation? Not his fault. Mine for not teaching him :p

And lets not even talk about the occasions where someone gets pissed off at someone else, and you gotta play the peace advocate...
I ran a 50-60 person raiding guild for an incredibly stressful period of time in WoW. Fairly successfully, too, but it was 3-4 hours a day of ego smoothing, conflict wrangling, hand-pressing and politicking. People sometimes talk about MMOs being a second job, but ************ that was like TWO second jobs.
 

go-10

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I'm in the military and play FPS guess what vidya skill I've made good use of :)
 

veloper

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Eighth 1 said:
Dealing with generic or flat-out stupid NPCs. The perfect way to deal with strangers.
You do many odd jobs for them and don't let them finish their sentences?