Phoenixmgs said:
ZeDilton said:
Okay, so when doesn't ADS have a gameplay effect?
If ADS didn't come up instantaneously and actually simulated that it takes some time to aim after you raise your sights. How you aim in any shooter is centering the free lock camera on the enemy and then shooting. Regardless if you hip-fire or ADS, you're aiming in the same manner yet hip-fire is usually much less accurate, which makes very little sense (outside of sniper rifles). Several PC FPSs function perfectly fine without ADS because of the mouse whereas console shooters need ADS for FPSs and over-the-shoulder shooting (for TPSs) to provide that sensitivity "switch" to allow you to fine tune your aim due to using a controller.
So it does have a gameplay effect.
"Regardless if you hip-fire or ADS, you're aiming in the same manner yet hip-fire is usually much less accurate"
Because you're not aiming in the same manner.
Without ADS you're shouldering the gun without looking through the sights, or you're literally hip-firing. It makes sense that your accuracy would decrease.
It also adds the gameplay mechanic of whether or not you should use the flexible hip-fire at an enemy, or try and take him down with the slow and clumsy, but accurate, ADS.
It's not a console/PC thing, because consoles have had ADS-less FPS games since forever.
It's a design choice.