Eh, this is true I guess... maybe I'm just angry that people in "The Kingdom of Belgium" get a cooler name than us and get to play SWTOR.Xzi said:I'm talking about Asia. WoW was not released there for a while.
Eh, this is true I guess... maybe I'm just angry that people in "The Kingdom of Belgium" get a cooler name than us and get to play SWTOR.Xzi said:I'm talking about Asia. WoW was not released there for a while.
I think the only place left for WoW to conquer is Japan and various dirt-poor states in Africa, and I'll bet Africa will get conquered soon enough.Xzi said:I'm talking about Asia. WoW was not released there for a while.Alumatine said:Exactly how unpopulated do you think Australia is? The game is being released in Hungry and Poland yet not Australia? What about Belgium... Blegium isn't even technically a country. -.-Xzi said:Sorry to say, but I don't think so. World of Warcraft was not released in many, much more populated countries until a good long while after its NA release. Sometimes the cost to potential benefit ratio just doesn't make sense. Chances are it will find its way there eventually, though.
Furthermore WoW had a US and EU release date, Australia was included in the EU release date... not excluded outright.
I just found out the answer is: Yes.lithium.jelly said:On the other hand, this is symptomatic of a larger problem - the fact that we Aussies often miss out on things online because services get released only in America and Europe, or games get released world wide but servers only get put in America and Europe so we have to put up with massive ping times that others don't. It'd be nice to see, for once, a company actually put a couple servers in Australia, at least one on the east coast and one on the west coast, so we can game without all the horrendous lag we normally see. For a lot of games, 600ms to 800ms is pretty much standard ping time from Oz.
I understand why they do it, and I agree that this is a big factor in this situation, but man is it short-sighted on the store's part. At the moment we're seeing a number of online distribution platforms coming on line and soon many publishers will be confident enough with online sales to stop giving in to the stores' demands - and then those stores will be up a creek without a paddle (or at best running to catch up).ThriKreen said:It's probably logistics. Thing is, brick and mortar stores still contribute a lot to the sales of games, and if they went digital only or discounted for the digital version, the stores can threaten to stop carrying that game or the whole publisher library (hence why you see prices being the same on Steam versions as the retails).
Well considering that basically ever other company who has made an MMO has taken the time and effort to get it approved and shipped to us here in Australia (eg. WoW, Rift, Guild Wars etc) means that clearly we are a sufficiently large enough market that's worth the investment.Hagi said:In the end the US and EU are the biggest market shares. Western MMOs, with the exception of WoW, don't really get huge successes in Eastern Asia. And Australia just isn't that densely populated, especially not with MMOers.
Australia has a population of 22 million. Compared to 500 million for North America and 700 million in Europe.skitzin said:Well considering that basically ever other company who has made an MMO has taken the time and effort to get it approved and shipped to us here in Australia (eg. WoW, Rift, Guild Wars etc) means that clearly we are a sufficiently large enough market that's worth the investment.Hagi said:In the end the US and EU are the biggest market shares. Western MMOs, with the exception of WoW, don't really get huge successes in Eastern Asia. And Australia just isn't that densely populated, especially not with MMOers.
Otherwise why would other companies bother if it was little to no return from it? So sorry but no I don't accept this as a valid excuse regarding limited distribution.
Did they block it or is the system just too much trouble to deal with? I'd prefer to have some kind of source info explaining exactly what is happening. I seriously doubt it's as simple as them thinking you all suck.Alumatine said:Yet how does it benefit them to even block digital copies? Surely the infrastructure for digital downloading almost world wide is already there. They don't need to worry about region locking for PC gamers in terms of hardware. I'm beginning to think they just don't like our cool plastic money...
Hilarious, like literally laugh out loud hilarious, and I don't laugh a whole lot.Flailing Escapist said:[sub]captcha = you first..... Hmmmmm[/sub]![]()
what about digital copies of the game? or is it more about having servrs or somthing?Hagi said:Australia has a population of 22 million. Compared to 500 million for North America and 700 million in Europe.skitzin said:Well considering that basically ever other company who has made an MMO has taken the time and effort to get it approved and shipped to us here in Australia (eg. WoW, Rift, Guild Wars etc) means that clearly we are a sufficiently large enough market that's worth the investment.Hagi said:In the end the US and EU are the biggest market shares. Western MMOs, with the exception of WoW, don't really get huge successes in Eastern Asia. And Australia just isn't that densely populated, especially not with MMOers.
Otherwise why would other companies bother if it was little to no return from it? So sorry but no I don't accept this as a valid excuse regarding limited distribution.
There's just not so many people there, even if the proportion of Australians that play MMOs is extremely high then you're still far below NA and EU.
As I said, it's a sucky move. But Europe and North America have the potential to generate near a million subscribers, Australia won't ever generate that sort of numbers.
And seeing the large amount of MMOs that performed way below expected I can understand them focussing on the markets that are guaranteed to have at least the population to fill 1-2 servers in a worst-case scenario compared to a market that in the worst case has to be closed.
There's many MMOs with server numbers for the EU and NA in the single digits, these MMOs wouldn't be able to sustain a healthy Australian server.
As long as they plan on opening up shop in Australia after the EU and NA launches have been handled successfully I can understand the move, if they never set up shot then I don't understand where they're coming from either.
You're right, my pathetic, Australian 500GB a month of ADSL2+ will not be able to handle the awesomeness that is TOR. Oh wait...ThriKreen said:It's probably logistics. Thing is, brick and mortar stores still contribute a lot to the sales of games, and if they went digital only or discounted for the digital version, the stores can threaten to stop carrying that game or the whole publisher library (hence why you see prices being the same on Steam versions as the retails).
Coupled that with the download limit restrictions due to the internet providers in Australia, and with how big the game probably will be... it'll blow everyone's monthly allowance by 5 times or something.