You're forgetting that casual gamers sink hundreds, if not thousands of dollars into F2P titles like Candy Crush and Farmville. As irritating as the buy buy buy model of a core game is, it's nothing on paying continuously to access the content you've already got that dominates casual games.Fonejackerjon said:Right before I get accused of flaming please here me out. Jim Sterling did something on this a while back. Core gamers seem to happily play $60 for a game, $15-25 for DLC then pay the same next year for the latest update.
i don't think DSP is a good example since he's kinda a douche. at least from what I've seenElitism is a thing in games, play online for 10 minutes, look at any professional game community, look at DSP's comment section. They're literal meritocracies where the only way to get any form of status is skill.
If you can't handle the heat, maybe you should get out of the kitchen.
It does make a bit of sense. I don't play many mobile games, but I guess the fact that they don't feel the need to have a plot, demanding graphics, or anything else that can make core games slow and cumbersome is definitely a plus. One decent alternative is the indie scene.Fonejackerjon said:I dunno, I used to love core games but i find myself gravitating to the casual game, as weird as it sounds alot of them are quite addicting and you know 'fun'. I love playing redline racer, 8 ball pool and criminal case on facebook, as it has tons of replay value and costs nothing, hundreds of hours of entertainment for free vs 10-15 hour AAA title.
Yes maybe I'm weird but It just feels to me that AAA is going into a gradual and slow decline, with only a very few titles being the exception.
When was the last time we had the 'wow' factor?