Lately, it's been clear that developers think we're stupid.
For example, take Supreme Commander 2 versus Total Annihilation. In the later game, you had a great deal of power to use as you see fit, and with great power comes the great responsibility that you could really screw up badly if you were careless. Supreme Commander inherited a lot of this. However, Supreme Commander 2 found that to be a problem and so it does the opposite, it severely diminishes the power you have to issue orders specifically to prevent you from overextending yourself.
It worries me. What is it that motivates a largely Indy developer such as Gas Powered Games to gut the core niche from one of their main franchises in order to conform to a simpler, mediocre standard of gameplay? The only reasonable answer I can come up with is that their target audience is just a whole lot stupider now than they were 12 years ago when they released Total Annihilation.
It's not just Supreme Commander 2, it's everywhere. Lately, I've been playing a lot of X-Com Apocalypse, another 12-year-old game, and grimly noticing that it has oodles more depth and sophistication than games I have played in years. Despite that I played many recent games, playing this 12-year-old game caused me to fee something I haven't felt in a long time: deep gaming satisfaction.
When the entire gaming development world seems to be bent on developing shallower and simpler games, it brings about a crisis of confidence. Maybe the professionals who make games these days are right. Maybe I'm wasting my time trying to develop my own game to counter this. Maybe today's gaming audience really is that much stupider now than they were 12 years ago.
For example, take Supreme Commander 2 versus Total Annihilation. In the later game, you had a great deal of power to use as you see fit, and with great power comes the great responsibility that you could really screw up badly if you were careless. Supreme Commander inherited a lot of this. However, Supreme Commander 2 found that to be a problem and so it does the opposite, it severely diminishes the power you have to issue orders specifically to prevent you from overextending yourself.
It worries me. What is it that motivates a largely Indy developer such as Gas Powered Games to gut the core niche from one of their main franchises in order to conform to a simpler, mediocre standard of gameplay? The only reasonable answer I can come up with is that their target audience is just a whole lot stupider now than they were 12 years ago when they released Total Annihilation.
It's not just Supreme Commander 2, it's everywhere. Lately, I've been playing a lot of X-Com Apocalypse, another 12-year-old game, and grimly noticing that it has oodles more depth and sophistication than games I have played in years. Despite that I played many recent games, playing this 12-year-old game caused me to fee something I haven't felt in a long time: deep gaming satisfaction.
When the entire gaming development world seems to be bent on developing shallower and simpler games, it brings about a crisis of confidence. Maybe the professionals who make games these days are right. Maybe I'm wasting my time trying to develop my own game to counter this. Maybe today's gaming audience really is that much stupider now than they were 12 years ago.