Well just considering that this is the age of Sarah Palin, Transformers 2, and X-men origins. I wouldn't be surprised.
*grumble grumble* You complain about the state of intellectualism but when you conspire to release nanomachines that sterilize anyone under an IQ of 120, now you've gone too far *grumble grumble*Pingieking said:Yeah... basically. I would rather it not be this way, but life sucks and this is just another example.geldonyetich said:So, lets not beat around the bush here, you're basically saying,
"Yes, the developers are right to think we're stupider now than 12 years ago."
...Or something like that, memories a little fuzzy on that episode.Computers may be twice as fast as they were in '72, but your average voter is as drunk and stupid as ever."
First up: there is no "stupider" and I have no clue what a universe of horses has to do with anything.geldonyetich said:I'll not address any comments defending Supreme Commander 2 because that is not the point of this thread. If you want some reasons why nearly everyone doesn't like Supreme Commander 2, go read the neigh-universal dislike of the demo on the Rock Paper Shotgun comments or even the Escapist thread on the matter.
Gosh, I hope I get more than overzealous SC2 defenders before this thread falls off page one, or I'm going to have to assume that I have my answer.
Beat me to it.TelHybrid said:To answer the topic question, yes they do have the right to think we're more stupid nowadays.
Case and point, the amount of people who bought Modern Warfare 2.
/thread
agreed meteCheveyo said:We're not 'stupider'.
There is just a larger pool of people out there that will buy video games.
So you've got a higher chance of reaching the "stupids".
You're the one saying that games that are in any way simplified are for "casual gamers," and that "casual = stupid;" marketers haven't said that, and developers certainly haven't. What I'm saying is that when a game costs ten million dollars to develop, you're not going to put in very many features or mechanics that are going to alienate anyone, because you need a hell of a lot of people to buy it, or else your company goes under.geldonyetich said:Yeah, I knew this: casual market is bigger, therefore why develop games for the established gamers?Good morning blues said:The problem isn't that Gas Powered Games thinks its audience is stupid, the problem is that Gas Powered Games doesn't want to go out of business because they spent millions of dollars developing a game that appealed only to what is, according to you, a "niche" audience.
I don't really like that approach though. Not only because I'm not a casual gamer and this leaves me high and dry, but also because I'm not sure how true it really is in the long run.
Basically, gaming marketing has decided that the majority of the market is casual. The game developers have responded by deciding that "casual = stupid." Therefore, they're better off developing games that would appeal to their concept of stupids.
They feel justified in damning all of humankind. We're just supposed to sit here and take that?
i agree with this somewhat. i don't think it's necessarily that developers and companies think we are more stupid than we were, but that they are trying to reach a new audience. i remember when in school, me and friends talking about a game was seen as nerdy. now, more people are sharing the experience with family, which tends to lead developers to try and make family games (hence the wii).orangeapples said:I don't think developers think we are more stupid than we were 12 years ago. Their target audience is 12 years old. Developers have this ability to tell 12 year olds what is cool. Kids today are programmed to believe that all adults want to do is play MW2 and blow shit up while talking with XBOXLive talk. That is what developers have taught 12 year olds and that is what they know.
The problem is us. We have nostalgia. We remember being 12 and thinking games were hard. We thought the writing was so much better. We were convinced that these games are awesome. Now when we play games we say, "this would be hard if I were 12. This story would appeal to me if I were 12. I'd probably enjoy this game, if I were 12." The truth though is that our games growing up were a lot better. our games had a very good balance of graphics and story. Today's games are too focused of graphics that they have no time to develop a proper story or even make interesting gameplay.
in terms of gameplay, story and difficulty; some modern developers can get 2 of 3. We do have a few gems where they get 3 of 3, and we love those games. unfortunately kids today are told that mediocrity is awesome.
Developers don't think we are stupider than we were 12 years ago. Developers just know that 12 year olds are stupider than the 12 year olds of 12 years ago.
just last week I was at Gamestop and there was a kid trying to get his mom to buy a "Mature" rated game instead of a "Teen" rated game. Kid was probably 10. Kid was saying, "But this [M rated] game is better." The SGA working at the moment said to the kid, "Why is it better?" Kid actually turned the box over and said, "because it has the violence, strong language and partial nudity." The mom rolled her eyes, and the SGA straight up told the kid, "That stuff doesn't make a game better. I have played many more great Teen games than Mature games. Mature doesn't make it better." The kid was still upset he wasn't getting an average "Mature" game, but that he was getting a really good "Teen" game.
kids are a lot stupider than we were when we were kids.