Rather have current games than the Atari shovelware.
Actually that brings up a good point, technically more bad games might be getting made, if only because mainstream games are more open once again to the public like the Atari did (though copyright prevents the rampant amount of true clones that we used to see), as well as a focus on being a common product rather than a specialty hobby (that sounds a bit unclear so let me clarify, there's now a lot more going on to get a game out, with a lot more costs, which leads to more focus on min/maxing to improve efficiency. However, publishers and developers that work together longer are less prone to this, as the publisher knows to take care of them and the developer will probably work more efficiently).
However, it's important to remember what is a "bad game." Really, our standards have risen, as now a good game from the past might no longer hold up as being a good game of today. Numerous mechanics, engines, graphics, and other advancements have become crucial to being part of current day stuff. While one might say graphics don't matter, it's important to note that few will excuse unclear character models, glitching, or overly basic environments these days.
What I think is the main problem is actually the players. There's a demand for realism, even if we don't recognize it, as developers cannot simply just say "because" anymore, and have to explain everything or it becomes a plot hole. Smaller problems become more picked on. Hell, reusing environments or models is now a sin.
Then, you also have this problem