Heh. You obviously didn't read any of Atlas shrugged.TheKasp said:Well, I disagree. Good writing in FPS is tricky but there are games that pulled it off. Half Life is one example that springs to mind.Dexter111 said:FPS can't really have good writing, they get to alright with the likes of Jedi Knight or Half Life, but after the fact they're still about shooting people/things in the head and making things explode with little bits around that trying to tie it all together. I didn't say they're not fun and I probably played a lot of shooters from Duke Nukem, Doom, Quake, SIN, Soldier of Fortune, Kingpin, Serious Sam to most of the newest stuff like Bulletstorm, Bioshock, Dead Space, Gears of War and all that but comparing them to genres like RPG (the true RPGs, not the stuff out today or Hiking Sims like Oblivion and Skyrim) or Adventure games (Grim Fandango, Day of the Tentacle, Sam&Max etc.) in regards to story is insane.
It's like comparing Rambo, Universal Soldier, Predator and the likes to Shawshank Redemption, City of God and 12 Angry Men and say that they have "THAT BETTAH STORYE".
The biggest difference between the genres is how the story is told. It is easier to tell a story in RPGs and adventure games since there people expect this segments. In FPS on the other hand most developer still try to mimic RPGs or action movies. And they fail miserably. Narrative and story in FPS lives through the setpieces. And only few games can deliver on that regard.
If I'm honest: The difference in RPGs and FPS in regards of storytelling is nonexistant. You say that they are about shooting dudes? Well, this is the combat mechanic. If you just regard the combat mechanic even the best RPGs can't live up to the complexity of Serious Sam 3 (from the tactical standpoint, the ressource management, the actual player reaction speed, decisionmaking in combat and so on). And then the RPGs are just about whaking dudes and sitting through cutscenes / dialogues. Yup, it is easy to dismiss an entire part of a game.
And what about the story? Are you really suggesting that a writer can't come up with a good story for an FPS because it's an FPS? Because this is wrong. Not even just wrong, it's stupid. We have FPS with probably better stories than most classic RPGs (STALKER, Half Life, even Bioshock which was basically a copy of Atlas Shrugged) and if you take off your rosetinted nostalgia glasses you may realise that the cRPGs you remember are the few ones that were basically gems in a lake full of bland shit.
Maybe not impossible, but writers haven't come up with good stories for shooters sofar.
RPGs have a slightly better track record in this regard. Planescape was alright.
Better storytelling in games is a lost cause anyway. Gameplay is missing in this discussion.