DeadYorick said:
Games are becoming more cinematic because people want to see big budget movies, just paying 60$ for them and playing them for 5 hours.
I'll just leave this right here
Since you advocated the photo let me explain why I think its an unfair, apples to pairs comparison.
-BTW, it appears I'm about to go on a rant so don't think i'm arguing with you directly or anything...
I imagine the 93 map comes from a game like Doom 2. Everybody remembers and loves Doom 2.
Lets say the one on the right is Gears of War. Everybody remebers Gears and everybody either loves it or at least recognises it as a milestone in modern FPS design.
Now I went back and played Doom 2 the other day, all the way through and I have to admit. It really isn't as fun to play as it once was.
Now if I directly compare the two in terms of content and things that make a gamer feel excited, I think the picture becomes pretty clear;
Gears has an established story full of twists, depth and consequence. It has characters worth a damn. It has multiple gaming mechanics, cover usage, tactics, squadmates, reloading perk, shooting, A form of AI for the enemies. It has varying environments, urban, suburban, underground each providing new challenges and targets/puzzles. It through the use of cutscenes shows a continuously evolving storyline, events and gives oppertunities for dialouge, exposition and potentially a clue to puzzles/directions. It has an epic dynamic musical score, usually from a highly skilled and experienced composer. You have a large variety of sound design, from ambient noises, to footsteps, to creature cues, voices etc. A cutscene might introduce a temporary mcguffin or situation that needs immediate attention. All this can be gleaned from the first 10 minutes of play.
Doom 2 has... No real plot, no dialouge, no character development, perhaps 5 different bits of ambient music than play on a loop. A selection of enemies that seemingly have no intelligence, often shooting eachother to get to you. It has no variety betweemn levels. The only goal for each level is find the key which unlocks the next area to find the next key and so on until you reach the exit, kill everyone who gets in your way. That's it. There's nothing else.
I'm sure you won't remember them but there were many many Doom clones out at the same time. Nearly none of them have stood the test of time becuase they simply did not excite enough. Doom was revolutionary when it came out, and still does have a nostalgic charm. But thats about it.
Modern FPS's or 2nd persons for that matter do not need to rely on massively complicated level design because without the cutscenes or at least predermined events (a la halflife) the games plot would fall flat, the player would lose immersion and no longer care about getting to the nest level. This generation of games isn't about just getting to the nest stage as nearly all pre mid 90's games where. Developers can offer so much more than that now. As much as I appreciate the classics, they cannot compare to the latest innovative efforts of modern games and they never will. Modern games will always continue to push the way gamers feel excitement when playing. It's an ongoing evolution. Feel free to point differences and compare games like GOW to Killzone and you'll have a fair comparison.