TheKasp said:
Aprilgold said:
Half life isn't known for its narrative, its known for making a trend that you will see in almost every singe modern FPS, which is basically being able to move within a cutscene. Well that and physics puzzles. Half Life's narrative is basically science dudes unleash aliens onto a facility and you must escape said facility or destroy all aliens. Half Life 2 is basically going to do the same as above but this time to free humanity, its not very deep. Call of Duty's story is basically just a bunch of random war like situations with very loose tie in, and a giant hate for Russians, can't forget that.
Wrong. Half Life revolutionised also storytelling in FPS, it is known for its narrative and story (it was a complete gamechanger). And this is the trend you are talking about: Telling a serious story in a genre which was previous dominated by Duke Nukem-esque shooters.
FPS games now in days is basically wanking off the army of choice.
FPS games that had a good narrative are the Deus Ex games, which actually give you a deep and interesting world to take part in. Be it reading about it in newspapers, listening to the troubles of passer-bys or simply by looking on bill boards. Half Life is a terrible example when you actually look at it through a mirror, its not a mystical story that is interesting, its just a bunch of GO GET X or KILL X to get to the next fight and I bet more people killed Barnie to get into the action faster instead of listening to him.
A load of wrong BS that I'm not even going to try to adress. You did not get Half-Lifes story because, unlike Deus Ex (I played all 3), it is not spoonfed to you. Because overall in both Half Lifes the world is quite enriched and detailed and a lot of the fluff, secondary informations and such is told through setpieces and background chatter.
I'm not going to bother arguing much, but you need to realize that Half Life 1 or 2 wasn't written well, and thats where a narrative really exists, if its horrible being said or read, then it will not be pleasant to hear. Half Life 1 had a ton of areas to where it basically flat out told you what to do. Throughout the entire first half your basically told "GET TO THE SURFACE, GORDON!" and causing several people to die in the process. Then you find out the military is there to kill you, then your knocked out confirming that they want you dead then you transport to the aliens world to stop them from destroying earth, you succeed and end Half Life 1. Half Life 2 had you, Gordon Freeman come out of G-Man stasis in order to basically free Humanity from the brink of extinction by basically kicking the aliens off the planet by being the main role model of the rebellion. You meet new friends, old friends and eventually accomplish just that, end Half Life 2.
Half Life's strongest point was never the plot, and what made it game changing was in the mechanics of how they
told the plot, not the plot itself. Deus Ex's games had a good social commentary in them and were overall deep and very well written, compared to Half Life which was basically just a bunch of gun fights strung together with neat set pieces, which there is nothing wrong for.
My point was that Half Life is very poorly written, its plot isn't all that deep and the world is mainly bland, but the combat is what it excelled at. Deus Ex basically leaks plot and immersion all over you through every corner of the world, when a game makes you ask "Would I have done that?" Then it is making you think about it, in Half Life I never questioned nor could I object to having to go insight a rebellion.
There is nothing wrong with a game that is using the plot as a way to support combat, but that doesn't mean that its a well written piece. Half Life is good at telling the story, but the actual story itself is rather stale.
SajuukKhar said:
Aprilgold said:
Half life isn't known for its narrative
Yes it is, the most often talked about thing of half-Life is how fucking good and realistic is characters are, and how its so fucking good at telling a story.
Its known for its story telling is what I meant, it is not relatively well written. I still think that the acting of the actors themselves is what made only one of the characters good, which was Alyx who actually acted like a person, but the plot has many holes such as "Why must I go in there all alone, by myself and take down a entire prison camp?"