I think we can all see that games take longer and longer to produce and producing them costs more and more money.
As a result, companies turn to invasive DRM to protect sales, games are released prematurely with lots of bugs and imbalances, they are increasingly short, and many people experience stuttering and other processing issues.
Are graphics to blame? Are graphics what is causing all this time, money, and processing issues?
I'm sure a lot of work and time goes to creating the foundations needed for the game to run (and things like physics engines), but user created mods build a great deal of content on those foundations. Consider Oblivion where one person (or a small group of people) create, in their spare time, pretty long and involved quest mods that are a lot of fun.
If quests can be created that easily using the existing game tools and artwork, why do sequels, DLC, expansions, etc. that use the same engine take so much time and money to produce? Is it because of all the new artwork that is added to the game?
If so, do you think it's time we say that graphics look good enough? Should we stop putting so much emphasis on graphics and focus more on the rest of the game? Should we insist that games give us more solid content rather than more eye-candy?
Assuming graphics ARE the root cause of all this, I would say YES. Graphics give me a brief "wow that looks great" moment every now and then, but that "wow factor" wears off pretty quick. What keeps me actually entertained is the core substance of the game. I would much rather have more actual GAME to play even if it meant fewer of those visual moments.
But if graphics are NOT the problem, then what IS causing the ever increasing time and expense for producing a game and all the problems that flow from it?
As a result, companies turn to invasive DRM to protect sales, games are released prematurely with lots of bugs and imbalances, they are increasingly short, and many people experience stuttering and other processing issues.
Are graphics to blame? Are graphics what is causing all this time, money, and processing issues?
I'm sure a lot of work and time goes to creating the foundations needed for the game to run (and things like physics engines), but user created mods build a great deal of content on those foundations. Consider Oblivion where one person (or a small group of people) create, in their spare time, pretty long and involved quest mods that are a lot of fun.
If quests can be created that easily using the existing game tools and artwork, why do sequels, DLC, expansions, etc. that use the same engine take so much time and money to produce? Is it because of all the new artwork that is added to the game?
If so, do you think it's time we say that graphics look good enough? Should we stop putting so much emphasis on graphics and focus more on the rest of the game? Should we insist that games give us more solid content rather than more eye-candy?
Assuming graphics ARE the root cause of all this, I would say YES. Graphics give me a brief "wow that looks great" moment every now and then, but that "wow factor" wears off pretty quick. What keeps me actually entertained is the core substance of the game. I would much rather have more actual GAME to play even if it meant fewer of those visual moments.
But if graphics are NOT the problem, then what IS causing the ever increasing time and expense for producing a game and all the problems that flow from it?