Agayek said:No. Generating complex graphics does indeed add to development cost/time, but it is not the lion's share of the work on a game. The biggest single item in the development of the game is the engine. The entire rest of the game is built off of that piece, and it is hands down the largest. Developing all the source code, making sure it cooperates, and working out the kinks taking significantly longer than any graphic work will, no matter how complex.kawligia said:But would you agree that graphics are what makes games so expensive to produce now? And that the higher the cost of production, the more likely they are to insist on DRM to attempt to protect a return on investment? I'm sure plenty of them WOULD STILL insist on DRM even if the costs were low and the sales still high, but is the graphics cost not contributing to the problem?
Also, if generating those graphics are not the cause of the half-decade delays in releasing games, what is causing it? What is present now that wasn't there in the past that is costing so much time and money to produce?
Now, if you include the graphical side of the engine development (developing terrain mapping, placement, and event trigger tools, etc etc), you might have a case, but that kind of thing holds true whether your game consists entirely of stickmen or if it's Crysis.
On the other hand, 2D development is much less costly and easier, but it's also vastly more limiting and 3D is vastly superior in just about every way, save development. Very few people want 2D games, when 3D is much better to tell a story and is so much more immersive.
That was true in the past, but in general not now . Today there is middleware for everything. You don't write a physics engine you use Havok or PhysX. Want trees ? use Speedtree. Fancy vector based UI Scaleform. Or just want a prebuilt engine, take the Unreal, Source or Crisis engines.
It's the art that takes the most amount of time. If you want a zillion polygon ultra realistic model someone has to actually create that zillion polygon model.