HellsingerAngel said:
To say a mech is impractical in a combat situation is foolish. They clearly have some distinct advantages that a tank does not:
Mobility- Say what you will about bi-pedals, but having a three dimensional range of movement (that being X,Y and Z axis) as opposed to a tank which only has two dimensional movement (clearly lacking jumping/flying) is a huge advantage. Probably more of a nessesity, really. Everyone keeps talking about munitions that can pierce armour, but last time I checked you have two types: slug based weaponry (bullets, tank shells, etc) that may move very fast but also only in a straight line, and guidance based (missles) that move slower-ish but have some form of maneuverability. On both accounts, the mech has a distinct advantage on being able to move in a wider veriaty of directions to DODGE (and that word is key) the attack. Looking on most Japanese mecha anime/manga, most mechs are terribly vulnerable to incoming fire. The solution was to train pilots to avoid getting hit, much like dog fighting. The practicality of making mechs more humanoid to ease the learning curve on pilots to learn how to execute these dodging maneuvers is probably something that's more realistic than not. It would be much easier to take conventional tactics for surviving under fire in the open on a humanoid robot than some weird looking quadra-pedal spiderant.
Think of all the fuel you'd need to get that thing off the ground, or just the power required to jump. They would never even
need to jump. For it to move fast enough to make it practical, it has to be made of unbelievably strong stuff to avoid crushing its own legs when accelerating, and all the hydraulics, fuel and weapons just add more inertia that it has to fight against to move.
Speed- Mechs are typically fast. Very fast. Mach something fast. Realistically you're looking at a tank with a small arms weapon (maybe a high caliber machine gun?) and A LOT of jets. Moving fast is going to be key because of the point stated above and my very next point to be mentioned.
Close Quarters Battle- A mech is not made to kill things from miles away. That's what warheads and ballistics and orbital bombardments are for. Mechs are made to get in close and shoot conventional-like weaponry (rifles, rockets, SMGs, etc) to destroy targets. The fact that the armour gives them rediculous speeds and mobility to take effective evasive action (again, also resembling humans for familiarity) only reaffirms this. You could potentially use all close quarters martial arts in a completely funcional mecha without having to reinvent any techniques.
Martial arts? Seriously? Dude, you need to cut down on the anime for a while if you think that is even remotely possible or useful in any conceivable way.
And say what you will about tanks, but equip a machine moving at mach 10 with a can opener and a flamethrower and you have as good an anti-tank weapon as any. It gets in fast without the tank being able to effectively target the incoming aggressor and then opens the tank with said can opener appendige, then flames anything inside the tank.
MACH 10!!! Ok dude, get off the weed. Only one extremely specialised, unmanned vehicle has ever gone that fast this side of the stratosphere.
Can-openers and flamethrowers are completely useless, for one, flamethrowers aren't used anymore, and two, we have missiles and tanks to do the same job.
You also have the potential to make other style mech, which would be far more functional/practical for battlefield deployment. Robotech seems to have the best idea with a mecha that also has a jet mode AND a half jet, half robot mode. It affords better air-to-air combat than any mobile suit would with the added bonus of a travel mode for long distances. It then has the half/half mode for urban warfare at high speeds, and of course the complete robot form for trench/hand-to-hand combat. The dreadnaught from Warhammer 40K is also another viable solution. More of a tank-style walker, these mech have a turret-like body with interchangable weaponry. One arm is usually kept free for grasping/smashing opponents with a mounted flamethrower as well, while the other has the long range/main cannon weapon. The body has solid armour and a low profile, not much larger than a tank's. These two concepts seem the most likely as proto-types for the Japanese styled mecha of the future.
This will never be useful, ever.
To say we'll have a mech in another year or so is foolish, but to say that it's not a practicle battle tool is just as foolish.
Actually, foolish isn't strong enough a word.