Dizchu said:
Sigmund Av Volsung said:
Rhetorical questions don't really add anything to discourse aside from flavour in text. I'll admit mea culpa in misinterpretting it but explaining your initial rhetoric with further rhetorical questions doesn't do your argument any favours, whatever it may even be at this point.
Rhetorical questions are an argumentative device just like any other, they're meant to challenge a person's viewpoint by encouraging them to look at it from a different perspective.
The whole topic is a rhetorical question actually, I'm not looking for a "yes" or "no" answer but rather a discussion about the development of online arguments. There are things that I consider to be regressive, such as knee-jerk reactions to benign words. But at the same time I consider a lot of things to be progressive, such as the broader access to the internet and the increased exposure to certain ideas or groups of people that might have been considered less visible a decade ago.
I have my disagreements with a few EC videos but I've never felt compelled to accuse them of pushing a spooky agenda or of brainwashing like many people have. I pointed out those two videos in particular because the responses are contradictory. Fair enough if you disagree with their political interpretation of The Division, but the suggestion brought forth by many is that games should exist independently of political commentary or thematic analysis. Why are EC accused of pushing a political agenda when Ubisoft are not? It seems to me to be a convenient deflection of criticism rather than an honest discussion of the game.
Fair do's then on the initial hostility. My apologies.
I don't think EC videos push an agenda
most of the time. There are some topics where I do think that they are taking the mickey in not noticing how what they are talking about does come from a very particular set of political beliefs that other people might disagree with. As for why I don't think Division merits a political discussion is that I don't think there's enough of a framework within the game to support it. Simply put, games are entertainment but they can also be art, and I don't think that The Division merits to be within reaches of art. Call me a snob, but considering its marketing, design and price model, it is pretty much just Destiny, which itself was marketed with Red Bull and other cross-promotional stuff.
I don't think that such a discussion is invalid, but The Division does not have a detailed or cohesive enough world to support any parallels to real world politics outside of the completely arbitrary Tom Clancy signature(which TC fans would object to highly to begin with). It does aim for realism, but at the same time it is incredibly detached from reality, with its very arcadey game mechanics and heavy emphasis on competitive multiplayer. The narrative connection between mechanics and story is incredibly weak so any discussion around the game's politics or themes is going to be very inferrential. Compare this game to Spec Ops The Line, which lulled you into a dulled state on purpose so that it can pull the rug from under your eyes with a nightmarish descent into the very depths of the human heart. Everything in that game was designed on purpose to serve the message and to open up debate. By contrast, what elements of The Division are assembled to support a political discussion aside from the 2nd Amendment?
What grins my gears with the Extra Credits episode is that they conflate hoodies in the game with Black Lives Matter in the real world. It's like the idea that say, the game designer was just lazy and came up with a very limited layout for enemy design and just ended up copy-pasting hoodies everywhere flew completely over their heads. The Master-craft idea works in some scenarios, but their discussion here is very much grasping at straws. They're inferring based from events in the real world, and in the playing field that is the AAA scene, things are not that subtle. Even Bioware, as good writers as they are, couldn't tackle current topics without being incredibly blunt about it, and those guys are supposed to one of the gold standards for writing in video games.
As for how EC has changed, I just think they ran out of topics to discuss, or whenever they do discuss it they don't do through a broad enough perspective. I honestly think their earlier stuff was a lot better, and this episode in particular still remains my favourite:
Which is funny in a way, since here they're discussing how if we want games to be taken seriously, we have to embrace their faults and stick by them, yet here they are arguing about the Division in a manner similar to Polygon about how it has problematic elements that are deeply troublesome.