I see something like this in many, if not most, professional game reviews, "This game is awesome, but it's too linear."
Why do people think linearity is inherently bad? There have been good, linear games made: the Half Life series, Portal (I assume Portal 2 fits this too, but I haven't played it yet), the Left 4 Dead games, Bioshock, Metroid Prime, and Super Mario Bros. (all of them) leap to mind. These are all excellent games; hell, Half Life 2 is commonly considered the greatest game ever made. Every game in this list brutally linear. You play it the way the developers want you to, and that's it. (For the record, I love all these games.)
Now, I understand that if a game tries have an open world fails horribly at it, that's different. If the game thinks it's open-world, but really isn't, that's bad. But, these conditions are because the developers didn't put enough thought into the open-world design and they didn't commit to linearity. They don't commit, because they rightfully believe they will be lambasted by critics who firmly believe that linearity is inherently bad.
Are games inherently bad? Why or why not?
EDIT: Let me be clear on my position--if the levels feel like natural exploration, like Half Life, even though they're linear, then the game is good. Or the level design at least.
Why do people think linearity is inherently bad? There have been good, linear games made: the Half Life series, Portal (I assume Portal 2 fits this too, but I haven't played it yet), the Left 4 Dead games, Bioshock, Metroid Prime, and Super Mario Bros. (all of them) leap to mind. These are all excellent games; hell, Half Life 2 is commonly considered the greatest game ever made. Every game in this list brutally linear. You play it the way the developers want you to, and that's it. (For the record, I love all these games.)
Now, I understand that if a game tries have an open world fails horribly at it, that's different. If the game thinks it's open-world, but really isn't, that's bad. But, these conditions are because the developers didn't put enough thought into the open-world design and they didn't commit to linearity. They don't commit, because they rightfully believe they will be lambasted by critics who firmly believe that linearity is inherently bad.
Are games inherently bad? Why or why not?
EDIT: Let me be clear on my position--if the levels feel like natural exploration, like Half Life, even though they're linear, then the game is good. Or the level design at least.